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1. 修复SStartSceneLoader.cs报错问题 2. 新增gitignore

gongyan 3 years ago
parent
commit
48f9f49eaf
2 changed files with 57 additions and 2 deletions
  1. 55 0
      LuaDemo/.gitignore
  2. 2 2
      LuaDemo/Assets/Scripts/SStartSceneLoader.cs

+ 55 - 0
LuaDemo/.gitignore

@@ -0,0 +1,55 @@
+# ---> Lua
+# Compiled Lua sources
+luac.out
+
+# luarocks build files
+*.src.rock
+*.zip
+*.tar.gz
+
+# Object files
+#*.o
+*.os
+*.ko
+*.obj
+*.elf
+
+# Precompiled Headers
+*.gch
+*.pch
+
+# Libraries
+#*.lib
+#*.a
+*.la
+*.lo
+*.def
+*.exp
+
+# Shared objects (inc. Windows DLLs)
+#*.dll
+#*.so
+#*.so.*
+#*.dylib
+
+# Executables
+#*.exe
+*.out
+*.app
+*.i*86
+*.x86_64
+*.hex
+
+# ----> VSCode
+*.vscode
+
+# ----> Unity
+/Library
+/Temp
+/Assets/StreamingAssets
+/.vs
+/obj
+/Assets/XLua/Gen
+*.csproj
+*.sln
+/Logs

+ 2 - 2
LuaDemo/Assets/Scripts/SStartSceneLoader.cs

@@ -22,7 +22,7 @@ public class SStartSceneLoader : MonoBehaviour {
     private void ShowUI()
     {
         // Add CanvasUI
-        GameObject canvasStart = SFramework.SResourceManager.LoadResource("prefabs/canvas_start.prefab") as GameObject;
+        GameObject canvasStart = SFramework.SResourceManagerR.LoadResource("prefabs/canvas_start.prefab") as GameObject;
         GameObject.Instantiate(canvasStart);
     }
 
@@ -34,7 +34,7 @@ public class SStartSceneLoader : MonoBehaviour {
 
     private void AddLuaRoot()
     {
-        GameObject luaRoot = SFramework.SResourceManager.LoadResource("prefabs/luaroot.prefab") as GameObject;
+        GameObject luaRoot = SFramework.SResourceManagerR.LoadResource("prefabs/luaroot.prefab") as GameObject;
         GameObject.Instantiate(luaRoot);
     }
 }