print("existed.lua run ... ...") local ExistedTab = ExistedTab or {} function ExistedTab.Test(info) print("ExistedTab.Test Called -> " .. info) end local function ShowUI() local gameObject = CS.UnityEngine.GameObject("Lua_Create") print("gameObject.name -> " .. gameObject.name) --CS.UnityEngine.GameObject.Instantiate(gameObject) print("Create lua gameObject Finish.") local canvasStart = LoadResource("prefabs/canvas_start.prefab") CS.UnityEngine.GameObject.Instantiate(canvasStart) print("Create canvasStart Finish.") gameObject:AddComponent(typeof(CS.SUIPanelStart)) print("gameObject AddComponent Finish.") end function ExistedTab.ShowUI() ShowUI() end return ExistedTab