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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace SFramework
- {
- public class SUIObjectBase : MonoBehaviour
- {
- public GameObject _rootPanel;
- public delegate void ClickDelegate(GameObject buttonObject);
- void Awake()
- {
- UI_Awake();
- }
- void Start()
- {
- UI_Start();
- UI_RegisterEvent();
- UI_RefreshInfo();
- UI_BindTouchEvent();
- }
- void Update()
- {
- UI_Update();
- }
- void OnDestroy()
- {
- UI_UnregisterEvent();
- UI_OnDestroy();
- }
- public GameObject GetSubUI(string subUIName)
- {
- Debug.Assert(_rootPanel != null);
- Transform subUITransform = _rootPanel.transform.Find(subUIName);
- Debug.Assert(subUITransform != null, string.Format("GetSubUI Failed For Name : {0}", subUIName));
- return subUITransform.gameObject;
- }
- public void BindButtonClick(string gameObjectPathName, ClickDelegate clickFunc)
- {
- Debug.Assert(_rootPanel != null);
- GameObject buttonObject = _rootPanel.transform.Find(gameObjectPathName).gameObject as GameObject;
- UnityEngine.UI.Button buttonControl = buttonObject.GetComponent<UnityEngine.UI.Button>();
- buttonControl.onClick.AddListener(delegate ()
- {
- clickFunc(buttonObject);
- });
- }
- public void BindButtonClick(GameObject buttonObject, ClickDelegate clickFunc)
- {
- Debug.Assert(_rootPanel != null);
- UnityEngine.UI.Button buttonControl = buttonObject.GetComponent<UnityEngine.UI.Button>();
- buttonControl.onClick.AddListener(delegate ()
- {
- clickFunc(buttonObject);
- });
- }
- public virtual void UI_Awake() { }
- public virtual void UI_Start() { }
- public virtual void UI_Update() { }
- public virtual void UI_OnDestroy() { }
- public virtual void UI_RegisterEvent() { }
- public virtual void UI_UnregisterEvent() { }
- public virtual void UI_RefreshInfo() { }
- public virtual void UI_BindTouchEvent() { }
- }
- }
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