SelfShowPoint.cs 2.1 KB

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  1. /// <summary>
  2. /// ZWN
  3. ///其他地方显示身体点
  4. /// 20211224
  5. /// </summary>
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. /// <summary>
  11. /// 显示点
  12. /// </summary>
  13. public class SelfShowPoint : MonoBehaviour
  14. {
  15. public GameObject show_pose_perfab;
  16. public Transform show_pose_tra;
  17. [HideInInspector]
  18. public List<GameObject> show_pose_list;
  19. [HideInInspector]
  20. public List<GameObject> show_pose_lefthand_list;
  21. [HideInInspector]
  22. public List<GameObject> show_pose_righthand_list;
  23. [HideInInspector]
  24. public List<GameObject> show_pose_face_list;
  25. void Start()
  26. {
  27. }
  28. // Update is called once per frame
  29. void Update()
  30. {
  31. #region
  32. //pose
  33. if (ZwnAmlogicHelperData.ZWN_POSE_KEY_POINTS_DIM_LEN == 17)
  34. {
  35. for (int i = 0; i < zwn_common_data.single.zwn_transform_pose.Length; i++)
  36. {
  37. if (i >= show_pose_list.Count)
  38. {
  39. GameObject go = Instantiate(show_pose_perfab);
  40. show_pose_list.Add(go);
  41. go.transform.SetParent(show_pose_tra);
  42. go.transform.localScale = new Vector3(1, 1, 1);
  43. }
  44. show_pose_list[i].transform.localPosition =
  45. zwn_common_data.single.zwn_transform_pose[i];
  46. }
  47. }
  48. else if (ZwnAmlogicHelperData.ZWN_POSE_KEY_POINTS_DIM_LEN == 29)
  49. {
  50. for (int i = 0; i < zwn_common_data.single.zwn_transform_pose_twentynine.Length; i++)
  51. {
  52. if (i >= show_pose_list.Count)
  53. {
  54. GameObject go = Instantiate(show_pose_perfab);
  55. show_pose_list.Add(go);
  56. go.transform.SetParent(show_pose_tra);
  57. go.transform.localScale = new Vector3(1, 1, 1);
  58. }
  59. show_pose_list[i].transform.localPosition =
  60. zwn_common_data.single.zwn_transform_pose_twentynine[i];
  61. }
  62. }
  63. #endregion
  64. }
  65. }