///
/// ZWN
/// 20211224
///
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 运之掌上
///
public class PalmHandManager
{
//双臂向左平举
private static bool leftLateralRaise = false;
public static bool GetLeftLateralRaisee
{
get { return leftLateralRaise; }
set { leftLateralRaise = value; }
}
//双臂向右平举
private static bool rightLateralRaise = false;
public static bool GetRightLateralRaisee
{
get { return rightLateralRaise; }
set { rightLateralRaise = value; }
}
//左侧手臂向下
private static bool leftarmDown = false;
public static bool GetLeftArmDown
{
get { return leftarmDown; }
set { leftarmDown = value; }
}
//右侧手臂向下
private static bool rightarmDown = false;
public static bool GetRightArmDown
{
get { return rightarmDown; }
set { rightarmDown = value; }
}
}