SLuaComponent.cs 17 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.EventSystems;
  5. namespace SFramework
  6. {
  7. [XLua.LuaCallCSharp]
  8. public class SLuaComponent : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
  9. {
  10. public TextAsset luaScript;
  11. private XLua.LuaTable _luaTable;
  12. private XLua.LuaFunction _luaAwake;
  13. private XLua.LuaFunction _luaStart;
  14. private XLua.LuaFunction _luaUpdate;
  15. private XLua.LuaFunction _luaFixedUpdate;
  16. private XLua.LuaFunction _luaLateUpdate;
  17. private XLua.LuaFunction _luaOnDestroy;
  18. private XLua.LuaFunction _luaOnEnable;
  19. private XLua.LuaFunction _luaOnDisable;
  20. private XLua.LuaFunction _luaOnApplicationFocus;
  21. private XLua.LuaFunction _luaOnApplicationPause;
  22. private XLua.LuaFunction _luaOnApplicationQuit;
  23. private XLua.LuaFunction _luaOnCollisionEnter;
  24. private XLua.LuaFunction _luaOnCollisionEnter2D;
  25. private XLua.LuaFunction _luaOnCollisionExit;
  26. private XLua.LuaFunction _luaOnCollisionExit2D;
  27. private XLua.LuaFunction _luaOnCollisionStay;
  28. private XLua.LuaFunction _luaOnCollisionStay2D;
  29. private XLua.LuaFunction _luaOnMouseDown;
  30. private XLua.LuaFunction _luaOnMouseDrag;
  31. private XLua.LuaFunction _luaOnMouseEnter;
  32. private XLua.LuaFunction _luaOnMouseExit;
  33. private XLua.LuaFunction _luaOnMouseOver;
  34. private XLua.LuaFunction _luaOnMouseUp;
  35. private XLua.LuaFunction _luaOnMouseUpAsButton;
  36. private XLua.LuaFunction _luaOnTriggerEnter;
  37. private XLua.LuaFunction _luaOnTriggerEnter2D;
  38. private XLua.LuaFunction _luaOnTriggerExit;
  39. private XLua.LuaFunction _luaOnTriggerExit2D;
  40. private XLua.LuaFunction _luaOnTriggerStay;
  41. private XLua.LuaFunction _luaOnTriggerStay2D;
  42. private XLua.LuaFunction _luaOnBeginDrag;
  43. private XLua.LuaFunction _luaOnEndDrag;
  44. private XLua.LuaFunction _luaOnDrag;
  45. internal static XLua.LuaEnv luaEnv = SLuaEnv.Instance;
  46. internal static float lastGCTime = 0;
  47. internal const float GCInterval = 1;
  48. public static void Add(GameObject targetGameObject, XLua.LuaTable luaTable, string luaFileName)
  49. {
  50. SLuaComponent luaComponent = targetGameObject.AddComponent<SLuaComponent>();
  51. luaComponent.luaScript = new UnityEngine.TextAsset("print('The lua script add dynamic.')");
  52. luaComponent.luaScript.name = luaFileName;
  53. if (null == luaFileName) { Debug.LogWarning("SLuaComponent Add Script Dynamic But Do Not Set Script Name!"); }
  54. luaComponent.SetLuaTable(luaTable);
  55. }
  56. public void SetLuaTable(XLua.LuaTable luaTable)
  57. {
  58. Debug.Assert(null != luaTable, "SLuaComponent SetLuaTable Failed luaTable == null");
  59. Debug.Assert(null == _luaTable, "SLuaComponent SetLuaTable Failed _luaTable != null");
  60. _luaTable = luaTable;
  61. InitLuaFunction();
  62. // Try Call Awake Function();
  63. if (null != _luaAwake)
  64. _luaAwake.Call(gameObject);
  65. }
  66. private void InitLuaFunction()
  67. {
  68. if (null == _luaTable)
  69. {
  70. Debug.LogError("SLuaComponent InitLuaFunction Failed Because _luaTable == null");
  71. return;
  72. }
  73. _luaAwake = _luaTable.Get<XLua.LuaFunction>("Awake");
  74. _luaStart = _luaTable.Get<XLua.LuaFunction>("Start");
  75. _luaUpdate = _luaTable.Get<XLua.LuaFunction>("Update");
  76. _luaFixedUpdate = _luaTable.Get<XLua.LuaFunction>("FixedUpdate");
  77. _luaLateUpdate = _luaTable.Get<XLua.LuaFunction>("LateUpdate");
  78. _luaOnDestroy = _luaTable.Get<XLua.LuaFunction>("OnDestroy");
  79. _luaOnEnable = _luaTable.Get<XLua.LuaFunction>("OnEnable");
  80. _luaOnDisable = _luaTable.Get<XLua.LuaFunction>("OnDisable");
  81. _luaOnApplicationFocus = _luaTable.Get<XLua.LuaFunction>("OnApplicationFocus");
  82. _luaOnApplicationPause = _luaTable.Get<XLua.LuaFunction>("OnApplicationPause");
  83. _luaOnApplicationQuit = _luaTable.Get<XLua.LuaFunction>("OnApplicationQuit");
  84. _luaOnCollisionEnter = _luaTable.Get<XLua.LuaFunction>("OnCollisionEnter");
  85. _luaOnCollisionEnter2D = _luaTable.Get<XLua.LuaFunction>("OnCollisionEnter2D");
  86. _luaOnCollisionExit = _luaTable.Get<XLua.LuaFunction>("OnCollisionExit");
  87. _luaOnCollisionExit2D = _luaTable.Get<XLua.LuaFunction>("OnCollisionExit2D");
  88. _luaOnCollisionStay = _luaTable.Get<XLua.LuaFunction>("OnCollisionStay");
  89. _luaOnCollisionStay2D = _luaTable.Get<XLua.LuaFunction>("OnCollisionStay2D");
  90. _luaOnMouseDown = _luaTable.Get<XLua.LuaFunction>("OnMouseDown");
  91. _luaOnMouseDrag = _luaTable.Get<XLua.LuaFunction>("OnMouseDrag");
  92. _luaOnMouseEnter = _luaTable.Get<XLua.LuaFunction>("OnMouseEnter");
  93. _luaOnMouseExit = _luaTable.Get<XLua.LuaFunction>("OnMouseExit");
  94. _luaOnMouseOver = _luaTable.Get<XLua.LuaFunction>("OnMouseOver");
  95. _luaOnMouseUp = _luaTable.Get<XLua.LuaFunction>("OnMouseUp");
  96. _luaOnMouseUpAsButton = _luaTable.Get<XLua.LuaFunction>("OnMouseUpAsButton");
  97. _luaOnTriggerEnter = _luaTable.Get<XLua.LuaFunction>("OnTriggerEnter");
  98. _luaOnTriggerEnter2D = _luaTable.Get<XLua.LuaFunction>("OnTriggerEnter2D");
  99. _luaOnTriggerExit = _luaTable.Get<XLua.LuaFunction>("OnTriggerExit");
  100. _luaOnTriggerExit2D = _luaTable.Get<XLua.LuaFunction>("OnTriggerExit2D");
  101. _luaOnTriggerStay = _luaTable.Get<XLua.LuaFunction>("OnTriggerStay");
  102. _luaOnTriggerStay2D = _luaTable.Get<XLua.LuaFunction>("OnTriggerStay2D");
  103. _luaOnBeginDrag = _luaTable.Get<XLua.LuaFunction>("OnBeginDrag");
  104. _luaOnEndDrag = _luaTable.Get<XLua.LuaFunction>("OnEndDrag");
  105. _luaOnDrag = _luaTable.Get<XLua.LuaFunction>("OnDrag");
  106. }
  107. private void Awake()
  108. {
  109. if (null == luaScript)
  110. return;
  111. System.Object[] retValues = luaEnv.DoString(luaScript.text, "LuaComponent");
  112. if (null == retValues || retValues.Length != 1)
  113. {
  114. Debug.LogWarning("SLuaCompnent Need A Lua That Return A LuaTable.");
  115. Debug.LogError("SLuaComponent Load LuaScript Failed When Awake, ScriptName: " + luaScript.name);
  116. return;
  117. }
  118. _luaTable = retValues[0] as XLua.LuaTable;
  119. InitLuaFunction();
  120. if (null != _luaAwake)
  121. _luaAwake.Call(gameObject);
  122. }
  123. private void Start()
  124. {
  125. if (null != _luaStart)
  126. _luaStart.Call(gameObject);
  127. }
  128. private void Update()
  129. {
  130. if (Time.time - SLuaComponent.lastGCTime > GCInterval)
  131. {
  132. luaEnv.Tick();
  133. SLuaComponent.lastGCTime = Time.time;
  134. }
  135. if (null != _luaUpdate)
  136. _luaUpdate.Call();
  137. }
  138. private void FixedUpdate()
  139. {
  140. if (null != _luaFixedUpdate)
  141. _luaFixedUpdate.Call();
  142. }
  143. private void LateUpdate()
  144. {
  145. if (null != _luaLateUpdate)
  146. _luaLateUpdate.Call();
  147. }
  148. private void OnDestroy()
  149. {
  150. if (null != _luaOnDestroy)
  151. _luaOnDestroy.Call();
  152. if (null != _luaAwake)
  153. {
  154. _luaAwake.Dispose();
  155. _luaAwake = null;
  156. }
  157. if (null != _luaStart)
  158. {
  159. _luaStart.Dispose();
  160. _luaStart = null;
  161. }
  162. if (null != _luaUpdate)
  163. {
  164. _luaUpdate.Dispose();
  165. _luaUpdate = null;
  166. }
  167. if (null != _luaFixedUpdate)
  168. {
  169. _luaFixedUpdate.Dispose();
  170. _luaFixedUpdate = null;
  171. }
  172. if (null != _luaLateUpdate)
  173. {
  174. _luaLateUpdate.Dispose();
  175. _luaLateUpdate = null;
  176. }
  177. if (null != _luaOnDestroy)
  178. {
  179. _luaOnDestroy.Dispose();
  180. _luaOnDestroy = null;
  181. }
  182. if (null != _luaOnEnable)
  183. {
  184. _luaOnEnable.Dispose();
  185. _luaOnEnable = null;
  186. }
  187. if (null != _luaOnDisable)
  188. {
  189. _luaOnDisable.Dispose();
  190. _luaOnDisable = null;
  191. }
  192. if (null != _luaOnApplicationFocus)
  193. {
  194. _luaOnApplicationFocus.Dispose();
  195. _luaOnApplicationFocus = null;
  196. }
  197. if (null != _luaOnApplicationPause)
  198. {
  199. _luaOnApplicationPause.Dispose();
  200. _luaOnApplicationPause = null;
  201. }
  202. if (null != _luaOnApplicationQuit)
  203. {
  204. _luaOnApplicationQuit.Dispose();
  205. _luaOnApplicationQuit = null;
  206. }
  207. if (null != _luaOnCollisionEnter)
  208. {
  209. _luaOnCollisionEnter.Dispose();
  210. _luaOnCollisionEnter = null;
  211. }
  212. if (null != _luaOnCollisionEnter2D)
  213. {
  214. _luaOnCollisionEnter2D.Dispose();
  215. _luaOnCollisionEnter2D = null;
  216. }
  217. if (null != _luaOnCollisionExit)
  218. {
  219. _luaOnCollisionExit.Dispose();
  220. _luaOnCollisionExit = null;
  221. }
  222. if (null != _luaOnCollisionExit2D)
  223. {
  224. _luaOnCollisionExit2D.Dispose();
  225. _luaOnCollisionExit2D = null;
  226. }
  227. if (null != _luaOnCollisionStay)
  228. {
  229. _luaOnCollisionStay.Dispose();
  230. _luaOnCollisionStay = null;
  231. }
  232. if (null != _luaOnCollisionStay2D)
  233. {
  234. _luaOnCollisionStay2D.Dispose();
  235. _luaOnCollisionStay2D = null;
  236. }
  237. if (null != _luaOnMouseDown)
  238. {
  239. _luaOnMouseDown.Dispose();
  240. _luaOnMouseDown = null;
  241. }
  242. if (null != _luaOnMouseDrag)
  243. {
  244. _luaOnMouseDrag.Dispose();
  245. _luaOnMouseDrag = null;
  246. }
  247. if (null != _luaOnMouseEnter)
  248. {
  249. _luaOnMouseEnter.Dispose();
  250. _luaOnMouseEnter = null;
  251. }
  252. if (null != _luaOnMouseExit)
  253. {
  254. _luaOnMouseExit.Dispose();
  255. _luaOnMouseExit = null;
  256. }
  257. if (null != _luaOnMouseOver)
  258. {
  259. _luaOnMouseOver.Dispose();
  260. _luaOnMouseOver = null;
  261. }
  262. if (null != _luaOnMouseUp)
  263. {
  264. _luaOnMouseUp.Dispose();
  265. _luaOnMouseUp = null;
  266. }
  267. if (null != _luaOnMouseUpAsButton)
  268. {
  269. _luaOnMouseUpAsButton.Dispose();
  270. _luaOnMouseUpAsButton = null;
  271. }
  272. if (null != _luaOnTriggerEnter)
  273. {
  274. _luaOnTriggerEnter.Dispose();
  275. _luaOnTriggerEnter = null;
  276. }
  277. if (null != _luaOnTriggerEnter2D)
  278. {
  279. _luaOnTriggerEnter2D.Dispose();
  280. _luaOnTriggerEnter2D = null;
  281. }
  282. if (null != _luaOnTriggerExit)
  283. {
  284. _luaOnTriggerExit.Dispose();
  285. _luaOnTriggerExit = null;
  286. }
  287. if (null != _luaOnTriggerExit2D)
  288. {
  289. _luaOnTriggerExit2D.Dispose();
  290. _luaOnTriggerExit2D = null;
  291. }
  292. if (null != _luaOnTriggerStay)
  293. {
  294. _luaOnTriggerStay.Dispose();
  295. _luaOnTriggerStay = null;
  296. }
  297. if (null != _luaOnTriggerStay2D)
  298. {
  299. _luaOnTriggerStay2D.Dispose();
  300. _luaOnTriggerStay2D = null;
  301. }
  302. if (null != _luaOnBeginDrag)
  303. {
  304. _luaOnBeginDrag.Dispose();
  305. _luaOnBeginDrag = null;
  306. }
  307. if (null != _luaOnEndDrag)
  308. {
  309. _luaOnEndDrag.Dispose();
  310. _luaOnEndDrag = null;
  311. }
  312. if (null != _luaOnDrag)
  313. {
  314. _luaOnDrag.Dispose();
  315. _luaOnDrag = null;
  316. }
  317. }
  318. private void OnEnable()
  319. {
  320. if (null != _luaOnEnable)
  321. _luaOnEnable.Call();
  322. }
  323. private void OnDisable()
  324. {
  325. if (null != _luaOnDisable)
  326. _luaOnDisable.Call();
  327. }
  328. private void OnApplicationFocus(bool focus)
  329. {
  330. if (null != _luaOnApplicationFocus)
  331. _luaOnApplicationFocus.Call(focus);
  332. }
  333. private void OnApplicationPause(bool pause)
  334. {
  335. if (null != _luaOnApplicationPause)
  336. _luaOnApplicationPause.Call(pause);
  337. }
  338. private void OnApplicationQuit()
  339. {
  340. if (null != _luaOnApplicationQuit)
  341. _luaOnApplicationQuit.Call();
  342. }
  343. private void OnCollisionEnter(Collision collision)
  344. {
  345. if (null != _luaOnCollisionEnter)
  346. _luaOnCollisionEnter.Call(collision);
  347. }
  348. private void OnCollisionEnter2D(Collision2D collision)
  349. {
  350. if (null != _luaOnCollisionEnter2D)
  351. _luaOnCollisionEnter2D.Call(collision);
  352. }
  353. private void OnCollisionExit(Collision collision)
  354. {
  355. if (null != _luaOnCollisionExit)
  356. _luaOnCollisionExit.Call(collision);
  357. }
  358. private void OnCollisionExit2D(Collision2D collision)
  359. {
  360. if (null != _luaOnCollisionExit2D)
  361. _luaOnCollisionExit2D.Call(collision);
  362. }
  363. private void OnCollisionStay(Collision collision)
  364. {
  365. if (null != _luaOnCollisionStay)
  366. _luaOnCollisionStay.Call(collision);
  367. }
  368. private void OnCollisionStay2D(Collision2D collision)
  369. {
  370. if (null != _luaOnCollisionStay2D)
  371. _luaOnCollisionStay2D.Call(collision);
  372. }
  373. private void OnMouseDown()
  374. {
  375. if (null != _luaOnMouseDown)
  376. _luaOnMouseDown.Call();
  377. }
  378. private void OnMouseDrag()
  379. {
  380. if (null != _luaOnMouseDrag)
  381. _luaOnMouseDrag.Call();
  382. }
  383. private void OnMouseEnter()
  384. {
  385. if (null != _luaOnMouseEnter)
  386. _luaOnMouseEnter.Call();
  387. }
  388. private void OnMouseExit()
  389. {
  390. if (null != _luaOnMouseExit)
  391. _luaOnMouseExit.Call();
  392. }
  393. private void OnMouseOver()
  394. {
  395. if (null != _luaOnMouseOver)
  396. _luaOnMouseOver.Call();
  397. }
  398. private void OnMouseUp()
  399. {
  400. if (null != _luaOnMouseUp)
  401. _luaOnMouseUp.Call();
  402. }
  403. private void OnMouseUpAsButton()
  404. {
  405. if (null != _luaOnMouseUpAsButton)
  406. _luaOnMouseUpAsButton.Call();
  407. }
  408. private void OnTriggerEnter(Collider other)
  409. {
  410. if (null != _luaOnTriggerEnter)
  411. _luaOnTriggerEnter.Call(other);
  412. }
  413. private void OnTriggerEnter2D(Collider2D other)
  414. {
  415. if (null != _luaOnTriggerEnter2D)
  416. _luaOnTriggerEnter2D.Call(other);
  417. }
  418. private void OnTriggerExit(Collider other)
  419. {
  420. if (null != _luaOnTriggerExit)
  421. _luaOnTriggerExit.Call(other);
  422. }
  423. private void OnTriggerExit2D(Collider2D other)
  424. {
  425. if (null != _luaOnTriggerExit2D)
  426. _luaOnTriggerExit2D.Call(other);
  427. }
  428. private void OnTriggerStay(Collider other)
  429. {
  430. if (null != _luaOnTriggerStay)
  431. _luaOnTriggerStay.Call(other);
  432. }
  433. private void OnTriggerStay2D(Collider2D other)
  434. {
  435. if (null != _luaOnTriggerStay2D)
  436. _luaOnTriggerStay2D.Call(other);
  437. }
  438. public void OnBeginDrag(PointerEventData eventData)
  439. {
  440. if (null != _luaOnBeginDrag)
  441. _luaOnBeginDrag.Call(eventData);
  442. }
  443. public void OnEndDrag(PointerEventData eventData)
  444. {
  445. if (null != _luaOnEndDrag)
  446. _luaOnEndDrag.Call(eventData);
  447. }
  448. public void OnDrag(PointerEventData eventData)
  449. {
  450. if (null != _luaOnDrag)
  451. _luaOnDrag.Call(eventData);
  452. }
  453. }
  454. }