U3DScripting.unity 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!29 &1
  4. OcclusionCullingSettings:
  5. m_ObjectHideFlags: 0
  6. serializedVersion: 2
  7. m_OcclusionBakeSettings:
  8. smallestOccluder: 5
  9. smallestHole: 0.25
  10. backfaceThreshold: 100
  11. m_SceneGUID: 00000000000000000000000000000000
  12. m_OcclusionCullingData: {fileID: 0}
  13. --- !u!104 &2
  14. RenderSettings:
  15. m_ObjectHideFlags: 0
  16. serializedVersion: 9
  17. m_Fog: 0
  18. m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  19. m_FogMode: 3
  20. m_FogDensity: 0.01
  21. m_LinearFogStart: 0
  22. m_LinearFogEnd: 300
  23. m_AmbientSkyColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
  24. m_AmbientEquatorColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
  25. m_AmbientGroundColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
  26. m_AmbientIntensity: 1
  27. m_AmbientMode: 3
  28. m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
  29. m_SkyboxMaterial: {fileID: 0}
  30. m_HaloStrength: 0.5
  31. m_FlareStrength: 1
  32. m_FlareFadeSpeed: 3
  33. m_HaloTexture: {fileID: 0}
  34. m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
  35. m_DefaultReflectionMode: 0
  36. m_DefaultReflectionResolution: 128
  37. m_ReflectionBounces: 1
  38. m_ReflectionIntensity: 1
  39. m_CustomReflection: {fileID: 0}
  40. m_Sun: {fileID: 0}
  41. m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
  42. m_UseRadianceAmbientProbe: 0
  43. --- !u!157 &4
  44. LightmapSettings:
  45. m_ObjectHideFlags: 0
  46. serializedVersion: 12
  47. m_GIWorkflowMode: 1
  48. m_GISettings:
  49. serializedVersion: 2
  50. m_BounceScale: 1
  51. m_IndirectOutputScale: 1
  52. m_AlbedoBoost: 1
  53. m_EnvironmentLightingMode: 0
  54. m_EnableBakedLightmaps: 1
  55. m_EnableRealtimeLightmaps: 0
  56. m_LightmapEditorSettings:
  57. serializedVersion: 12
  58. m_Resolution: 1
  59. m_BakeResolution: 50
  60. m_AtlasSize: 1024
  61. m_AO: 1
  62. m_AOMaxDistance: 1
  63. m_CompAOExponent: 1
  64. m_CompAOExponentDirect: 0
  65. m_ExtractAmbientOcclusion: 0
  66. m_Padding: 2
  67. m_LightmapParameters: {fileID: 0}
  68. m_LightmapsBakeMode: 1
  69. m_TextureCompression: 0
  70. m_FinalGather: 0
  71. m_FinalGatherFiltering: 1
  72. m_FinalGatherRayCount: 256
  73. m_ReflectionCompression: 2
  74. m_MixedBakeMode: 1
  75. m_BakeBackend: 0
  76. m_PVRSampling: 1
  77. m_PVRDirectSampleCount: 32
  78. m_PVRSampleCount: 512
  79. m_PVRBounces: 2
  80. m_PVREnvironmentSampleCount: 512
  81. m_PVREnvironmentReferencePointCount: 2048
  82. m_PVRFilteringMode: 0
  83. m_PVRDenoiserTypeDirect: 0
  84. m_PVRDenoiserTypeIndirect: 0
  85. m_PVRDenoiserTypeAO: 0
  86. m_PVRFilterTypeDirect: 0
  87. m_PVRFilterTypeIndirect: 0
  88. m_PVRFilterTypeAO: 0
  89. m_PVREnvironmentMIS: 0
  90. m_PVRCulling: 1
  91. m_PVRFilteringGaussRadiusDirect: 1
  92. m_PVRFilteringGaussRadiusIndirect: 5
  93. m_PVRFilteringGaussRadiusAO: 2
  94. m_PVRFilteringAtrousPositionSigmaDirect: 0.5
  95. m_PVRFilteringAtrousPositionSigmaIndirect: 2
  96. m_PVRFilteringAtrousPositionSigmaAO: 1
  97. m_ExportTrainingData: 0
  98. m_TrainingDataDestination: TrainingData
  99. m_LightProbeSampleCountMultiplier: 4
  100. m_LightingDataAsset: {fileID: 0}
  101. m_LightingSettings: {fileID: 4890085278179872738, guid: efe89e7b855aed64392dc2f18172f397, type: 2}
  102. --- !u!196 &5
  103. NavMeshSettings:
  104. serializedVersion: 2
  105. m_ObjectHideFlags: 0
  106. m_BuildSettings:
  107. serializedVersion: 2
  108. agentTypeID: 0
  109. agentRadius: 0.5
  110. agentHeight: 2
  111. agentSlope: 45
  112. agentClimb: 0.4
  113. ledgeDropHeight: 0
  114. maxJumpAcrossDistance: 0
  115. minRegionArea: 2
  116. manualCellSize: 0
  117. cellSize: 0.16666666
  118. manualTileSize: 0
  119. tileSize: 256
  120. accuratePlacement: 0
  121. maxJobWorkers: 0
  122. preserveTilesOutsideBounds: 0
  123. debug:
  124. m_Flags: 0
  125. m_NavMeshData: {fileID: 0}
  126. --- !u!1 &992930238
  127. GameObject:
  128. m_ObjectHideFlags: 0
  129. m_CorrespondingSourceObject: {fileID: 0}
  130. m_PrefabInstance: {fileID: 0}
  131. m_PrefabAsset: {fileID: 0}
  132. serializedVersion: 6
  133. m_Component:
  134. - component: {fileID: 992930242}
  135. - component: {fileID: 992930241}
  136. - component: {fileID: 992930240}
  137. - component: {fileID: 992930239}
  138. - component: {fileID: 992930243}
  139. m_Layer: 0
  140. m_Name: Cube
  141. m_TagString: Untagged
  142. m_Icon: {fileID: 0}
  143. m_NavMeshLayer: 0
  144. m_StaticEditorFlags: 0
  145. m_IsActive: 1
  146. --- !u!23 &992930239
  147. MeshRenderer:
  148. m_ObjectHideFlags: 0
  149. m_CorrespondingSourceObject: {fileID: 0}
  150. m_PrefabInstance: {fileID: 0}
  151. m_PrefabAsset: {fileID: 0}
  152. m_GameObject: {fileID: 992930238}
  153. m_Enabled: 1
  154. m_CastShadows: 1
  155. m_ReceiveShadows: 1
  156. m_DynamicOccludee: 1
  157. m_MotionVectors: 1
  158. m_LightProbeUsage: 0
  159. m_ReflectionProbeUsage: 1
  160. m_RayTracingMode: 2
  161. m_RayTraceProcedural: 0
  162. m_RenderingLayerMask: 1
  163. m_RendererPriority: 0
  164. m_Materials:
  165. - {fileID: 2100000, guid: 953e2ba39b9a2d54388919b75877efb7, type: 2}
  166. m_StaticBatchInfo:
  167. firstSubMesh: 0
  168. subMeshCount: 0
  169. m_StaticBatchRoot: {fileID: 0}
  170. m_ProbeAnchor: {fileID: 0}
  171. m_LightProbeVolumeOverride: {fileID: 0}
  172. m_ScaleInLightmap: 1
  173. m_ReceiveGI: 1
  174. m_PreserveUVs: 0
  175. m_IgnoreNormalsForChartDetection: 0
  176. m_ImportantGI: 0
  177. m_StitchLightmapSeams: 1
  178. m_SelectedEditorRenderState: 3
  179. m_MinimumChartSize: 4
  180. m_AutoUVMaxDistance: 0.5
  181. m_AutoUVMaxAngle: 89
  182. m_LightmapParameters: {fileID: 0}
  183. m_SortingLayerID: 0
  184. m_SortingLayer: 0
  185. m_SortingOrder: 0
  186. m_AdditionalVertexStreams: {fileID: 0}
  187. --- !u!65 &992930240
  188. BoxCollider:
  189. m_ObjectHideFlags: 0
  190. m_CorrespondingSourceObject: {fileID: 0}
  191. m_PrefabInstance: {fileID: 0}
  192. m_PrefabAsset: {fileID: 0}
  193. m_GameObject: {fileID: 992930238}
  194. m_Material: {fileID: 0}
  195. m_IsTrigger: 0
  196. m_Enabled: 1
  197. serializedVersion: 2
  198. m_Size: {x: 1, y: 1, z: 1}
  199. m_Center: {x: 0, y: 0, z: 0}
  200. --- !u!33 &992930241
  201. MeshFilter:
  202. m_ObjectHideFlags: 0
  203. m_CorrespondingSourceObject: {fileID: 0}
  204. m_PrefabInstance: {fileID: 0}
  205. m_PrefabAsset: {fileID: 0}
  206. m_GameObject: {fileID: 992930238}
  207. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  208. --- !u!4 &992930242
  209. Transform:
  210. m_ObjectHideFlags: 0
  211. m_CorrespondingSourceObject: {fileID: 0}
  212. m_PrefabInstance: {fileID: 0}
  213. m_PrefabAsset: {fileID: 0}
  214. m_GameObject: {fileID: 992930238}
  215. m_LocalRotation: {x: -0.106337346, y: 0.24951574, z: -0.061393898, w: 0.96055454}
  216. m_LocalPosition: {x: 0, y: 0, z: 0}
  217. m_LocalScale: {x: 3, y: 3, z: 3}
  218. m_Children: []
  219. m_Father: {fileID: 0}
  220. m_RootOrder: 1
  221. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  222. --- !u!114 &992930243
  223. MonoBehaviour:
  224. m_ObjectHideFlags: 0
  225. m_CorrespondingSourceObject: {fileID: 0}
  226. m_PrefabInstance: {fileID: 0}
  227. m_PrefabAsset: {fileID: 0}
  228. m_GameObject: {fileID: 992930238}
  229. m_Enabled: 1
  230. m_EditorHideFlags: 0
  231. m_Script: {fileID: 11500000, guid: b9173d38911503c4a9a371b0760bdd15, type: 3}
  232. m_Name:
  233. m_EditorClassIdentifier:
  234. luaScript: {fileID: 4900000, guid: 7cfed86298c2da543b693ffd8436367a, type: 3}
  235. injections:
  236. - name: lightObject
  237. value: {fileID: 1609897899}
  238. --- !u!1 &1318428841
  239. GameObject:
  240. m_ObjectHideFlags: 0
  241. m_CorrespondingSourceObject: {fileID: 0}
  242. m_PrefabInstance: {fileID: 0}
  243. m_PrefabAsset: {fileID: 0}
  244. serializedVersion: 6
  245. m_Component:
  246. - component: {fileID: 1318428846}
  247. - component: {fileID: 1318428845}
  248. - component: {fileID: 1318428843}
  249. - component: {fileID: 1318428842}
  250. m_Layer: 0
  251. m_Name: Main Camera
  252. m_TagString: MainCamera
  253. m_Icon: {fileID: 0}
  254. m_NavMeshLayer: 0
  255. m_StaticEditorFlags: 0
  256. m_IsActive: 1
  257. --- !u!81 &1318428842
  258. AudioListener:
  259. m_ObjectHideFlags: 0
  260. m_CorrespondingSourceObject: {fileID: 0}
  261. m_PrefabInstance: {fileID: 0}
  262. m_PrefabAsset: {fileID: 0}
  263. m_GameObject: {fileID: 1318428841}
  264. m_Enabled: 1
  265. --- !u!124 &1318428843
  266. Behaviour:
  267. m_ObjectHideFlags: 0
  268. m_CorrespondingSourceObject: {fileID: 0}
  269. m_PrefabInstance: {fileID: 0}
  270. m_PrefabAsset: {fileID: 0}
  271. m_GameObject: {fileID: 1318428841}
  272. m_Enabled: 1
  273. --- !u!20 &1318428845
  274. Camera:
  275. m_ObjectHideFlags: 0
  276. m_CorrespondingSourceObject: {fileID: 0}
  277. m_PrefabInstance: {fileID: 0}
  278. m_PrefabAsset: {fileID: 0}
  279. m_GameObject: {fileID: 1318428841}
  280. m_Enabled: 1
  281. serializedVersion: 2
  282. m_ClearFlags: 1
  283. m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0.019607844}
  284. m_projectionMatrixMode: 1
  285. m_GateFitMode: 2
  286. m_FOVAxisMode: 0
  287. m_SensorSize: {x: 36, y: 24}
  288. m_LensShift: {x: 0, y: 0}
  289. m_FocalLength: 50
  290. m_NormalizedViewPortRect:
  291. serializedVersion: 2
  292. x: 0
  293. y: 0
  294. width: 1
  295. height: 1
  296. near clip plane: 0.3
  297. far clip plane: 1000
  298. field of view: 60
  299. orthographic: 0
  300. orthographic size: 5
  301. m_Depth: -1
  302. m_CullingMask:
  303. serializedVersion: 2
  304. m_Bits: 4294967295
  305. m_RenderingPath: -1
  306. m_TargetTexture: {fileID: 0}
  307. m_TargetDisplay: 0
  308. m_TargetEye: 3
  309. m_HDR: 0
  310. m_AllowMSAA: 1
  311. m_AllowDynamicResolution: 0
  312. m_ForceIntoRT: 0
  313. m_OcclusionCulling: 1
  314. m_StereoConvergence: 10
  315. m_StereoSeparation: 0.022
  316. --- !u!4 &1318428846
  317. Transform:
  318. m_ObjectHideFlags: 0
  319. m_CorrespondingSourceObject: {fileID: 0}
  320. m_PrefabInstance: {fileID: 0}
  321. m_PrefabAsset: {fileID: 0}
  322. m_GameObject: {fileID: 1318428841}
  323. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  324. m_LocalPosition: {x: 0, y: 1, z: -10}
  325. m_LocalScale: {x: 1, y: 1, z: 1}
  326. m_Children: []
  327. m_Father: {fileID: 0}
  328. m_RootOrder: 0
  329. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  330. --- !u!1 &1609897899
  331. GameObject:
  332. m_ObjectHideFlags: 0
  333. m_CorrespondingSourceObject: {fileID: 0}
  334. m_PrefabInstance: {fileID: 0}
  335. m_PrefabAsset: {fileID: 0}
  336. serializedVersion: 6
  337. m_Component:
  338. - component: {fileID: 1609897901}
  339. - component: {fileID: 1609897900}
  340. m_Layer: 0
  341. m_Name: Directional light
  342. m_TagString: Untagged
  343. m_Icon: {fileID: 0}
  344. m_NavMeshLayer: 0
  345. m_StaticEditorFlags: 0
  346. m_IsActive: 1
  347. --- !u!108 &1609897900
  348. Light:
  349. m_ObjectHideFlags: 0
  350. m_CorrespondingSourceObject: {fileID: 0}
  351. m_PrefabInstance: {fileID: 0}
  352. m_PrefabAsset: {fileID: 0}
  353. m_GameObject: {fileID: 1609897899}
  354. m_Enabled: 1
  355. serializedVersion: 10
  356. m_Type: 1
  357. m_Shape: 0
  358. m_Color: {r: 1, g: 1, b: 1, a: 1}
  359. m_Intensity: 1
  360. m_Range: 10
  361. m_SpotAngle: 30
  362. m_InnerSpotAngle: 21.80208
  363. m_CookieSize: 10
  364. m_Shadows:
  365. m_Type: 0
  366. m_Resolution: -1
  367. m_CustomResolution: -1
  368. m_Strength: 1
  369. m_Bias: 0.05
  370. m_NormalBias: 0.4
  371. m_NearPlane: 0.2
  372. m_CullingMatrixOverride:
  373. e00: 1
  374. e01: 0
  375. e02: 0
  376. e03: 0
  377. e10: 0
  378. e11: 1
  379. e12: 0
  380. e13: 0
  381. e20: 0
  382. e21: 0
  383. e22: 1
  384. e23: 0
  385. e30: 0
  386. e31: 0
  387. e32: 0
  388. e33: 1
  389. m_UseCullingMatrixOverride: 0
  390. m_Cookie: {fileID: 0}
  391. m_DrawHalo: 0
  392. m_Flare: {fileID: 0}
  393. m_RenderMode: 0
  394. m_CullingMask:
  395. serializedVersion: 2
  396. m_Bits: 4294967295
  397. m_RenderingLayerMask: 1
  398. m_Lightmapping: 1
  399. m_LightShadowCasterMode: 0
  400. m_AreaSize: {x: 1, y: 1}
  401. m_BounceIntensity: 1
  402. m_ColorTemperature: 6570
  403. m_UseColorTemperature: 0
  404. m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
  405. m_UseBoundingSphereOverride: 0
  406. m_UseViewFrustumForShadowCasterCull: 1
  407. m_ShadowRadius: 0
  408. m_ShadowAngle: 0
  409. --- !u!4 &1609897901
  410. Transform:
  411. m_ObjectHideFlags: 0
  412. m_CorrespondingSourceObject: {fileID: 0}
  413. m_PrefabInstance: {fileID: 0}
  414. m_PrefabAsset: {fileID: 0}
  415. m_GameObject: {fileID: 1609897899}
  416. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  417. m_LocalPosition: {x: 0, y: 0, z: 0}
  418. m_LocalScale: {x: 10, y: 10, z: 10}
  419. m_Children: []
  420. m_Father: {fileID: 0}
  421. m_RootOrder: 2
  422. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}