|
|
@@ -118,8 +118,9 @@ namespace SFramework
|
|
|
UnityEngine.Networking.UnityWebRequest.Get(hotfixLuaUrl);
|
|
|
luaRequest.timeout = SFrameworkDef.httpRequestTimeoutTime;
|
|
|
yield return luaRequest.SendWebRequest();
|
|
|
- //if (luaRequest.isNetworkError || luaRequest.isHttpError)
|
|
|
- if (luaRequest.result == UnityEngine.Networking.UnityWebRequest.Result.ConnectionError || luaRequest.result == UnityEngine.Networking.UnityWebRequest.Result.ProtocolError)
|
|
|
+ if (luaRequest.isNetworkError || luaRequest.isHttpError)
|
|
|
+ // for 2020
|
|
|
+ //if (luaRequest.result == UnityEngine.Networking.UnityWebRequest.Result.ConnectionError || luaRequest.result == UnityEngine.Networking.UnityWebRequest.Result.ProtocolError)
|
|
|
{
|
|
|
Debug.LogError("SUpdateManager -> UpdateLogic luaRequest Error -> " + luaRequest.error);
|
|
|
UpdateStateInfo("Communication With Server ... Error: " + luaRequest.error);
|
|
|
@@ -161,7 +162,9 @@ namespace SFramework
|
|
|
UnityEngine.Networking.UnityWebRequest.Get(resVersionUrl);
|
|
|
resVersionRequest.timeout = SFrameworkDef.httpRequestTimeoutTime;
|
|
|
yield return resVersionRequest.SendWebRequest();
|
|
|
- if (resVersionRequest.result == UnityEngine.Networking.UnityWebRequest.Result.ConnectionError || resVersionRequest.result == UnityEngine.Networking.UnityWebRequest.Result.ProtocolError)
|
|
|
+ if (resVersionRequest.isNetworkError || resVersionRequest.isHttpError)
|
|
|
+ // for 2020
|
|
|
+ //if (resVersionRequest.result == UnityEngine.Networking.UnityWebRequest.Result.ConnectionError || resVersionRequest.result == UnityEngine.Networking.UnityWebRequest.Result.ProtocolError)
|
|
|
{
|
|
|
Debug.LogError("SUpdateManager -> UpdateLogic resVersionRequest Error -> " + resVersionRequest.error);
|
|
|
UpdateStateInfo("Communication With Resource Server ... Error: " + resVersionRequest.error);
|