using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class Data
{
///
///
///
public int balance;
}
[Serializable]
public class HttpInquiryData
{
///
///
///
public Data data;
///
///
///
public int code;
///
///
///
public string message;
///
///
///
public string localTime;
}
[Serializable]
public class HttpTextData
{
public int code;
public string message;
public string localTime;
}