MultiLogger.cs 1.7 KB

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  1. using ET;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. public class MultiLogger : ILog
  6. {
  7. List<ILog> loggers;
  8. public MultiLogger() {
  9. loggers = new List<ILog>();
  10. }
  11. public MultiLogger(ILog[] loggers)
  12. {
  13. this.loggers = new List<ILog>(loggers);
  14. }
  15. public MultiLogger(List<ILog> loggers)
  16. {
  17. this.loggers = loggers;
  18. }
  19. public MultiLogger Append(ILog logger)
  20. {
  21. loggers.Add(logger);
  22. return this;
  23. }
  24. public void Debug(string message)
  25. {
  26. this.loggers.ForEach(log=>log.Debug(message));
  27. }
  28. public void Debug(string message, params object[] args)
  29. {
  30. this.loggers.ForEach(log=>log.Debug(message, args));
  31. }
  32. public void Error(string message)
  33. {
  34. this.loggers.ForEach(log=>log.Error(message));
  35. }
  36. public void Error(string message, params object[] args)
  37. {
  38. this.loggers.ForEach(log=>log.Error(message, args));
  39. }
  40. public void Info(string message)
  41. {
  42. this.loggers.ForEach(log=>log.Info(message));
  43. }
  44. public void Info(string message, params object[] args)
  45. {
  46. this.loggers.ForEach(log=>log.Info(message, args));
  47. }
  48. public void Trace(string message)
  49. {
  50. this.loggers.ForEach(log=>log.Trace(message));
  51. }
  52. public void Trace(string message, params object[] args)
  53. {
  54. this.loggers.ForEach(log=>log.Trace(message, args));
  55. }
  56. public void Warning(string message)
  57. {
  58. this.loggers.ForEach(log=>log.Warning(message));
  59. }
  60. public void Warning(string message, params object[] args)
  61. {
  62. this.loggers.ForEach(log=>log.Warning(message, args));
  63. }
  64. }