using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [Serializable] public class Data { /// /// /// public int balance; } [Serializable] public class HttpInquiryData { /// /// /// public Data data; /// /// /// public int code; /// /// /// public string message; /// /// /// public string localTime; } [Serializable] public class HttpTextData { public int code; public string message; public string localTime; }