using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [Serializable] public class JsonBackgroundFlowData { public BackgroundDData data; public int code; public int status_code; public string message; public string localTime; } [Serializable] public class BackgroundDData { public string createTime; public int evaluateTime; public string softwareCode; public int tid; public string updateTime; public int userId; }