/// /// ZWN /// 20211224 /// using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 巧手丫 /// public class CleverHand { private static bool smallMouse = false; public static bool GetSmallMouse { get { return smallMouse; } set { smallMouse = value; } } private static bool gigCat = false; public static bool GetBigCat { get { return gigCat; } set { gigCat = value; } } private static bool shake = false; public static bool GetShake { get { return shake; } set { shake = value; } } private static bool goHome = false; public static bool GetGoHome { get { return goHome; } set { goHome = value; } } private static bool closeOpen = false; public static bool GetCloseOpen { get { return closeOpen; } set { closeOpen = value; } } private static bool waveDoubleHand = false; public static bool GetWaveDoubleHand { get { return waveDoubleHand; } set { waveDoubleHand = value; } } private static bool beat = false; public static bool GetBeat { get { return beat; } set { beat = value; } } private static bool good = false; public static bool GetGood { get { return good; } set { good = value; } } }