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- /// <summary>
- /// ZWN
- /// 20211224
- /// </summary>
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- /// <summary>
- /// 巧手丫
- /// </summary>
- public class CleverHand
- {
- private static bool smallMouse = false;
- public static bool GetSmallMouse
- {
- get { return smallMouse; }
- set { smallMouse = value; }
- }
- private static bool gigCat = false;
- public static bool GetBigCat
- {
- get { return gigCat; }
- set { gigCat = value; }
- }
- private static bool shake = false;
- public static bool GetShake
- {
- get { return shake; }
- set { shake = value; }
- }
- private static bool goHome = false;
- public static bool GetGoHome
- {
- get { return goHome; }
- set { goHome = value; }
- }
- private static bool closeOpen = false;
- public static bool GetCloseOpen
- {
- get { return closeOpen; }
- set { closeOpen = value; }
- }
- private static bool waveDoubleHand = false;
- public static bool GetWaveDoubleHand
- {
- get { return waveDoubleHand; }
- set { waveDoubleHand = value; }
- }
- private static bool beat = false;
- public static bool GetBeat
- {
- get { return beat; }
- set { beat = value; }
- }
- private static bool good = false;
- public static bool GetGood
- {
- get { return good; }
- set { good = value; }
- }
- }
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