using System.Collections; using System.Collections.Generic; using UnityEngine; public class ReadJsons : MonoBehaviour { public static ReadJsons single; void Awake() { single = this; } ID ID; public int camera_id() { if (ID == null) { ID = ReadJosn.LoadJsonFromFile("Setting.json").ID; } // return 0; return int.Parse(ID.cameraid); } public int map_id() { if (ID == null) { ID = ReadJosn.LoadJsonFromFile("Setting.json").ID; } // return 0; return int.Parse(ID.mapid); } public int excel_id() { if (ID == null) { ID = ReadJosn.LoadJsonFromFile("Setting.json").ID; } //return 0; return int.Parse(ID.excelid); } }