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- /// <summary>
- /// ZWN
- ///其他地方显示身体点
- /// 20211224
- /// </summary>
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- /// <summary>
- /// 显示点
- /// </summary>
- public class SelfShowPoint : MonoBehaviour
- {
- public GameObject show_pose_perfab;
- public Transform show_pose_tra;
- [HideInInspector]
- public List<GameObject> show_pose_list;
- [HideInInspector]
- public List<GameObject> show_pose_lefthand_list;
- [HideInInspector]
- public List<GameObject> show_pose_righthand_list;
- [HideInInspector]
- public List<GameObject> show_pose_face_list;
- void Start()
- {
- }
- // Update is called once per frame
- void Update()
- {
- #region
- //pose
- if (ZwnAmlogicHelperData.ZWN_POSE_KEY_POINTS_DIM_LEN == 17)
- {
- for (int i = 0; i < zwn_common_data.single.zwn_transform_pose.Length; i++)
- {
- if (i >= show_pose_list.Count)
- {
- GameObject go = Instantiate(show_pose_perfab);
- show_pose_list.Add(go);
- go.transform.SetParent(show_pose_tra);
- go.transform.localScale = new Vector3(1, 1, 1);
- }
- show_pose_list[i].transform.localPosition =
- zwn_common_data.single.zwn_transform_pose[i];
- }
- }
- else if (ZwnAmlogicHelperData.ZWN_POSE_KEY_POINTS_DIM_LEN == 29)
- {
- for (int i = 0; i < zwn_common_data.single.zwn_transform_pose_twentynine.Length; i++)
- {
- if (i >= show_pose_list.Count)
- {
- GameObject go = Instantiate(show_pose_perfab);
- show_pose_list.Add(go);
- go.transform.SetParent(show_pose_tra);
- go.transform.localScale = new Vector3(1, 1, 1);
- }
- show_pose_list[i].transform.localPosition =
- zwn_common_data.single.zwn_transform_pose_twentynine[i];
- }
- }
- #endregion
- }
- }
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