ZwnAmlogicFace.cs 9.2 KB

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  1. /*
  2. * File Name: ZwnAmlogicFace
  3. * Author: Guan B
  4. * Version: 1.0.0
  5. * Data: 2022.04.08
  6. * Des: 调用SDK接口Demo
  7. * Other: Zeewain
  8. */
  9. using System.Collections;
  10. using System.Collections.Generic;
  11. using UnityEngine;
  12. public class ZwnAmlogicFace : MonoBehaviour
  13. {
  14. private AndroidJavaClass javaClass;
  15. public GameObject showPrefabs;
  16. public GameObject showRectfabs;
  17. public Transform showPointParent;
  18. List<GameObject> showFaceList = new List<GameObject>();
  19. List<GameObject> showFaceListTwo = new List<GameObject>();
  20. List<GameObject> showOriginalFaceList = new List<GameObject>();
  21. List<GameObject> showOriginalFaceListTwo = new List<GameObject>();
  22. List<GameObject> showFaceRectList = new List<GameObject>();
  23. private int faceCount = 106;
  24. private Dictionary<int, Vector3[]> faceData = new Dictionary<int, Vector3[]>();
  25. private Dictionary<int, Vector3[]> faceOriginalData = new Dictionary<int, Vector3[]>();
  26. private Dictionary<int, Vector2> faceWeightHeightData = new Dictionary<int, Vector2>();
  27. private Dictionary<int, Vector3> faceRectPointData = new Dictionary<int, Vector3>();
  28. Vector3 default_vec = new Vector3(-Screen.width, -Screen.height, 0);
  29. Vector3[] faceFloatData;
  30. // Start is called before the first frame update
  31. void Start()
  32. {
  33. javaClass = new AndroidJavaClass("com.zee.unity.UnityHelper");
  34. ZwnAmLogicSDK.InitAndroidJavaClass(javaClass);
  35. }
  36. // Update is called once per frame
  37. void Update()
  38. {
  39. if (ZwnAmlogicHelperData.isCanOpenCamera)
  40. {
  41. ZwnAmlogicHelperData.isCanOpenCamera = false;
  42. ZwnAmLogicSDK.OpenCamera(ZwnAmlogicHelperData.cameraId);
  43. }
  44. if (ZwnAmlogicHelperData.isOpenCamera)
  45. {
  46. ZwnAmlogicHelperData.initPersonPoseNum = ZwnAmLogicSDK.InitFace(ZwnAmlogicHelperData.landmarkType, ZwnAmlogicHelperData.deviceType, ZwnAmlogicHelperData.threadNum);
  47. if (ZwnAmlogicHelperData.initPersonPoseNum == 0)
  48. {
  49. ZwnAmLogicSDK.SetFaceLandmarkStatus(true);
  50. ZwnAmLogicSDK.SetFaceMaxNum(2, 0);
  51. ZwnAmLogicSDK.SetFaceScoreThreshold(0.5f);
  52. ZwnAmLogicSDK.SetFaceSmoothnessStatus(true);
  53. }
  54. }
  55. if (ZwnAmlogicHelperData.initPersonPoseNum == 0)
  56. {
  57. ZwnAmlogicHelperData.isOpenCamera = false;
  58. GetFaceData();
  59. GetFaceRectData();
  60. //GetFaceOriginalData();
  61. }
  62. ShowChangeFacePoint();
  63. ShowRectPoint();
  64. //ShowOriginalFacePoint();
  65. }
  66. /// <summary>
  67. /// 获取脸部点数据
  68. /// </summary>
  69. void GetFaceData()
  70. {
  71. faceData = ZwnAmLogicSDK.GetFaceInfo();
  72. }
  73. /// <summary>
  74. /// 获取脸部框的位置和大小
  75. /// </summary>
  76. void GetFaceRectData()
  77. {
  78. faceRectPointData = ZwnAmLogicSDK.GetFaceRectPointInfo();
  79. faceWeightHeightData = ZwnAmLogicSDK.GetFaceRectWeightHeightInfo();
  80. }
  81. /// <summary>
  82. /// 获取脸部原始点的数据
  83. /// </summary>
  84. void GetFaceOriginalData()
  85. {
  86. faceOriginalData = ZwnAmLogicSDK.GetOriginalFaceInfo();
  87. }
  88. /// <summary>
  89. /// 显示转换后点的位置
  90. /// </summary>
  91. public void ShowChangeFacePoint()
  92. {
  93. if (faceData.Count > 0 && faceData != null)
  94. {
  95. if (faceData.Count == 1)
  96. {
  97. for (int i = 0; i < faceCount; i++)
  98. {
  99. if (i >= showFaceList.Count)
  100. {
  101. GameObject go = Instantiate(showPrefabs);
  102. showFaceList.Add(go);
  103. go.transform.SetParent(showPointParent);
  104. go.transform.localScale = new Vector3(1, 1, 1);
  105. }
  106. showFaceList[i].transform.localPosition = faceData[0][i];
  107. }
  108. }
  109. else if(faceData.Count == 2)
  110. {
  111. for (int i = 0; i < faceCount; i++)
  112. {
  113. if (i >= showFaceList.Count)
  114. {
  115. GameObject go = Instantiate(showPrefabs);
  116. showFaceList.Add(go);
  117. go.transform.SetParent(showPointParent);
  118. go.transform.localScale = new Vector3(1, 1, 1);
  119. }
  120. showFaceList[i].transform.localPosition = faceData[0][i];
  121. }
  122. for (int i = 0; i < faceCount; i++)
  123. {
  124. if (i >= showFaceListTwo.Count)
  125. {
  126. GameObject go = Instantiate(showPrefabs);
  127. showFaceListTwo.Add(go);
  128. go.transform.SetParent(showPointParent);
  129. go.transform.localScale = new Vector3(1, 1, 1);
  130. }
  131. showFaceListTwo[i].transform.localPosition = faceData[1][i];
  132. }
  133. }
  134. }
  135. else
  136. {
  137. if (showFaceList.Count > 0)
  138. {
  139. for (int i = 0; i < showFaceList.Count; i++)
  140. {
  141. showFaceList[i].transform.localPosition = default_vec;
  142. }
  143. }
  144. if (showFaceListTwo.Count > 0)
  145. {
  146. for (int i = 0; i < showFaceListTwo.Count; i++)
  147. {
  148. showFaceListTwo[i].transform.localPosition = default_vec;
  149. }
  150. }
  151. }
  152. }
  153. /// <summary>
  154. /// 获取脸部框的位置和大小
  155. /// </summary>
  156. void ShowRectPoint()
  157. {
  158. if (faceRectPointData.Count > 0 && faceWeightHeightData.Count > 0)
  159. {
  160. for (int i = 0; i < faceRectPointData.Count; i++)
  161. {
  162. if (i >= showFaceRectList.Count)
  163. {
  164. GameObject go = Instantiate(showRectfabs);
  165. showFaceRectList.Add(go);
  166. go.transform.SetParent(showPointParent);
  167. go.transform.localScale = new Vector3(1, 1, 1);
  168. }
  169. showFaceRectList[i].transform.localPosition = faceRectPointData[i];
  170. showFaceRectList[i].GetComponent<RectTransform>().sizeDelta = faceWeightHeightData[i];
  171. }
  172. }
  173. else
  174. {
  175. if (showFaceRectList.Count > 0)
  176. {
  177. for (int i = 0; i < showFaceRectList.Count; i++)
  178. {
  179. showFaceRectList[i].transform.localPosition = default_vec;
  180. }
  181. }
  182. }
  183. }
  184. /// <summary>
  185. /// 显示原始点的位置
  186. /// </summary>
  187. public void ShowOriginalFacePoint()
  188. {
  189. if (faceOriginalData.Count > 0 && faceOriginalData != null)
  190. {
  191. if (faceOriginalData.Count == 1)
  192. {
  193. for (int i = 0; i < faceCount; i++)
  194. {
  195. if (i >= showOriginalFaceList.Count)
  196. {
  197. GameObject go = Instantiate(showPrefabs);
  198. showOriginalFaceList.Add(go);
  199. go.transform.SetParent(showPointParent);
  200. go.transform.localScale = new Vector3(1, 1, 1);
  201. }
  202. showOriginalFaceList[i].transform.localPosition = faceOriginalData[0][i];
  203. }
  204. }
  205. else if(faceOriginalData.Count == 2)
  206. {
  207. for (int i = 0; i < faceCount; i++)
  208. {
  209. if (i >= showOriginalFaceList.Count)
  210. {
  211. GameObject go = Instantiate(showPrefabs);
  212. showOriginalFaceList.Add(go);
  213. go.transform.SetParent(showPointParent);
  214. go.transform.localScale = new Vector3(1, 1, 1);
  215. }
  216. showOriginalFaceList[i].transform.localPosition = faceOriginalData[0][i];
  217. }
  218. for (int i = 0; i < faceCount; i++)
  219. {
  220. if (i >= showOriginalFaceListTwo.Count)
  221. {
  222. GameObject go = Instantiate(showPrefabs);
  223. showOriginalFaceListTwo.Add(go);
  224. go.transform.SetParent(showPointParent);
  225. go.transform.localScale = new Vector3(1, 1, 1);
  226. }
  227. showOriginalFaceListTwo[i].transform.localPosition = faceOriginalData[1][i];
  228. }
  229. }
  230. }
  231. else
  232. {
  233. if (showOriginalFaceList.Count > 0)
  234. {
  235. for (int i = 0; i < showOriginalFaceList.Count; i++)
  236. {
  237. showOriginalFaceList[i].transform.localPosition = default_vec;
  238. }
  239. }
  240. if (showOriginalFaceListTwo.Count > 0)
  241. {
  242. for (int i = 0; i < showOriginalFaceListTwo.Count; i++)
  243. {
  244. showOriginalFaceListTwo[i].transform.localPosition = default_vec;
  245. }
  246. }
  247. }
  248. }
  249. private void OnDestroy()
  250. {
  251. ZwnAmLogicSDK.ReleaseZeePose();
  252. ZwnAmLogicSDK.CloseCamera();
  253. }
  254. }