using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; //using zwn; public class GetEmpowerManager : MonoBehaviour { [Header("直接打APK包请勾上")] public bool is_BulidAPK; void Awake() { if(Application.platform== RuntimePlatform.Android) { if (is_BulidAPK) { GetEmpowerData(); } } if (Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.WindowsPlayer) { GetEmpowerData(); } } void GetEmpowerData() { string stateUrl = WebRequestData.AkskData;//aksk地址 string systemCode = WebRequestData.systemCode; string heraddata = ""; string requestJson = string.Format(@"{{""systemCode"":""{0}""}}", systemCode); HttpWebRequsetManger.SendHttpData(heraddata, stateUrl, requestJson, (string data) => { JsonEmpowerData jsonEmpowerData = ReadJosn.LoadJson(data); if (jsonEmpowerData.code == 0) { // Helper.ak_android = jsonEmpowerData.data.akCode; // Helper.sk_android = jsonEmpowerData.data.skCode; //Helper.ak_pc = jsonEmpowerData.data.akCode; //Helper.sk_pc = jsonEmpowerData.data.skCode; //Helper.isGetEmpower = true; //PlayerPrefs.SetString(WebRequestData.systemCode+"ak", jsonEmpowerData.data.akCode); //PlayerPrefs.SetString(WebRequestData.systemCode + "sk", jsonEmpowerData.data.skCode); //print("akCode " + jsonEmpowerData.data.akCode); //print("skCode " + jsonEmpowerData.data.skCode); } }); } }