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@@ -4,7 +4,8 @@ using System.Collections.Generic;
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namespace SFramework
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{
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- public class SFrameworkDef {
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+ public class SFrameworkDef
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+ {
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// Editor
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public const string ResourceDir = "BundleResource";
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public const string AssetsBundleExtName = ".s";
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@@ -13,7 +14,7 @@ namespace SFramework
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// ResourceManager
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// This is the Update Manager Flag.
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- public const bool isEnableHotfix = false;
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+ public const bool isEnableHotfix = true;
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//public const bool isEnableHotfix = true;
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public const bool isLoadAssetsBundleOnEditor = false;
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//public const bool isLoadAssetsBundleOnEditor = true;
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@@ -24,11 +25,11 @@ namespace SFramework
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// So We Should Put The Hotfix Lua On GameServer.
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//public const string hotfixLuaUrl = "http://192.168.2.125:21000/files/hotfix.lua";
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//public const string hotfixLuaUrl = "http://127.0.0.1:21000/files/hotfix.lua";
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- public const string hotfixLuaUrl = "http://10.10.100.100:21000/hotfix.lua";
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+ public const string hotfixLuaUrl = "http://192.168.1.135:80/hotfix.lua";
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// We should put download server on non-game server like CDN in production mode.
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//public const string resourceVersionUrlBase = "http://192.168.2.125:21000/files/Bundles/";
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//public const string resourceVersionUrlBase = "http://127.0.0.1:21000/files/Bundles/";
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- public const string resourceVersionUrlBase = "http://10.10.100.100:21000/Bundles/";
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+ public const string resourceVersionUrlBase = "http://192.168.1.135:80/Bundles/";
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public const string resourceVersionName = "version.json";
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}
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-}
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+}
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