///
/// ZWN
/// 20211224
///
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 巧手丫
///
public class CleverHand
{
private static bool smallMouse = false;
public static bool GetSmallMouse
{
get { return smallMouse; }
set { smallMouse = value; }
}
private static bool gigCat = false;
public static bool GetBigCat
{
get { return gigCat; }
set { gigCat = value; }
}
private static bool shake = false;
public static bool GetShake
{
get { return shake; }
set { shake = value; }
}
private static bool goHome = false;
public static bool GetGoHome
{
get { return goHome; }
set { goHome = value; }
}
private static bool closeOpen = false;
public static bool GetCloseOpen
{
get { return closeOpen; }
set { closeOpen = value; }
}
private static bool waveDoubleHand = false;
public static bool GetWaveDoubleHand
{
get { return waveDoubleHand; }
set { waveDoubleHand = value; }
}
private static bool beat = false;
public static bool GetBeat
{
get { return beat; }
set { beat = value; }
}
private static bool good = false;
public static bool GetGood
{
get { return good; }
set { good = value; }
}
}