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- <HintPath>D:/work/LinkGame/LuaDemo/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
- </Reference>
- <Reference Include="Unity.TextMeshPro">
- <HintPath>D:/work/LinkGame/LuaDemo/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
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- <Reference Include="UnityEditor.UI">
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- <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
- <Target Name="GenerateTargetFrameworkMonikerAttribute" />
- <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
- Other similar extension points exist, see Microsoft.Common.targets.
- <Target Name="BeforeBuild">
- </Target>
- <Target Name="AfterBuild">
- </Target>
- -->
- </Project>
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