| 123456789101112131415161718192021222324252627282930313233 |
- print("existed.lua run ... ...")
- local ExistedTab = ExistedTab or {}
- function ExistedTab.Test(info)
- print("ExistedTab.Test Called -> " .. info)
- end
- local function ShowUI()
-
- local gameObject = CS.UnityEngine.GameObject("Lua_Create")
- print("gameObject.name -> " .. gameObject.name)
-
- --CS.UnityEngine.GameObject.Instantiate(gameObject)
- print("Create lua gameObject Finish.")
-
- local canvasStart = LoadResource("prefabs/canvas_start.prefab")
- CS.UnityEngine.GameObject.Instantiate(canvasStart)
- print("Create canvasStart Finish.")
- gameObject:AddComponent(typeof(CS.SUIPanelStart))
- print("gameObject AddComponent Finish.")
- end
- function ExistedTab.ShowUI()
- ShowUI()
- end
- return ExistedTab
|