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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.EventSystems;
- namespace SFramework
- {
- [XLua.LuaCallCSharp]
- public class SLuaComponent : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
- {
- public TextAsset luaScript;
- private XLua.LuaTable _luaTable;
- private XLua.LuaFunction _luaAwake;
- private XLua.LuaFunction _luaStart;
- private XLua.LuaFunction _luaUpdate;
- private XLua.LuaFunction _luaFixedUpdate;
- private XLua.LuaFunction _luaLateUpdate;
- private XLua.LuaFunction _luaOnDestroy;
- private XLua.LuaFunction _luaOnEnable;
- private XLua.LuaFunction _luaOnDisable;
- private XLua.LuaFunction _luaOnApplicationFocus;
- private XLua.LuaFunction _luaOnApplicationPause;
- private XLua.LuaFunction _luaOnApplicationQuit;
- private XLua.LuaFunction _luaOnCollisionEnter;
- private XLua.LuaFunction _luaOnCollisionEnter2D;
- private XLua.LuaFunction _luaOnCollisionExit;
- private XLua.LuaFunction _luaOnCollisionExit2D;
- private XLua.LuaFunction _luaOnCollisionStay;
- private XLua.LuaFunction _luaOnCollisionStay2D;
- private XLua.LuaFunction _luaOnMouseDown;
- private XLua.LuaFunction _luaOnMouseDrag;
- private XLua.LuaFunction _luaOnMouseEnter;
- private XLua.LuaFunction _luaOnMouseExit;
- private XLua.LuaFunction _luaOnMouseOver;
- private XLua.LuaFunction _luaOnMouseUp;
- private XLua.LuaFunction _luaOnMouseUpAsButton;
- private XLua.LuaFunction _luaOnTriggerEnter;
- private XLua.LuaFunction _luaOnTriggerEnter2D;
- private XLua.LuaFunction _luaOnTriggerExit;
- private XLua.LuaFunction _luaOnTriggerExit2D;
- private XLua.LuaFunction _luaOnTriggerStay;
- private XLua.LuaFunction _luaOnTriggerStay2D;
- private XLua.LuaFunction _luaOnBeginDrag;
- private XLua.LuaFunction _luaOnEndDrag;
- private XLua.LuaFunction _luaOnDrag;
- internal static XLua.LuaEnv luaEnv = SLuaEnv.Instance;
- internal static float lastGCTime = 0;
- internal const float GCInterval = 1;
- public static void Add(GameObject targetGameObject, XLua.LuaTable luaTable, string luaFileName)
- {
- SLuaComponent luaComponent = targetGameObject.AddComponent<SLuaComponent>();
- luaComponent.luaScript = new UnityEngine.TextAsset("print('The lua script add dynamic.')");
- luaComponent.luaScript.name = luaFileName;
- if (null == luaFileName) { Debug.LogWarning("SLuaComponent Add Script Dynamic But Do Not Set Script Name!"); }
- luaComponent.SetLuaTable(luaTable);
- }
- public void SetLuaTable(XLua.LuaTable luaTable)
- {
- Debug.Assert(null != luaTable, "SLuaComponent SetLuaTable Failed luaTable == null");
- Debug.Assert(null == _luaTable, "SLuaComponent SetLuaTable Failed _luaTable != null");
- _luaTable = luaTable;
- InitLuaFunction();
- // Try Call Awake Function();
- if (null != _luaAwake)
- _luaAwake.Call(gameObject);
- }
- private void InitLuaFunction()
- {
- if (null == _luaTable)
- {
- Debug.LogError("SLuaComponent InitLuaFunction Failed Because _luaTable == null");
- return;
- }
- _luaAwake = _luaTable.Get<XLua.LuaFunction>("Awake");
- _luaStart = _luaTable.Get<XLua.LuaFunction>("Start");
- _luaUpdate = _luaTable.Get<XLua.LuaFunction>("Update");
- _luaFixedUpdate = _luaTable.Get<XLua.LuaFunction>("FixedUpdate");
- _luaLateUpdate = _luaTable.Get<XLua.LuaFunction>("LateUpdate");
- _luaOnDestroy = _luaTable.Get<XLua.LuaFunction>("OnDestroy");
- _luaOnEnable = _luaTable.Get<XLua.LuaFunction>("OnEnable");
- _luaOnDisable = _luaTable.Get<XLua.LuaFunction>("OnDisable");
- _luaOnApplicationFocus = _luaTable.Get<XLua.LuaFunction>("OnApplicationFocus");
- _luaOnApplicationPause = _luaTable.Get<XLua.LuaFunction>("OnApplicationPause");
- _luaOnApplicationQuit = _luaTable.Get<XLua.LuaFunction>("OnApplicationQuit");
- _luaOnCollisionEnter = _luaTable.Get<XLua.LuaFunction>("OnCollisionEnter");
- _luaOnCollisionEnter2D = _luaTable.Get<XLua.LuaFunction>("OnCollisionEnter2D");
- _luaOnCollisionExit = _luaTable.Get<XLua.LuaFunction>("OnCollisionExit");
- _luaOnCollisionExit2D = _luaTable.Get<XLua.LuaFunction>("OnCollisionExit2D");
- _luaOnCollisionStay = _luaTable.Get<XLua.LuaFunction>("OnCollisionStay");
- _luaOnCollisionStay2D = _luaTable.Get<XLua.LuaFunction>("OnCollisionStay2D");
- _luaOnMouseDown = _luaTable.Get<XLua.LuaFunction>("OnMouseDown");
- _luaOnMouseDrag = _luaTable.Get<XLua.LuaFunction>("OnMouseDrag");
- _luaOnMouseEnter = _luaTable.Get<XLua.LuaFunction>("OnMouseEnter");
- _luaOnMouseExit = _luaTable.Get<XLua.LuaFunction>("OnMouseExit");
- _luaOnMouseOver = _luaTable.Get<XLua.LuaFunction>("OnMouseOver");
- _luaOnMouseUp = _luaTable.Get<XLua.LuaFunction>("OnMouseUp");
- _luaOnMouseUpAsButton = _luaTable.Get<XLua.LuaFunction>("OnMouseUpAsButton");
- _luaOnTriggerEnter = _luaTable.Get<XLua.LuaFunction>("OnTriggerEnter");
- _luaOnTriggerEnter2D = _luaTable.Get<XLua.LuaFunction>("OnTriggerEnter2D");
- _luaOnTriggerExit = _luaTable.Get<XLua.LuaFunction>("OnTriggerExit");
- _luaOnTriggerExit2D = _luaTable.Get<XLua.LuaFunction>("OnTriggerExit2D");
- _luaOnTriggerStay = _luaTable.Get<XLua.LuaFunction>("OnTriggerStay");
- _luaOnTriggerStay2D = _luaTable.Get<XLua.LuaFunction>("OnTriggerStay2D");
- _luaOnBeginDrag = _luaTable.Get<XLua.LuaFunction>("OnBeginDrag");
- _luaOnEndDrag = _luaTable.Get<XLua.LuaFunction>("OnEndDrag");
- _luaOnDrag = _luaTable.Get<XLua.LuaFunction>("OnDrag");
- }
- private void Awake()
- {
- if (null == luaScript)
- return;
- System.Object[] retValues = luaEnv.DoString(luaScript.text, "LuaComponent");
- if (null == retValues || retValues.Length != 1)
- {
- Debug.LogWarning("SLuaCompnent Need A Lua That Return A LuaTable.");
- Debug.LogError("SLuaComponent Load LuaScript Failed When Awake, ScriptName: " + luaScript.name);
- return;
- }
- _luaTable = retValues[0] as XLua.LuaTable;
- InitLuaFunction();
- if (null != _luaAwake)
- _luaAwake.Call(gameObject);
- }
- private void Start()
- {
- if (null != _luaStart)
- _luaStart.Call(gameObject);
- }
- private void Update()
- {
- if (Time.time - SLuaComponent.lastGCTime > GCInterval)
- {
- luaEnv.Tick();
- SLuaComponent.lastGCTime = Time.time;
- }
- if (null != _luaUpdate)
- _luaUpdate.Call();
- }
- private void FixedUpdate()
- {
- if (null != _luaFixedUpdate)
- _luaFixedUpdate.Call();
- }
- private void LateUpdate()
- {
- if (null != _luaLateUpdate)
- _luaLateUpdate.Call();
- }
- private void OnDestroy()
- {
- if (null != _luaOnDestroy)
- _luaOnDestroy.Call();
- if (null != _luaAwake)
- {
- _luaAwake.Dispose();
- _luaAwake = null;
- }
-
- if (null != _luaStart)
- {
- _luaStart.Dispose();
- _luaStart = null;
- }
- if (null != _luaUpdate)
- {
- _luaUpdate.Dispose();
- _luaUpdate = null;
- }
- if (null != _luaFixedUpdate)
- {
- _luaFixedUpdate.Dispose();
- _luaFixedUpdate = null;
- }
- if (null != _luaLateUpdate)
- {
- _luaLateUpdate.Dispose();
- _luaLateUpdate = null;
- }
- if (null != _luaOnDestroy)
- {
- _luaOnDestroy.Dispose();
- _luaOnDestroy = null;
- }
- if (null != _luaOnEnable)
- {
- _luaOnEnable.Dispose();
- _luaOnEnable = null;
- }
- if (null != _luaOnDisable)
- {
- _luaOnDisable.Dispose();
- _luaOnDisable = null;
- }
- if (null != _luaOnApplicationFocus)
- {
- _luaOnApplicationFocus.Dispose();
- _luaOnApplicationFocus = null;
- }
- if (null != _luaOnApplicationPause)
- {
- _luaOnApplicationPause.Dispose();
- _luaOnApplicationPause = null;
- }
- if (null != _luaOnApplicationQuit)
- {
- _luaOnApplicationQuit.Dispose();
- _luaOnApplicationQuit = null;
- }
- if (null != _luaOnCollisionEnter)
- {
- _luaOnCollisionEnter.Dispose();
- _luaOnCollisionEnter = null;
- }
- if (null != _luaOnCollisionEnter2D)
- {
- _luaOnCollisionEnter2D.Dispose();
- _luaOnCollisionEnter2D = null;
- }
- if (null != _luaOnCollisionExit)
- {
- _luaOnCollisionExit.Dispose();
- _luaOnCollisionExit = null;
- }
- if (null != _luaOnCollisionExit2D)
- {
- _luaOnCollisionExit2D.Dispose();
- _luaOnCollisionExit2D = null;
- }
- if (null != _luaOnCollisionStay)
- {
- _luaOnCollisionStay.Dispose();
- _luaOnCollisionStay = null;
- }
- if (null != _luaOnCollisionStay2D)
- {
- _luaOnCollisionStay2D.Dispose();
- _luaOnCollisionStay2D = null;
- }
- if (null != _luaOnMouseDown)
- {
- _luaOnMouseDown.Dispose();
- _luaOnMouseDown = null;
- }
- if (null != _luaOnMouseDrag)
- {
- _luaOnMouseDrag.Dispose();
- _luaOnMouseDrag = null;
- }
- if (null != _luaOnMouseEnter)
- {
- _luaOnMouseEnter.Dispose();
- _luaOnMouseEnter = null;
- }
- if (null != _luaOnMouseExit)
- {
- _luaOnMouseExit.Dispose();
- _luaOnMouseExit = null;
- }
- if (null != _luaOnMouseOver)
- {
- _luaOnMouseOver.Dispose();
- _luaOnMouseOver = null;
- }
- if (null != _luaOnMouseUp)
- {
- _luaOnMouseUp.Dispose();
- _luaOnMouseUp = null;
- }
- if (null != _luaOnMouseUpAsButton)
- {
- _luaOnMouseUpAsButton.Dispose();
- _luaOnMouseUpAsButton = null;
- }
- if (null != _luaOnTriggerEnter)
- {
- _luaOnTriggerEnter.Dispose();
- _luaOnTriggerEnter = null;
- }
- if (null != _luaOnTriggerEnter2D)
- {
- _luaOnTriggerEnter2D.Dispose();
- _luaOnTriggerEnter2D = null;
- }
- if (null != _luaOnTriggerExit)
- {
- _luaOnTriggerExit.Dispose();
- _luaOnTriggerExit = null;
- }
- if (null != _luaOnTriggerExit2D)
- {
- _luaOnTriggerExit2D.Dispose();
- _luaOnTriggerExit2D = null;
- }
- if (null != _luaOnTriggerStay)
- {
- _luaOnTriggerStay.Dispose();
- _luaOnTriggerStay = null;
- }
- if (null != _luaOnTriggerStay2D)
- {
- _luaOnTriggerStay2D.Dispose();
- _luaOnTriggerStay2D = null;
- }
- if (null != _luaOnBeginDrag)
- {
- _luaOnBeginDrag.Dispose();
- _luaOnBeginDrag = null;
- }
- if (null != _luaOnEndDrag)
- {
- _luaOnEndDrag.Dispose();
- _luaOnEndDrag = null;
- }
- if (null != _luaOnDrag)
- {
- _luaOnDrag.Dispose();
- _luaOnDrag = null;
- }
- }
- private void OnEnable()
- {
- if (null != _luaOnEnable)
- _luaOnEnable.Call();
- }
- private void OnDisable()
- {
- if (null != _luaOnDisable)
- _luaOnDisable.Call();
- }
- private void OnApplicationFocus(bool focus)
- {
- if (null != _luaOnApplicationFocus)
- _luaOnApplicationFocus.Call(focus);
- }
- private void OnApplicationPause(bool pause)
- {
- if (null != _luaOnApplicationPause)
- _luaOnApplicationPause.Call(pause);
- }
- private void OnApplicationQuit()
- {
- if (null != _luaOnApplicationQuit)
- _luaOnApplicationQuit.Call();
- }
- private void OnCollisionEnter(Collision collision)
- {
- if (null != _luaOnCollisionEnter)
- _luaOnCollisionEnter.Call(collision);
- }
- private void OnCollisionEnter2D(Collision2D collision)
- {
- if (null != _luaOnCollisionEnter2D)
- _luaOnCollisionEnter2D.Call(collision);
- }
- private void OnCollisionExit(Collision collision)
- {
- if (null != _luaOnCollisionExit)
- _luaOnCollisionExit.Call(collision);
- }
- private void OnCollisionExit2D(Collision2D collision)
- {
- if (null != _luaOnCollisionExit2D)
- _luaOnCollisionExit2D.Call(collision);
- }
- private void OnCollisionStay(Collision collision)
- {
- if (null != _luaOnCollisionStay)
- _luaOnCollisionStay.Call(collision);
- }
-
- private void OnCollisionStay2D(Collision2D collision)
- {
- if (null != _luaOnCollisionStay2D)
- _luaOnCollisionStay2D.Call(collision);
- }
-
- private void OnMouseDown()
- {
- if (null != _luaOnMouseDown)
- _luaOnMouseDown.Call();
- }
- private void OnMouseDrag()
- {
- if (null != _luaOnMouseDrag)
- _luaOnMouseDrag.Call();
- }
- private void OnMouseEnter()
- {
- if (null != _luaOnMouseEnter)
- _luaOnMouseEnter.Call();
- }
- private void OnMouseExit()
- {
- if (null != _luaOnMouseExit)
- _luaOnMouseExit.Call();
- }
- private void OnMouseOver()
- {
- if (null != _luaOnMouseOver)
- _luaOnMouseOver.Call();
- }
- private void OnMouseUp()
- {
- if (null != _luaOnMouseUp)
- _luaOnMouseUp.Call();
- }
- private void OnMouseUpAsButton()
- {
- if (null != _luaOnMouseUpAsButton)
- _luaOnMouseUpAsButton.Call();
- }
- private void OnTriggerEnter(Collider other)
- {
- if (null != _luaOnTriggerEnter)
- _luaOnTriggerEnter.Call(other);
- }
- private void OnTriggerEnter2D(Collider2D other)
- {
- if (null != _luaOnTriggerEnter2D)
- _luaOnTriggerEnter2D.Call(other);
- }
- private void OnTriggerExit(Collider other)
- {
- if (null != _luaOnTriggerExit)
- _luaOnTriggerExit.Call(other);
- }
- private void OnTriggerExit2D(Collider2D other)
- {
- if (null != _luaOnTriggerExit2D)
- _luaOnTriggerExit2D.Call(other);
- }
- private void OnTriggerStay(Collider other)
- {
- if (null != _luaOnTriggerStay)
- _luaOnTriggerStay.Call(other);
- }
- private void OnTriggerStay2D(Collider2D other)
- {
- if (null != _luaOnTriggerStay2D)
- _luaOnTriggerStay2D.Call(other);
- }
- public void OnBeginDrag(PointerEventData eventData)
- {
- if (null != _luaOnBeginDrag)
- _luaOnBeginDrag.Call(eventData);
- }
- public void OnEndDrag(PointerEventData eventData)
- {
- if (null != _luaOnEndDrag)
- _luaOnEndDrag.Call(eventData);
- }
- public void OnDrag(PointerEventData eventData)
- {
- if (null != _luaOnDrag)
- _luaOnDrag.Call(eventData);
- }
- }
- }
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