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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEditor;
- namespace SFramework.Editor
- {
- public class SSymbolLinkHelper
- {
- public static string AssetBundlesLinkPath
- {
- get
- {
- // StreamingAssetsPath
- //return "Assets/StreamingAssets/" +
- // KEngine.AppEngine.GetConfig(KEngineDefaultConfigs.StreamingBundlesFolderName);
- // hold asset bundles
- return "Assets/StreamingAssets/" + "Bundles";
- }
- }
- public static string GetLinkPath()
- {
- if (!System.IO.Directory.Exists(AssetBundlesLinkPath))
- System.IO.Directory.CreateDirectory(AssetBundlesLinkPath);
- return AssetBundlesLinkPath + "/" + SPlatformInfo.GetBuildPlatformName() + "/";
- }
- public static string GetResourceExportPath()
- {
- var resourcePath = SAssetsBundleHelper.GetExportPath(EditorUserBuildSettings.activeBuildTarget);
- return resourcePath;
- }
- [MenuItem("SFramework/Symbol Link Resources/Link Builded Resource -> StreamingAssets or Resources")]
- public static void SymbolLinkResource()
- {
- SUnityEditorTools.SUnityEditorTools.DeleteAllLinks(SSymbolLinkHelper.AssetBundlesLinkPath);
- var exportPath = GetResourceExportPath();
- var linkPath = GetLinkPath();
- SUnityEditorTools.SUnityEditorTools.SymbolLinkFolder(exportPath, linkPath);
- AssetDatabase.Refresh();
- }
- [MenuItem("SFramework/Symbol Link Resources/Remove StreamingAssets or Resources links")]
- public static void RemoveSymbolLinkResource()
- {
- SUnityEditorTools.SUnityEditorTools.DeleteAllLinks(SSymbolLinkHelper.AssetBundlesLinkPath);
- Debug.Log("Remove " + SSymbolLinkHelper.AssetBundlesLinkPath);
- AssetDatabase.DeleteAsset(SSymbolLinkHelper.AssetBundlesLinkPath);
- AssetDatabase.Refresh();
- }
- }
- }
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