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- local Main = {}
- -- function Main.Start(luaRoot)
- -- print("Main.Start Called ~")
- -- require("Base/UIHelper.lua"):OpenUI("UI/ZUILoginPanel.lua")
- -- end
- print("main.lua Load start ... ... ")
- local function LoadGlobalScript()
- require("Base/GlobalFunctions.lua")
- require("Sharedefine/GameDefine.lua")
- require("Logic/ZPlayer.lua")
- require("Logic/ZConference.lua")
- -- require("Logic/SServerTime.lua")
- end
- function Main.Awake(luaRoot)
- CS.UnityEngine.Object.DontDestroyOnLoad(luaRoot)
- LoadGlobalScript()
- print("Main.Awake() Called ~")
- print("luaRoot.name -> " .. luaRoot.name)
- Main.luaRoot = luaRoot
- end
- function Main.Start(luaRoot)
- print("Main.Start Called ~")
- require("Base/UIHelper.lua"):OpenUI("UI/EnterMeeting/ZUIPanelEnterMeeting.lua")
- ZPlayer:Init()
- ZConference:Init()
- -- SServerTime.Init()
- require("Config/ZConfigManager.lua"):Init()
- require("Network/NetworkManager.lua"):Init()
- end
- function Main.OnDestroy()
- require("Network/NetworkManager.lua"):UnInit()
- require("Config/ZConfigManager.lua"):UnInit()
- -- SServerTime.UnInit()
- ZConference:UnInit()
- ZPlayer:UnInit()
- print("Main.OnDestroy Called ~")
- end
- print("main.lua Load Finish ... ...")
- return Main
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