local Main = {} -- function Main.Start(luaRoot) -- print("Main.Start Called ~") -- require("Base/UIHelper.lua"):OpenUI("UI/ZUILoginPanel.lua") -- end print("main.lua Load start ... ... ") local function LoadGlobalScript() require("Base/GlobalFunctions.lua") require("Sharedefine/GameDefine.lua") require("Logic/ZPlayer.lua") require("Logic/ZConference.lua") -- require("Logic/SServerTime.lua") end function Main.Awake(luaRoot) CS.UnityEngine.Object.DontDestroyOnLoad(luaRoot) LoadGlobalScript() print("Main.Awake() Called ~") print("luaRoot.name -> " .. luaRoot.name) Main.luaRoot = luaRoot end function Main.Start(luaRoot) print("Main.Start Called ~") require("Base/UIHelper.lua"):OpenUI("UI/EnterMeeting/ZUIPanelEnterMeeting.lua") ZPlayer:Init() ZConference:Init() -- SServerTime.Init() require("Config/ZConfigManager.lua"):Init() require("Network/NetworkManager.lua"):Init() end function Main.OnDestroy() require("Network/NetworkManager.lua"):UnInit() require("Config/ZConfigManager.lua"):UnInit() -- SServerTime.UnInit() ZConference:UnInit() ZPlayer:UnInit() print("Main.OnDestroy Called ~") end print("main.lua Load Finish ... ...") return Main