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提交配置文件

jiangxufeng 3 years ago
parent
commit
3bb9d412d2
1 changed files with 6 additions and 5 deletions
  1. 6 5
      LuaDemo/Assets/SFramework/SFrameworkDef.cs

+ 6 - 5
LuaDemo/Assets/SFramework/SFrameworkDef.cs

@@ -4,7 +4,8 @@ using System.Collections.Generic;
 
 namespace SFramework
 {
-    public class SFrameworkDef {
+    public class SFrameworkDef
+    {
         // Editor
         public const string ResourceDir = "BundleResource";
         public const string AssetsBundleExtName = ".s";
@@ -13,7 +14,7 @@ namespace SFramework
 
         // ResourceManager
         // This is the Update Manager Flag.
-        public const bool isEnableHotfix = false;
+        public const bool isEnableHotfix = true;
         //public const bool isEnableHotfix = true;
         public const bool isLoadAssetsBundleOnEditor = false;
         //public const bool isLoadAssetsBundleOnEditor = true;
@@ -24,11 +25,11 @@ namespace SFramework
         // So We Should Put The Hotfix Lua On GameServer.
         //public const string hotfixLuaUrl = "http://192.168.2.125:21000/files/hotfix.lua";
         //public const string hotfixLuaUrl = "http://127.0.0.1:21000/files/hotfix.lua";
-        public const string hotfixLuaUrl = "http://10.10.100.100:21000/hotfix.lua";
+        public const string hotfixLuaUrl = "http://192.168.1.135:80/hotfix.lua";
         // We should put download server on non-game server like CDN in production mode.
         //public const string resourceVersionUrlBase = "http://192.168.2.125:21000/files/Bundles/";
         //public const string resourceVersionUrlBase = "http://127.0.0.1:21000/files/Bundles/";
-        public const string resourceVersionUrlBase = "http://10.10.100.100:21000/Bundles/";
+        public const string resourceVersionUrlBase = "http://192.168.1.135:80/Bundles/";
         public const string resourceVersionName = "version.json";
     }
-} 
+}