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@@ -0,0 +1,50 @@
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+local DataRelay = {}
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+
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+DataRelay._cacheTable = {}
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+
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+DataRelay.KEY_TYPE = {
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+ -- CACHE
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+ ["SOME_CACHE_KEY"] = "SOME_CACHE_KEY",
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+
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+ -- SAVE
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+ ["SOME_SAVE_KEY"] = "SOME_SAVE_KEY",
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+}
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+
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+function DataRelay:SetCache(key, value)
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+ self._cacheTable[key] = value
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+end
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+
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+function DataRelay:GetCache(key, defaultValue)
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+ local result = self._cacheTable[key]
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+ if nil == result then return defaultValue end
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+ return result
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+end
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+
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+function DataRelay:SaveString(key, value)
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+ CS.UnityEngine.PlayerPrefs.SetString(key, value)
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+end
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+
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+function DataRelay:LoadString(key, defaultValue)
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+ local result = CS.UnityEngine.PlayerPrefs.GetString(key, defaultValue)
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+ return result
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+end
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+
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+function DataRelay:SetInt(key, value)
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+ CS.UnityEngine.PlayerPrefs.SetInt(key, value)
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+end
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+
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+function DataRelay:GetInt(key, defaultValue)
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+ local result = CS.UnityEngine.PlayerPrefs.GetInt(key, defaultValue)
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+ return result
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+end
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+
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+function DataRelay:SetFloat(key, value)
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+ CS.UnityEngine.PlayerPrefs.SetFloat(key, value)
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+end
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+
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+function DataRelay:GetFloat(key, defaultValue)
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+ local result = CS.UnityEngine.PlayerPrefs.GetFloat(key, defaultValue)
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+ return result
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+end
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+
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+return DataRelay
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