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- # ---> Go
- # Compiled Object files, Static and Dynamic libs (Shared Objects)
- *.o
- # *.a
- # *.so
- # Folders
- _obj
- _test
- # Architecture specific extensions/prefixes
- *.[568vq]
- [568vq].out
- *.cgo1.go
- *.cgo2.c
- _cgo_defun.c
- _cgo_gotypes.go
- _cgo_export.*
- _testmain.go
- *.exe
- *.test
- *.prof
- # ---> C
- # Object files
- *.o
- *.ko
- *.obj
- *.elf
- # Precompiled Headers
- *.gch
- *.pch
- # Libraries
- # *.lib
- # *.a
- *.la
- *.lo
- # Shared objects (inc. Windows DLLs)
- #*.dll
- #*.so
- #*.so.*
- #*.dylib
- # Executables
- *.exe
- *.out
- *.app
- *.i*86
- *.x86_64
- *.hex
- # Debug files
- *.dSYM/
- # ---> C++
- # Compiled Object files
- *.slo
- *.lo
- *.o
- *.obj
- # Precompiled Headers
- *.gch
- *.pch
- # Compiled Dynamic libraries
- #*.so
- #*.dylib
- #*.dll
- # Fortran module files
- *.mod
- !go.mod
- # Compiled Static libraries
- *.lai
- *.la
- # *.a
- *.lib
- # Executables
- *.exe
- *.out
- *.app
- # ---> C Sharp
- # Build Folders (you can keep bin if you'd like, to store dlls and pdbs)
- [Bb]in/
- [Oo]bj/
- # mstest test results
- TestResults
- ## Ignore Visual Studio temporary files, build results, and
- ## files generated by popular Visual Studio add-ons.
- # User-specific files
- *.suo
- *.user
- *.sln.docstates
- # Build results
- [Dd]ebug/
- [Rr]elease/
- x64/
- *_i.c
- *_p.c
- *.ilk
- *.obj
- *.pch
- *.pdb
- *.pgc
- *.pgd
- *.rsp
- *.sbr
- *.tlb
- *.tli
- *.tlh
- *.tmp
- *.log
- *.vspscc
- *.vssscc
- .builds
- # Visual C++ cache files
- ipch/
- *.aps
- *.ncb
- *.opensdf
- *.sdf
- # Visual Studio profiler
- *.psess
- *.vsp
- *.vspx
- # Guidance Automation Toolkit
- *.gpState
- # ReSharper is a .NET coding add-in
- _ReSharper*
- # NCrunch
- *.ncrunch*
- .*crunch*.local.xml
- # Installshield output folder
- [Ee]xpress
- # DocProject is a documentation generator add-in
- DocProject/buildhelp/
- DocProject/Help/*.HxT
- DocProject/Help/*.HxC
- DocProject/Help/*.hhc
- DocProject/Help/*.hhk
- DocProject/Help/*.hhp
- DocProject/Help/Html2
- DocProject/Help/html
- # Click-Once directory
- publish
- # Publish Web Output
- *.Publish.xml
- # NuGet Packages Directory
- packages
- # Windows Azure Build Output
- csx
- *.build.csdef
- # Windows Store app package directory
- AppPackages/
- # Others
- [Bb]in
- [Oo]bj
- sql
- TestResults
- [Tt]est[Rr]esult*
- *.Cache
- ClientBin
- [Ss]tyle[Cc]op.*
- ~$*
- *.dbmdl
- Generated_Code #added for RIA/Silverlight projects
- # Backup & report files from converting an old project file to a newer
- # Visual Studio version. Backup files are not needed, because we have git ;-)
- _UpgradeReport_Files/
- Backup*/
- UpgradeLog*.XML
- # ---> Lua
- # Compiled Lua sources
- luac.out
- # luarocks build files
- *.src.rock
- *.zip
- *.tar.gz
- # Object files
- *.o
- *.os
- *.ko
- *.obj
- *.elf
- # Precompiled Headers
- *.gch
- *.pch
- # Libraries
- *.lib
- # *.a
- *.la
- *.lo
- *.def
- *.exp
- # Shared objects (inc. Windows DLLs)
- #*.dll
- #*.so
- #*.so.*
- #*.dylib
- # Executables
- *.exe
- *.out
- *.app
- *.i*86
- *.x86_64
- *.hex
- # Vim
- *.un~
- *.swp
- # ---> Unity
- /1ebt_mobile/[Ll]ibrary/
- /1ebt_mobile/[Tt]emp/
- /1ebt_mobile/[Oo]bj/
- /1ebt_mobile/[Bb]uild/
- /1ebt_mobile/.vs/
- /1ebt_mobile/.vscode/
- /1ebt_mobile/Assets/StreamingAssets/
- /1ebt_mobile/Assets/StreamingAssets.meta
- # Autogenerated VS/MD solution and project files
- *.csproj
- *.unityproj
- *.sln
- *.suo
- *.tmp
- *.user
- *.userprefs
- *.pidb
- *.booproj
- # Unity3D generated meta files
- *.pidb.meta
- # Unity3D Generated File On Crash Reports
- sysinfo.txt
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