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@@ -1,534 +0,0 @@
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-using System.Collections;
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-using System.Collections.Generic;
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-using UnityEngine;
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-using UnityEngine.EventSystems;
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-
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-namespace SFramework
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-{
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- [XLua.LuaCallCSharp]
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- public class SLuaComponent : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
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- {
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- public TextAsset luaScript;
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- private XLua.LuaTable _luaTable;
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-
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- private XLua.LuaFunction _luaAwake;
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- private XLua.LuaFunction _luaStart;
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- private XLua.LuaFunction _luaUpdate;
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- private XLua.LuaFunction _luaFixedUpdate;
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- private XLua.LuaFunction _luaLateUpdate;
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- private XLua.LuaFunction _luaOnDestroy;
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- private XLua.LuaFunction _luaOnEnable;
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- private XLua.LuaFunction _luaOnDisable;
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- private XLua.LuaFunction _luaOnApplicationFocus;
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- private XLua.LuaFunction _luaOnApplicationPause;
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- private XLua.LuaFunction _luaOnApplicationQuit;
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- private XLua.LuaFunction _luaOnCollisionEnter;
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- private XLua.LuaFunction _luaOnCollisionEnter2D;
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- private XLua.LuaFunction _luaOnCollisionExit;
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- private XLua.LuaFunction _luaOnCollisionExit2D;
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- private XLua.LuaFunction _luaOnCollisionStay;
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- private XLua.LuaFunction _luaOnCollisionStay2D;
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- private XLua.LuaFunction _luaOnMouseDown;
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- private XLua.LuaFunction _luaOnMouseDrag;
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- private XLua.LuaFunction _luaOnMouseEnter;
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- private XLua.LuaFunction _luaOnMouseExit;
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- private XLua.LuaFunction _luaOnMouseOver;
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- private XLua.LuaFunction _luaOnMouseUp;
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- private XLua.LuaFunction _luaOnMouseUpAsButton;
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- private XLua.LuaFunction _luaOnTriggerEnter;
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- private XLua.LuaFunction _luaOnTriggerEnter2D;
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- private XLua.LuaFunction _luaOnTriggerExit;
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- private XLua.LuaFunction _luaOnTriggerExit2D;
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- private XLua.LuaFunction _luaOnTriggerStay;
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- private XLua.LuaFunction _luaOnTriggerStay2D;
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- private XLua.LuaFunction _luaOnBeginDrag;
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- private XLua.LuaFunction _luaOnEndDrag;
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- private XLua.LuaFunction _luaOnDrag;
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-
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- internal static XLua.LuaEnv luaEnv = SLuaEnv.Instance;
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- internal static float lastGCTime = 0;
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- internal const float GCInterval = 1;
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-
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- public static void Add(GameObject targetGameObject, XLua.LuaTable luaTable, string luaFileName)
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- {
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- SLuaComponent luaComponent = targetGameObject.AddComponent<SLuaComponent>();
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- luaComponent.luaScript = new UnityEngine.TextAsset("print('The lua script add dynamic.')");
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- luaComponent.luaScript.name = luaFileName;
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- if (null == luaFileName) { Debug.LogWarning("SLuaComponent Add Script Dynamic But Do Not Set Script Name!"); }
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- luaComponent.SetLuaTable(luaTable);
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- }
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-
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- public void SetLuaTable(XLua.LuaTable luaTable)
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- {
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- Debug.Assert(null != luaTable, "SLuaComponent SetLuaTable Failed luaTable == null");
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- Debug.Assert(null == _luaTable, "SLuaComponent SetLuaTable Failed _luaTable != null");
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-
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- _luaTable = luaTable;
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- InitLuaFunction();
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-
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- // Try Call Awake Function();
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- if (null != _luaAwake)
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- _luaAwake.Call(gameObject);
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- }
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-
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- private void InitLuaFunction()
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- {
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- if (null == _luaTable)
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- {
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- Debug.LogError("SLuaComponent InitLuaFunction Failed Because _luaTable == null");
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- return;
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- }
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-
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- _luaAwake = _luaTable.Get<XLua.LuaFunction>("Awake");
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- _luaStart = _luaTable.Get<XLua.LuaFunction>("Start");
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- _luaUpdate = _luaTable.Get<XLua.LuaFunction>("Update");
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- _luaFixedUpdate = _luaTable.Get<XLua.LuaFunction>("FixedUpdate");
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- _luaLateUpdate = _luaTable.Get<XLua.LuaFunction>("LateUpdate");
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- _luaOnDestroy = _luaTable.Get<XLua.LuaFunction>("OnDestroy");
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- _luaOnEnable = _luaTable.Get<XLua.LuaFunction>("OnEnable");
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- _luaOnDisable = _luaTable.Get<XLua.LuaFunction>("OnDisable");
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- _luaOnApplicationFocus = _luaTable.Get<XLua.LuaFunction>("OnApplicationFocus");
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- _luaOnApplicationPause = _luaTable.Get<XLua.LuaFunction>("OnApplicationPause");
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- _luaOnApplicationQuit = _luaTable.Get<XLua.LuaFunction>("OnApplicationQuit");
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- _luaOnCollisionEnter = _luaTable.Get<XLua.LuaFunction>("OnCollisionEnter");
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- _luaOnCollisionEnter2D = _luaTable.Get<XLua.LuaFunction>("OnCollisionEnter2D");
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- _luaOnCollisionExit = _luaTable.Get<XLua.LuaFunction>("OnCollisionExit");
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- _luaOnCollisionExit2D = _luaTable.Get<XLua.LuaFunction>("OnCollisionExit2D");
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- _luaOnCollisionStay = _luaTable.Get<XLua.LuaFunction>("OnCollisionStay");
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- _luaOnCollisionStay2D = _luaTable.Get<XLua.LuaFunction>("OnCollisionStay2D");
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- _luaOnMouseDown = _luaTable.Get<XLua.LuaFunction>("OnMouseDown");
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- _luaOnMouseDrag = _luaTable.Get<XLua.LuaFunction>("OnMouseDrag");
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- _luaOnMouseEnter = _luaTable.Get<XLua.LuaFunction>("OnMouseEnter");
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- _luaOnMouseExit = _luaTable.Get<XLua.LuaFunction>("OnMouseExit");
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- _luaOnMouseOver = _luaTable.Get<XLua.LuaFunction>("OnMouseOver");
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- _luaOnMouseUp = _luaTable.Get<XLua.LuaFunction>("OnMouseUp");
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- _luaOnMouseUpAsButton = _luaTable.Get<XLua.LuaFunction>("OnMouseUpAsButton");
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- _luaOnTriggerEnter = _luaTable.Get<XLua.LuaFunction>("OnTriggerEnter");
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- _luaOnTriggerEnter2D = _luaTable.Get<XLua.LuaFunction>("OnTriggerEnter2D");
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- _luaOnTriggerExit = _luaTable.Get<XLua.LuaFunction>("OnTriggerExit");
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- _luaOnTriggerExit2D = _luaTable.Get<XLua.LuaFunction>("OnTriggerExit2D");
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- _luaOnTriggerStay = _luaTable.Get<XLua.LuaFunction>("OnTriggerStay");
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- _luaOnTriggerStay2D = _luaTable.Get<XLua.LuaFunction>("OnTriggerStay2D");
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- _luaOnBeginDrag = _luaTable.Get<XLua.LuaFunction>("OnBeginDrag");
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- _luaOnEndDrag = _luaTable.Get<XLua.LuaFunction>("OnEndDrag");
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- _luaOnDrag = _luaTable.Get<XLua.LuaFunction>("OnDrag");
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- }
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-
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- private void Awake()
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- {
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- if (null == luaScript)
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- return;
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-
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- System.Object[] retValues = luaEnv.DoString(luaScript.text, "LuaComponent");
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- if (null == retValues || retValues.Length != 1)
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- {
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- Debug.LogWarning("SLuaCompnent Need A Lua That Return A LuaTable.");
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- Debug.LogError("SLuaComponent Load LuaScript Failed When Awake, ScriptName: " + luaScript.name);
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- return;
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- }
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-
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- _luaTable = retValues[0] as XLua.LuaTable;
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-
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- InitLuaFunction();
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-
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- if (null != _luaAwake)
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- _luaAwake.Call(gameObject);
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- }
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-
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- private void Start()
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- {
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- if (null != _luaStart)
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- _luaStart.Call(gameObject);
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- }
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-
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- private void Update()
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- {
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- if (Time.time - SLuaComponent.lastGCTime > GCInterval)
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- {
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- luaEnv.Tick();
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- SLuaComponent.lastGCTime = Time.time;
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- }
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-
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- if (null != _luaUpdate)
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- _luaUpdate.Call();
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- }
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-
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- private void FixedUpdate()
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- {
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- if (null != _luaFixedUpdate)
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- _luaFixedUpdate.Call();
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- }
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-
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- private void LateUpdate()
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- {
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- if (null != _luaLateUpdate)
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- _luaLateUpdate.Call();
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- }
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-
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- private void OnDestroy()
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- {
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- if (null != _luaOnDestroy)
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- _luaOnDestroy.Call();
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-
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- if (null != _luaAwake)
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- {
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- _luaAwake.Dispose();
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- _luaAwake = null;
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- }
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-
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- if (null != _luaStart)
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- {
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- _luaStart.Dispose();
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- _luaStart = null;
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- }
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-
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- if (null != _luaUpdate)
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- {
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- _luaUpdate.Dispose();
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- _luaUpdate = null;
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- }
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-
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- if (null != _luaFixedUpdate)
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- {
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- _luaFixedUpdate.Dispose();
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- _luaFixedUpdate = null;
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- }
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-
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- if (null != _luaLateUpdate)
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- {
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- _luaLateUpdate.Dispose();
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- _luaLateUpdate = null;
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- }
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-
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- if (null != _luaOnDestroy)
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- {
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- _luaOnDestroy.Dispose();
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- _luaOnDestroy = null;
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- }
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-
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- if (null != _luaOnEnable)
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- {
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- _luaOnEnable.Dispose();
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- _luaOnEnable = null;
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- }
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-
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- if (null != _luaOnDisable)
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- {
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- _luaOnDisable.Dispose();
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- _luaOnDisable = null;
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- }
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-
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- if (null != _luaOnApplicationFocus)
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- {
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- _luaOnApplicationFocus.Dispose();
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- _luaOnApplicationFocus = null;
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- }
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-
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- if (null != _luaOnApplicationPause)
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- {
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- _luaOnApplicationPause.Dispose();
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- _luaOnApplicationPause = null;
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- }
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-
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- if (null != _luaOnApplicationQuit)
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- {
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- _luaOnApplicationQuit.Dispose();
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- _luaOnApplicationQuit = null;
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- }
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-
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- if (null != _luaOnCollisionEnter)
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- {
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- _luaOnCollisionEnter.Dispose();
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- _luaOnCollisionEnter = null;
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- }
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-
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- if (null != _luaOnCollisionEnter2D)
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- {
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- _luaOnCollisionEnter2D.Dispose();
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- _luaOnCollisionEnter2D = null;
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- }
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-
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- if (null != _luaOnCollisionExit)
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- {
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- _luaOnCollisionExit.Dispose();
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- _luaOnCollisionExit = null;
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- }
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-
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- if (null != _luaOnCollisionExit2D)
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- {
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- _luaOnCollisionExit2D.Dispose();
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- _luaOnCollisionExit2D = null;
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- }
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-
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- if (null != _luaOnCollisionStay)
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- {
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- _luaOnCollisionStay.Dispose();
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- _luaOnCollisionStay = null;
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- }
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-
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- if (null != _luaOnCollisionStay2D)
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- {
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- _luaOnCollisionStay2D.Dispose();
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- _luaOnCollisionStay2D = null;
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- }
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-
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- if (null != _luaOnMouseDown)
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- {
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- _luaOnMouseDown.Dispose();
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- _luaOnMouseDown = null;
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- }
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-
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- if (null != _luaOnMouseDrag)
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- {
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- _luaOnMouseDrag.Dispose();
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- _luaOnMouseDrag = null;
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- }
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-
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- if (null != _luaOnMouseEnter)
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- {
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- _luaOnMouseEnter.Dispose();
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- _luaOnMouseEnter = null;
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- }
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-
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- if (null != _luaOnMouseExit)
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- {
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- _luaOnMouseExit.Dispose();
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- _luaOnMouseExit = null;
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- }
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-
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- if (null != _luaOnMouseOver)
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- {
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- _luaOnMouseOver.Dispose();
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- _luaOnMouseOver = null;
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- }
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-
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- if (null != _luaOnMouseUp)
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- {
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- _luaOnMouseUp.Dispose();
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- _luaOnMouseUp = null;
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- }
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-
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- if (null != _luaOnMouseUpAsButton)
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- {
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- _luaOnMouseUpAsButton.Dispose();
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- _luaOnMouseUpAsButton = null;
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- }
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-
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- if (null != _luaOnTriggerEnter)
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- {
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- _luaOnTriggerEnter.Dispose();
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- _luaOnTriggerEnter = null;
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- }
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-
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- if (null != _luaOnTriggerEnter2D)
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- {
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- _luaOnTriggerEnter2D.Dispose();
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- _luaOnTriggerEnter2D = null;
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- }
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-
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- if (null != _luaOnTriggerExit)
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- {
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- _luaOnTriggerExit.Dispose();
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- _luaOnTriggerExit = null;
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- }
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-
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- if (null != _luaOnTriggerExit2D)
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- {
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- _luaOnTriggerExit2D.Dispose();
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- _luaOnTriggerExit2D = null;
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- }
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-
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- if (null != _luaOnTriggerStay)
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- {
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- _luaOnTriggerStay.Dispose();
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- _luaOnTriggerStay = null;
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- }
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-
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- if (null != _luaOnTriggerStay2D)
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- {
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- _luaOnTriggerStay2D.Dispose();
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- _luaOnTriggerStay2D = null;
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- }
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-
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- if (null != _luaOnBeginDrag)
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- {
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- _luaOnBeginDrag.Dispose();
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- _luaOnBeginDrag = null;
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- }
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-
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- if (null != _luaOnEndDrag)
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- {
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- _luaOnEndDrag.Dispose();
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- _luaOnEndDrag = null;
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- }
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-
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- if (null != _luaOnDrag)
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- {
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- _luaOnDrag.Dispose();
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- _luaOnDrag = null;
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- }
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- }
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-
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- private void OnEnable()
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- {
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- if (null != _luaOnEnable)
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- _luaOnEnable.Call();
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- }
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-
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- private void OnDisable()
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- {
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- if (null != _luaOnDisable)
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- _luaOnDisable.Call();
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- }
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-
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- private void OnApplicationFocus(bool focus)
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- {
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- if (null != _luaOnApplicationFocus)
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- _luaOnApplicationFocus.Call(focus);
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- }
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-
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- private void OnApplicationPause(bool pause)
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- {
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- if (null != _luaOnApplicationPause)
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- _luaOnApplicationPause.Call(pause);
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- }
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-
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- private void OnApplicationQuit()
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- {
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- if (null != _luaOnApplicationQuit)
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- _luaOnApplicationQuit.Call();
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- }
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-
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- private void OnCollisionEnter(Collision collision)
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- {
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- if (null != _luaOnCollisionEnter)
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- _luaOnCollisionEnter.Call(collision);
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- }
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-
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- private void OnCollisionEnter2D(Collision2D collision)
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- {
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- if (null != _luaOnCollisionEnter2D)
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- _luaOnCollisionEnter2D.Call(collision);
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- }
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-
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- private void OnCollisionExit(Collision collision)
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- {
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- if (null != _luaOnCollisionExit)
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- _luaOnCollisionExit.Call(collision);
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|
|
- }
|
|
|
-
|
|
|
- private void OnCollisionExit2D(Collision2D collision)
|
|
|
- {
|
|
|
- if (null != _luaOnCollisionExit2D)
|
|
|
- _luaOnCollisionExit2D.Call(collision);
|
|
|
- }
|
|
|
-
|
|
|
- private void OnCollisionStay(Collision collision)
|
|
|
- {
|
|
|
- if (null != _luaOnCollisionStay)
|
|
|
- _luaOnCollisionStay.Call(collision);
|
|
|
- }
|
|
|
-
|
|
|
- private void OnCollisionStay2D(Collision2D collision)
|
|
|
- {
|
|
|
- if (null != _luaOnCollisionStay2D)
|
|
|
- _luaOnCollisionStay2D.Call(collision);
|
|
|
- }
|
|
|
-
|
|
|
- private void OnMouseDown()
|
|
|
- {
|
|
|
- if (null != _luaOnMouseDown)
|
|
|
- _luaOnMouseDown.Call();
|
|
|
- }
|
|
|
-
|
|
|
- private void OnMouseDrag()
|
|
|
- {
|
|
|
- if (null != _luaOnMouseDrag)
|
|
|
- _luaOnMouseDrag.Call();
|
|
|
- }
|
|
|
-
|
|
|
- private void OnMouseEnter()
|
|
|
- {
|
|
|
- if (null != _luaOnMouseEnter)
|
|
|
- _luaOnMouseEnter.Call();
|
|
|
- }
|
|
|
-
|
|
|
- private void OnMouseExit()
|
|
|
- {
|
|
|
- if (null != _luaOnMouseExit)
|
|
|
- _luaOnMouseExit.Call();
|
|
|
- }
|
|
|
-
|
|
|
- private void OnMouseOver()
|
|
|
- {
|
|
|
- if (null != _luaOnMouseOver)
|
|
|
- _luaOnMouseOver.Call();
|
|
|
- }
|
|
|
-
|
|
|
- private void OnMouseUp()
|
|
|
- {
|
|
|
- if (null != _luaOnMouseUp)
|
|
|
- _luaOnMouseUp.Call();
|
|
|
- }
|
|
|
-
|
|
|
- private void OnMouseUpAsButton()
|
|
|
- {
|
|
|
- if (null != _luaOnMouseUpAsButton)
|
|
|
- _luaOnMouseUpAsButton.Call();
|
|
|
- }
|
|
|
-
|
|
|
- private void OnTriggerEnter(Collider other)
|
|
|
- {
|
|
|
- if (null != _luaOnTriggerEnter)
|
|
|
- _luaOnTriggerEnter.Call(other);
|
|
|
- }
|
|
|
-
|
|
|
- private void OnTriggerEnter2D(Collider2D other)
|
|
|
- {
|
|
|
- if (null != _luaOnTriggerEnter2D)
|
|
|
- _luaOnTriggerEnter2D.Call(other);
|
|
|
- }
|
|
|
-
|
|
|
- private void OnTriggerExit(Collider other)
|
|
|
- {
|
|
|
- if (null != _luaOnTriggerExit)
|
|
|
- _luaOnTriggerExit.Call(other);
|
|
|
- }
|
|
|
-
|
|
|
- private void OnTriggerExit2D(Collider2D other)
|
|
|
- {
|
|
|
- if (null != _luaOnTriggerExit2D)
|
|
|
- _luaOnTriggerExit2D.Call(other);
|
|
|
- }
|
|
|
-
|
|
|
- private void OnTriggerStay(Collider other)
|
|
|
- {
|
|
|
- if (null != _luaOnTriggerStay)
|
|
|
- _luaOnTriggerStay.Call(other);
|
|
|
- }
|
|
|
-
|
|
|
- private void OnTriggerStay2D(Collider2D other)
|
|
|
- {
|
|
|
- if (null != _luaOnTriggerStay2D)
|
|
|
- _luaOnTriggerStay2D.Call(other);
|
|
|
- }
|
|
|
-
|
|
|
- public void OnBeginDrag(PointerEventData eventData)
|
|
|
- {
|
|
|
- if (null != _luaOnBeginDrag)
|
|
|
- _luaOnBeginDrag.Call(eventData);
|
|
|
- }
|
|
|
-
|
|
|
- public void OnEndDrag(PointerEventData eventData)
|
|
|
- {
|
|
|
- if (null != _luaOnEndDrag)
|
|
|
- _luaOnEndDrag.Call(eventData);
|
|
|
- }
|
|
|
-
|
|
|
- public void OnDrag(PointerEventData eventData)
|
|
|
- {
|
|
|
- if (null != _luaOnDrag)
|
|
|
- _luaOnDrag.Call(eventData);
|
|
|
- }
|
|
|
- }
|
|
|
-}
|