SocketClient.cs 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514
  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Net;
  5. using System.Net.Sockets;
  6. using System.Text;
  7. using System.Threading;
  8. using UnityEngine;
  9. /// <summary>
  10. /// 套接字类(已封装)
  11. /// </summary>
  12. public class SocketClient
  13. {
  14. //private static SocketClient2 instance { get; set; }
  15. //ip地址与端口
  16. string address, port;
  17. /// <summary>
  18. /// 有效接收字节
  19. /// </summary>
  20. byte[] receiveData = new byte[1024];
  21. /// <summary>
  22. /// 套接字对象
  23. /// </summary>
  24. Socket clientSocket { get; set; }
  25. float timerHeart;//心跳包计时器
  26. /// <summary>
  27. /// 接收数据队列
  28. /// </summary>
  29. public Queue<byte[]> receiveQueue = new Queue<byte[]>();
  30. public SocketClient(string address, string port)
  31. {
  32. this.address = address;
  33. this.port = port;
  34. }
  35. #region socket通讯
  36. /// <summary>
  37. /// 连接异步socket
  38. /// </summary>
  39. public void OnConnectAsync()
  40. {
  41. try
  42. {
  43. //192.168.0.114:6000 本地
  44. //192.168.0.168:3889 外网
  45. //192.168.0.139 电脑
  46. //int _port = 2346;
  47. // _ip = "192.168.0.114";
  48. //string _ip = "192.168.0.168";
  49. //创建客户端Socket,获得远程ip和端口号
  50. clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
  51. /*IPHostEntry hostinfo = Dns.GetHostEntry("baidu.com");
  52. IPAddress[] aryIP = hostinfo.AddressList;
  53. IPAddress address = aryIP[0];*///域名连接
  54. IPAddress ip = IPAddress.Parse(address);
  55. IPEndPoint point = new IPEndPoint(ip, int.Parse(port));
  56. IAsyncResult result = clientSocket.BeginConnect(point, new AsyncCallback(ConnectCallback), clientSocket);
  57. bool success = result.AsyncWaitHandle.WaitOne(5000, true);
  58. if (!success)
  59. {
  60. //Debug.Log("服务器连接失败,是否重新连接?");
  61. }
  62. }
  63. catch (Exception e)
  64. {
  65. //Debug.Log(e.ToString());
  66. }
  67. }
  68. /// <summary>
  69. /// 发送消息
  70. /// </summary>
  71. /// <param name="str"></param>
  72. public void Send(string str)
  73. {
  74. if (clientSocket != null && !clientSocket.Connected)
  75. {
  76. //Debug.Log("socket is not connecting || socket is not existed");
  77. return;
  78. }
  79. byte[] msg = Encoding.UTF8.GetBytes(str);
  80. int mesgLength = msg.Length;
  81. try
  82. {
  83. SocketError socketError;
  84. IAsyncResult ar = clientSocket.BeginSend(msg, 0, msg.Length, SocketFlags.None, out socketError, SendCallback, clientSocket);
  85. }
  86. catch (Exception e)
  87. {
  88. //Debug.Log(e.ToString());
  89. }
  90. }
  91. /// <summary>
  92. /// 关闭socket
  93. /// </summary>
  94. public void Closed()
  95. {
  96. try
  97. {
  98. if (clientSocket != null && clientSocket.Connected)
  99. {
  100. //先停止接收和发送的服务
  101. clientSocket.Shutdown(SocketShutdown.Both);
  102. //关闭socket资源
  103. clientSocket.Close();
  104. //取消socket缓存
  105. if (clientSocket != null)
  106. {
  107. //clientSocket.Dispose();
  108. }
  109. clientSocket = null;
  110. }
  111. }
  112. //必须加上,客户端使用轮询处理断线重连时候有可能多次调用,异步导致报错使程序直接卡死
  113. catch (Exception e)
  114. {
  115. //Debug.Log(e.ToString());
  116. }
  117. }
  118. /// <summary>
  119. /// 成功连接后的回调
  120. /// </summary>
  121. /// <param name="asyncConnect"></param>
  122. void ConnectCallback(IAsyncResult ar)
  123. {
  124. try
  125. {
  126. Socket socket = (Socket)ar.AsyncState;
  127. socket.EndConnect(ar);
  128. //Debug.Log(socket.Connected);
  129. //异步挂载,等待数据接收
  130. socket.BeginReceive(receiveData, 0, receiveData.Length, SocketFlags.None, ReceiveCallback, socket);
  131. }
  132. catch (Exception e)
  133. {
  134. //Debug.Log(e.ToString());
  135. }
  136. }
  137. int length;//当前接收到有效长度
  138. /// <summary>
  139. /// 接收信息
  140. /// </summary>
  141. /// <param name="ar"></param>
  142. void ReceiveCallback(IAsyncResult ar)
  143. {
  144. try
  145. {
  146. if (clientSocket == null || !clientSocket.Connected)
  147. {
  148. return;
  149. }
  150. Socket socket = (Socket)ar.AsyncState;
  151. //接收长度
  152. length = socket.EndReceive(ar);
  153. //Debug.Log("实际接收字节: " + length);
  154. if (length <= 0)//连接失败
  155. {
  156. //Debug.Log("没有数据接收,数据长度为0 服务端被断掉,需要断线重连");
  157. Closed();
  158. }
  159. else
  160. {
  161. lock (receiveData)
  162. {
  163. string str = Encoding.UTF8.GetString(receiveData, 0, length);
  164. //Debug.Log("服务器发送的数据:" + str);
  165. //本地默认receiveData为1024,避免夹入空包情况,需要复制传送过来的有效数据长度
  166. byte[] data = new byte[length];
  167. Array.Copy(receiveData, 0, data, 0, length);
  168. HandleData(data);
  169. socket.BeginReceive(receiveData, 0, receiveData.Length, SocketFlags.None, ReceiveCallback, socket);
  170. }
  171. }
  172. }
  173. catch (Exception e)
  174. {
  175. //Debug.Log(e.ToString());
  176. //Debug.LogError(e.ToString());
  177. }
  178. }
  179. /// <summary>
  180. /// 发送信息回调
  181. /// </summary>
  182. /// <param name="ar"></param>
  183. private void SendCallback(IAsyncResult ar)
  184. {
  185. try
  186. {
  187. Socket socket = (Socket)ar.AsyncState;
  188. int length = socket.EndSend(ar);
  189. //Debug.Log("已发送字节:" + length);
  190. }
  191. catch (Exception e)
  192. {
  193. //Debug.Log("e :" + e.ToString());
  194. }
  195. }
  196. #endregion
  197. #region 包处理
  198. public List<byte[]> bufferList = new List<byte[]>();//存入缓冲区
  199. int surPlusBodyLen = 0;//剩余接收包体长度
  200. byte[] useData = new byte[0];//解析的数据
  201. byte[] saveData = new byte[0];//保存的数据
  202. int idx = 0;//处理数据次数
  203. int headLen = 32;//包头固定长度
  204. byte[] bufferFlag = new byte[2];//标志位
  205. byte[] bufferSno = new byte[8];//序列号
  206. byte[] bufferLenBody = new byte[4];//包体长度(业务数据)
  207. byte[] bufferIdx = new byte[2];//分包索引
  208. byte[] bufferTag = new byte[4];//业务标志
  209. byte[] bufferCode = new byte[4];//识别码
  210. byte[] bufferPrm = new byte[8];//传输少量参数
  211. byte[] bufferBody = new byte[0];//真正的业务数据
  212. string GetString(byte[] buffer)
  213. {
  214. return Encoding.UTF8.GetString(buffer, 0, buffer.Length);
  215. }
  216. /// <summary>
  217. /// 处理包
  218. /// </summary>
  219. /// <param name="data"></param>
  220. void HandleData(byte[] data)
  221. {
  222. //string ab = GetString(data);
  223. //Debug.Log("fdsadf aefaef: " + ab);
  224. if (idx == 0)//第一次处理
  225. {
  226. idx++;
  227. //Debug.Log("进入处理");
  228. SetData(data);
  229. }
  230. else
  231. {
  232. idx++;
  233. //可重复上述第一二三种情况处理
  234. if (surPlusBodyLen == 0)
  235. {
  236. //Debug.Log("进入处理");
  237. SetData(data);
  238. }
  239. else if (surPlusBodyLen < 0)//长度不明确
  240. {
  241. useData = new byte[bufferList[0].Length + data.Length];
  242. Array.Copy(bufferList[0], 0, useData, 0, bufferList[0].Length);
  243. Array.Copy(data, 0, useData, bufferList[0].Length, data.Length);
  244. //string a = GetString(useData);
  245. bufferList.Clear();
  246. // Debug.Log("因为长度不足而存入缓冲区,然后再跟当前的数据合并为:" + a);
  247. SetData(useData);
  248. }
  249. else
  250. {
  251. //还有业务数据还没传过来
  252. if (surPlusBodyLen > data.Length)
  253. {
  254. byte[] s_Data = data;
  255. bufferList.Add(s_Data);
  256. //string a = GetString(data);
  257. surPlusBodyLen = surPlusBodyLen - data.Length;
  258. //Debug.Log(string.Format("直接保存数据:{0},并剩余接收数据长度为:{1}", a, surPlusBodyLen));
  259. }
  260. //业务数据已经全部接收完,可以做并包处理了
  261. else if (surPlusBodyLen == data.Length)
  262. {
  263. surPlusBodyLen = 0;
  264. //Debug.Log(string.Format("直接并包处理,剩余接收数据长度为:{0}", surPlusBodyLen));
  265. MegreData(data);
  266. }
  267. //业务数据已经接收完,但也有粘包情况
  268. else if (surPlusBodyLen < data.Length)
  269. {
  270. //拆包
  271. useData = new byte[surPlusBodyLen];
  272. Array.Copy(data, 0, useData, 0, surPlusBodyLen);
  273. //string a = GetString(useData);
  274. MegreData(useData);
  275. //Debug.Log(string.Format("剩余数据内容为:{0}", a));
  276. //粘包中要保存的数据
  277. saveData = new byte[data.Length - surPlusBodyLen - 2];
  278. Array.Copy(data, surPlusBodyLen + 2, saveData, 0, saveData.Length);
  279. //Debug.Log("savedata.length: " + saveData.Length);
  280. //数据包为零就直接中断当前操作
  281. if (saveData.Length <= 0)
  282. {
  283. surPlusBodyLen = 0;
  284. return;
  285. }
  286. //空包情况
  287. byte[] isData = new byte[1];
  288. Array.Copy(saveData, 0, isData, 0, 1);
  289. if (!GetString(isData).Contains("a"))//根据分隔符判断
  290. {
  291. surPlusBodyLen = 0;
  292. //Debug.Log("剩余字节为空包情况");
  293. return;
  294. }
  295. //又再次按照一二三情况处理
  296. SetData(saveData);
  297. }
  298. }
  299. }
  300. receiveData = new byte[1024];
  301. }
  302. /// <summary>
  303. /// 拆包
  304. /// </summary>
  305. /// <param name="data"></param>
  306. void SetData(byte[] data)
  307. {
  308. //Debug.Log("data:" + GetString(data));
  309. if (data.Length < headLen)//长度不足 直接保存
  310. {
  311. // Debug.Log("data:" + GetString(data));
  312. saveData = data;
  313. bufferList.Add(saveData);
  314. data = null;
  315. //string a = GetString(saveData);
  316. surPlusBodyLen = -1;
  317. //Debug.Log("包头长度不足,直接保存:" + a + "剩余长度为:" + surPlusBodyLen);
  318. }
  319. else
  320. {
  321. //获取包体(业务数据)长度
  322. bufferLenBody = new byte[4];
  323. Array.Copy(data, (bufferFlag.Length + bufferSno.Length), bufferLenBody, 0, 4);
  324. //string b1 = GetString(bufferLenBody);
  325. // Debug.Log("bodyLEn:" + b1);
  326. //第一种情况:业务数据长度 等于 包体长度
  327. if (int.Parse(GetString(bufferLenBody)) == data.Length - headLen)
  328. {
  329. useData = new byte[data.Length];
  330. Array.Copy(data, 0, useData, 0, data.Length);
  331. //string a = GetString(useData);
  332. surPlusBodyLen = 0;
  333. // Debug.Log("直接解析:" + a);
  334. //存入队列
  335. receiveQueue.Enqueue(useData);
  336. }
  337. //第二种情况:业务数据长度 大于 包体长度
  338. else if (int.Parse(GetString(bufferLenBody)) > data.Length - headLen)
  339. {
  340. byte[] s_Data = data;
  341. bufferList.Add(s_Data);
  342. //string a = GetString(data);
  343. surPlusBodyLen = int.Parse(GetString(bufferLenBody)) - (data.Length - headLen);
  344. //Debug.Log(string.Format("直接保存数据:{0},并剩余接收数据长度为:{1}", a, surPlusBodyLen));
  345. }
  346. //第三种情况:业务数据长度 小于 包体长度
  347. else if (int.Parse(GetString(bufferLenBody)) < data.Length - headLen)
  348. {
  349. useData = new byte[int.Parse(GetString(bufferLenBody)) + headLen];
  350. Array.Copy(data, 0, useData, 0, useData.Length);
  351. //string a = GetString(useData);
  352. //Debug.Log("能够解析的数据:" + a);
  353. //存入队列
  354. receiveQueue.Enqueue(useData);
  355. saveData = new byte[data.Length - headLen - int.Parse(GetString(bufferLenBody)) - 2];
  356. //数据包为零就直接中断当前操作
  357. if (saveData.Length <= 0)
  358. {
  359. surPlusBodyLen = 0;
  360. return;
  361. }
  362. byte[] isData = new byte[2];
  363. Array.Copy(data, useData.Length + 2, isData, 0, 2);
  364. //Debug.Log("isData:" + GetString(isData));
  365. if (!GetString(isData).Contains("a"))//根据分隔符判断
  366. {
  367. surPlusBodyLen = 0;
  368. //Debug.Log("剩余字节为空包情况");
  369. return;
  370. }
  371. if (data.Length - headLen - int.Parse(GetString(bufferLenBody)) <= headLen)//包头长度不超过32
  372. {
  373. Array.Copy(data, headLen + int.Parse(GetString(bufferLenBody)) + 2, saveData, 0, saveData.Length);
  374. bufferList.Add(saveData);
  375. //string b = GetString(saveData);
  376. surPlusBodyLen = -1;
  377. //Debug.Log("包头长度不足,直接保存:" + b);
  378. }
  379. else //再重新按照上述的一 二 三种情况处理
  380. {
  381. Array.Copy(data, headLen + int.Parse(GetString(bufferLenBody)) + 2, saveData, 0, saveData.Length);
  382. //Debug.Log("进入");
  383. SetData(saveData);
  384. }
  385. }
  386. }
  387. }
  388. /// <summary>
  389. /// 并包
  390. /// </summary>
  391. /// <param name="receiveData"></param>
  392. void MegreData(byte[] data)
  393. {
  394. int lastTotalLength = 0;//缓冲区数据的总长度
  395. //计算总长度
  396. for (int i = 0; i < bufferList.Count; i++)
  397. {
  398. lastTotalLength += bufferList[i].Length;
  399. }
  400. //Debug.Log("缓冲区的总长度:" + lastTotalLength);
  401. //完整包体
  402. byte[] bufferAll = new byte[lastTotalLength + data.Length];
  403. //Debug.Log("缓冲区和接收收据的总长度:" + bufferAll.Length);
  404. int tempLen = 0;//每增加一次的长度
  405. //合并数据
  406. for (int i = 0; i < bufferList.Count; i++)
  407. {
  408. //Debug.Log("tempLen:" + tempLen);
  409. bufferList[i].CopyTo(bufferAll, tempLen);
  410. //string b = GetString(bufferAll);
  411. // Debug.Log("bufferAll:" + b);
  412. tempLen += bufferList[i].Length;
  413. }
  414. //Debug.Log("tempLen:" + tempLen);
  415. //最后合并接收的数据
  416. //Debug.Log("最后的数据:" + GetString(data));
  417. Array.Copy(data, 0, bufferAll, tempLen, data.Length);
  418. string a = GetString(bufferAll);//解析完整的包体
  419. bufferList.Clear();//清空缓冲区
  420. //Debug.Log("合并后的包体:" + a);
  421. //Debug.Log("清空后,缓冲区的数据:" + bufferList.Count);
  422. //存入队列
  423. receiveQueue.Enqueue(bufferAll);
  424. }
  425. #endregion
  426. /// <summary>
  427. /// 心跳包
  428. /// </summary>
  429. void Heartbeat()
  430. {
  431. //心跳包发送
  432. if (clientSocket != null)
  433. {
  434. timerHeart += Time.deltaTime;
  435. while (timerHeart >= 0.5f)
  436. {
  437. //Send(" ");
  438. timerHeart = 0;
  439. }
  440. }
  441. }
  442. }