existed.lua.txt 703 B

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  1. print("existed.lua run ... ...")
  2. local ExistedTab = ExistedTab or {}
  3. function ExistedTab.Test(info)
  4. print("ExistedTab.Test Called -> " .. info)
  5. end
  6. local function ShowUI()
  7. local gameObject = CS.UnityEngine.GameObject("Lua_Create")
  8. print("gameObject.name -> " .. gameObject.name)
  9. --CS.UnityEngine.GameObject.Instantiate(gameObject)
  10. print("Create lua gameObject Finish.")
  11. local canvasStart = LoadResource("prefabs/canvas_start.prefab")
  12. CS.UnityEngine.GameObject.Instantiate(canvasStart)
  13. print("Create canvasStart Finish.")
  14. gameObject:AddComponent(typeof(CS.SUIPanelStart))
  15. print("gameObject AddComponent Finish.")
  16. end
  17. function ExistedTab.ShowUI()
  18. ShowUI()
  19. end
  20. return ExistedTab