///
/// ZWN
/// 20211224
///
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 通用手势
///
public static class CurrencyActionManager
{
//左举手
private static bool leftHandsUp = false;
public static bool GetLeftHandsUp
{
get { return leftHandsUp; }
set { leftHandsUp = value; }
}
//右举手
private static bool rightHandsUp = false;
public static bool GetRightHandsUp
{
get { return rightHandsUp; }
set { rightHandsUp = value; }
}
//双手交叉
private static bool armCross = false;
public static bool GetArmCross
{
get { return armCross; }
set { armCross = value; }
}
//左手静态动作
private static HandPoseEnum lefthandPoseDetect;
public static HandPoseEnum GetLeftHandPoseDetect
{
get { return lefthandPoseDetect; }
set { lefthandPoseDetect = value; }
}
//右手静态动作
private static HandPoseEnum righthandPoseDetect;
public static HandPoseEnum GetRighthandPoseDetect
{
get { return righthandPoseDetect; }
set { righthandPoseDetect = value; }
}
}