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- local ZUIPanelTest = {}
- function ZUIPanelTest.Awake(luaRoot)
- print("ZUIPaneTest Awake~ ")
- local canvas = CS.UnityEngine.GameObject.Find("Canvas")
- local prefabPanelTest = LoadResource("Prefabs/Panel_Test.prefab")
- local canvasPanelTest = CS.UnityEngine.GameObject.Instantiate(prefabPanelTest, canvas.transform)
- canvasPanelTest.transform.name = "Panel_Test"
- ZUIPanelTest._rootCanvas = canvas
- ZUIPanelTest.canvasPanelTest = canvasPanelTest
- local text = canvasPanelTest.transform:Find("Text").gameObject
- ZUIPanelTest.text = text
- end
- function ZUIPanelTest.Start()
- print("ZUIPaneTest Start~ ")
- -- ZUIPanelTest.text:GetComponent("Text").text = "测试"
- end
- function ZUIPanelTest.OnDestroy()
- CS.UnityEngine.GameObject.Destroy(ZUIPanelTest.canvasPanelTest)
- print("ZUIPaneTest OnDestroy~ ")
- end
- return ZUIPanelTest
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