# ---> Go # Compiled Object files, Static and Dynamic libs (Shared Objects) *.o # *.a # *.so # Folders _obj _test # Architecture specific extensions/prefixes *.[568vq] [568vq].out *.cgo1.go *.cgo2.c _cgo_defun.c _cgo_gotypes.go _cgo_export.* _testmain.go *.exe *.test *.prof # ---> C # Object files *.o *.ko *.obj *.elf # Precompiled Headers *.gch *.pch # Libraries # *.lib # *.a *.la *.lo # Shared objects (inc. Windows DLLs) #*.dll #*.so #*.so.* #*.dylib # Executables *.exe *.out *.app *.i*86 *.x86_64 *.hex # Debug files *.dSYM/ # ---> C++ # Compiled Object files *.slo *.lo *.o *.obj # Precompiled Headers *.gch *.pch # Compiled Dynamic libraries #*.so #*.dylib #*.dll # Fortran module files *.mod !go.mod # Compiled Static libraries *.lai *.la # *.a *.lib # Executables *.exe *.out *.app # ---> C Sharp # Build Folders (you can keep bin if you'd like, to store dlls and pdbs) [Bb]in/ [Oo]bj/ # mstest test results TestResults ## Ignore Visual Studio temporary files, build results, and ## files generated by popular Visual Studio add-ons. # User-specific files *.suo *.user *.sln.docstates # Build results [Dd]ebug/ [Rr]elease/ x64/ *_i.c *_p.c *.ilk *.obj *.pch *.pdb *.pgc *.pgd *.rsp *.sbr *.tlb *.tli *.tlh *.tmp *.log *.vspscc *.vssscc .builds # Visual C++ cache files ipch/ *.aps *.ncb *.opensdf *.sdf # Visual Studio profiler *.psess *.vsp *.vspx # Guidance Automation Toolkit *.gpState # ReSharper is a .NET coding add-in _ReSharper* # NCrunch *.ncrunch* .*crunch*.local.xml # Installshield output folder [Ee]xpress # DocProject is a documentation generator add-in DocProject/buildhelp/ DocProject/Help/*.HxT DocProject/Help/*.HxC DocProject/Help/*.hhc DocProject/Help/*.hhk DocProject/Help/*.hhp DocProject/Help/Html2 DocProject/Help/html # Click-Once directory publish # Publish Web Output *.Publish.xml # NuGet Packages Directory packages # Windows Azure Build Output csx *.build.csdef # Windows Store app package directory AppPackages/ # Others [Bb]in [Oo]bj sql TestResults [Tt]est[Rr]esult* *.Cache ClientBin [Ss]tyle[Cc]op.* ~$* *.dbmdl Generated_Code #added for RIA/Silverlight projects # Backup & report files from converting an old project file to a newer # Visual Studio version. Backup files are not needed, because we have git ;-) _UpgradeReport_Files/ Backup*/ UpgradeLog*.XML # ---> Lua # Compiled Lua sources luac.out # luarocks build files *.src.rock *.zip *.tar.gz # Object files *.o *.os *.ko *.obj *.elf # Precompiled Headers *.gch *.pch # Libraries *.lib # *.a *.la *.lo *.def *.exp # Shared objects (inc. Windows DLLs) #*.dll #*.so #*.so.* #*.dylib # Executables *.exe *.out *.app *.i*86 *.x86_64 *.hex # Vim *.un~ *.swp # ---> Unity /1ebt_mobile/[Ll]ibrary/ /1ebt_mobile/[Tt]emp/ /1ebt_mobile/[Oo]bj/ /1ebt_mobile/[Bb]uild/ /1ebt_mobile/.vs/ /1ebt_mobile/.vscode/ /1ebt_mobile/Assets/StreamingAssets/ /1ebt_mobile/Assets/StreamingAssets.meta # Autogenerated VS/MD solution and project files *.csproj *.unityproj *.sln *.suo *.tmp *.user *.userprefs *.pidb *.booproj # Unity3D generated meta files *.pidb.meta # Unity3D Generated File On Crash Reports sysinfo.txt