/// /// ZWN ///运之掌上测试 /// 20220216 /// using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PalmHandTest : MonoBehaviour { public Text text1; public Text text2; public Text text3; public Text text4; private int num1 = 0; private int num2 = 0; private int num3 = 0; private int num4 = 0; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (PalmHandManager.GetLeftLateralRaisee) { text1.text = "GetLeftLateralRaisee " + num1++; PalmHandManager.GetLeftLateralRaisee = false; } if (PalmHandManager.GetRightLateralRaisee) { text2.text = "GetRightLateralRaisee " + num2++; PalmHandManager.GetRightLateralRaisee = false; } if (PalmHandManager.GetLeftArmDown) { text3.text = "GetLeftArmDown " + num3++; } if (PalmHandManager.GetRightArmDown) { text4.text = "GetRightArmDown " + num4++; } } }