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- using System.Collections;
- using System.Collections.Generic;
- namespace SFramework
- {
- public class SFrameworkDef {
- // Editor
- public const string ResourceDir = "BundleResource";
- public const string AssetsBundleExtName = ".s";
- public const string AssetsBundleProductDir = "Product/Bundles";
- public const string VersionFileName = "version.json";
- // ResourceManager
- // This is the Update Manager Flag.
- public const bool isEnableHotfix = false;
- //public const bool isEnableHotfix = true;
- public const bool isLoadAssetsBundleOnEditor = false;
- //public const bool isLoadAssetsBundleOnEditor = true;
- // UpdateManager
- public const int httpRequestTimeoutTime = 3;
- // Client Request Hotfix Lua Before GameUpdate Every Times.
- // So We Should Put The Hotfix Lua On GameServer.
- //public const string hotfixLuaUrl = "http://192.168.2.125:21000/files/hotfix.lua";
- //public const string hotfixLuaUrl = "http://127.0.0.1:21000/files/hotfix.lua";
- public const string hotfixLuaUrl = "http://10.10.100.100:21000/hotfix.lua";
- // We should put download server on non-game server like CDN in production mode.
- //public const string resourceVersionUrlBase = "http://192.168.2.125:21000/files/Bundles/";
- //public const string resourceVersionUrlBase = "http://127.0.0.1:21000/files/Bundles/";
- public const string resourceVersionUrlBase = "http://10.10.100.100:21000/Bundles/";
- public const string resourceVersionName = "version.json";
- }
- }
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