CleverHand.cs 1.4 KB

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  1. /// <summary>
  2. /// ZWN
  3. /// 20211224
  4. /// </summary>
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using UnityEngine;
  8. /// <summary>
  9. /// 巧手丫
  10. /// </summary>
  11. public class CleverHand
  12. {
  13. private static bool smallMouse = false;
  14. public static bool GetSmallMouse
  15. {
  16. get { return smallMouse; }
  17. set { smallMouse = value; }
  18. }
  19. private static bool gigCat = false;
  20. public static bool GetBigCat
  21. {
  22. get { return gigCat; }
  23. set { gigCat = value; }
  24. }
  25. private static bool shake = false;
  26. public static bool GetShake
  27. {
  28. get { return shake; }
  29. set { shake = value; }
  30. }
  31. private static bool goHome = false;
  32. public static bool GetGoHome
  33. {
  34. get { return goHome; }
  35. set { goHome = value; }
  36. }
  37. private static bool closeOpen = false;
  38. public static bool GetCloseOpen
  39. {
  40. get { return closeOpen; }
  41. set { closeOpen = value; }
  42. }
  43. private static bool waveDoubleHand = false;
  44. public static bool GetWaveDoubleHand
  45. {
  46. get { return waveDoubleHand; }
  47. set { waveDoubleHand = value; }
  48. }
  49. private static bool beat = false;
  50. public static bool GetBeat
  51. {
  52. get { return beat; }
  53. set { beat = value; }
  54. }
  55. private static bool good = false;
  56. public static bool GetGood
  57. {
  58. get { return good; }
  59. set { good = value; }
  60. }
  61. }