using ET; using System.Collections; using System.Collections.Generic; using UnityEngine; public class NullLogger : ILog { public void Debug(string message) { } public void Debug(string message, params object[] args) { } public void Error(string message) { } public void Error(string message, params object[] args) { } public void Info(string message) { } public void Info(string message, params object[] args) { } public void Trace(string message) { } public void Trace(string message, params object[] args) { } public void Warning(string message) { } public void Warning(string message, params object[] args) { } }