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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace SFramework
- {
- public class SToolFunction
- {
- public static int GetFileSize(string fileFullPath)
- {
- System.IO.FileInfo oneFileInfo = new System.IO.FileInfo(fileFullPath);
- return (int)oneFileInfo.Length;
- }
- public static string GetAssetBundleFullPath(string abFullNameWithPath)
- {
- string[] nameInfo = abFullNameWithPath.Split('/');
- string realABName = nameInfo[nameInfo.Length - 1];
- string fullPath = abFullNameWithPath.Substring(0, abFullNameWithPath.Length - realABName.Length);
- return fullPath;
- }
- public static string GetDownloadSpeed(float alreadyDownloadBytes, float downloadTime)
- {
- float downloadSpeed = alreadyDownloadBytes / downloadTime; // Bytes Per Second.
- string extName = "B/s";
- if (System.Math.Floor(downloadSpeed / 1024) > 0)
- {
- downloadSpeed = downloadSpeed / 1024; // KB/s
- extName = "KB/s";
- }
- if (System.Math.Floor(downloadSpeed / 1024) > 0)
- {
- downloadSpeed = downloadSpeed / 1024; //MB/s
- extName = "MB/s";
- }
- downloadSpeed = (float)System.Math.Round(downloadSpeed, 2);
- string finalSpeed = downloadSpeed.ToString() + " " + extName;
- return finalSpeed;
- }
- public static void MakeSurePathExisted(string path)
- {
- if (System.IO.Directory.Exists(path))
- return;
- System.IO.Directory.CreateDirectory(path);
- }
- public static SFileInfo CreateFileInfo(string fileName, string fileFullPathWithName)
- {
- SFileInfo fileInfo = new SFileInfo();
- fileInfo.fileName = fileName;
- fileInfo.hashInfo = fileName.GetHashCode().ToString();
- fileInfo.fileSize = SToolFunction.GetFileSize(fileFullPathWithName);
- return fileInfo;
- }
- }
- }
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