/// /// ZWN /// 20211224 /// using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 运之掌上 /// public class PalmHandManager { //双臂向左平举 private static bool leftLateralRaise = false; public static bool GetLeftLateralRaisee { get { return leftLateralRaise; } set { leftLateralRaise = value; } } //双臂向右平举 private static bool rightLateralRaise = false; public static bool GetRightLateralRaisee { get { return rightLateralRaise; } set { rightLateralRaise = value; } } //左侧手臂向下 private static bool leftarmDown = false; public static bool GetLeftArmDown { get { return leftarmDown; } set { leftarmDown = value; } } //右侧手臂向下 private static bool rightarmDown = false; public static bool GetRightArmDown { get { return rightarmDown; } set { rightarmDown = value; } } }