local UIHelper = {}

function UIHelper:OpenUI(scriptPath)
    print("UIHelper:OpenUI -> " .. scriptPath)
    local luaRoot = CS.UnityEngine.GameObject.Find("LuaRoot")
    assert(luaRoot ~= nil)
    local uiScriptHolder = luaRoot.transform:Find("uiScriptHolder")
    if not uiScriptHolder then
        uiScriptHolder = CS.UnityEngine.GameObject("uiScriptHolder")
        uiScriptHolder.transform:SetParent(luaRoot.transform)
    end

    local uiController = require(scriptPath)
    local Utils = require("Base/Utils.lua")
    local scriptName = Utils:GetScriptNameByScriptPath(scriptPath)
	local scriptGameObject = CS.UnityEngine.GameObject(scriptName)
	scriptGameObject.transform:SetParent(uiScriptHolder.transform)
    CS.SFramework.SLuaComponent.Add(scriptGameObject, uiController, scriptPath)
    return uiController
end

function UIHelper:CloseUI(scriptPath)
    print("UIHelper:CloseUI -> " .. scriptPath)

    local Utils = require("Base/Utils.lua")
    local scriptName = Utils:GetScriptNameByScriptPath(scriptPath)
    local go = CS.UnityEngine.GameObject.Find("LuaRoot/uiScriptHolder/" .. scriptName)
    CS.UnityEngine.GameObject.Destroy(go)
end

function UIHelper:SwitchUI(dstUIControllerPath, srcUIControllerPath)
    UIHelper:OpenUI(dstUIControllerPath)
    UIHelper:CloseUI(srcUIControllerPath)
end

function UIHelper:AddClickEvent(rootPanel, buttonPath, clickFunc)
    print(string.format("UIHelper:AddClickEvent rootPanel.name:%s buttonPath:%s clickFunc:%s", rootPanel.name, buttonPath, clickFunc))
	local buttonGameObject = rootPanel.transform:Find(buttonPath).gameObject
	buttonGameObject:GetComponent("Button").onClick:AddListener(clickFunc)
end

function UIHelper:AddSliderEvent(rootPanel, sliderPath, valueChangeFunc)
    print(string.format("UIHelper:AddSliderEvent rootPanel.name:%s buttonPath:%s clickFunc:%s", rootPanel.name, sliderPath, valueChangeFunc))
    local sliderGameObject = rootPanel.transform:Find(sliderPath).gameObject
    sliderGameObject:GetComponent("Slider").onValueChanged:AddListener(valueChangeFunc)
end

function UIHelper:AddToggleEvent(rootPanel, togglePath, valueChangeFunc)
    print(string.format("UIHelper:AddToggleEvent rootPanel.name:%s buttonPath:%s toggleChangeFunc:%s", rootPanel.name, togglePath, valueChangeFunc))
    local toggleGameObject = rootPanel.transform:Find(togglePath).gameObject
    toggleGameObject:GetComponent("Toggle").onValueChanged:AddListener(valueChangeFunc)
end

function UIHelper:SetTextInfo(rootPanel, textPath, textInfo)
    print(string.format("UIHelper:SetTextInfo rootPanel.name:%s buttonPath:%s textInfo:%s", rootPanel.name, textPath, textInfo))
    local textGameObject = rootPanel.transform:Find(textPath).gameObject
    textGameObject:GetComponent("Text").text = textInfo
end

function UIHelper:LoadSprite(rootPanel, resourcePath, spriteName)
    print(string.format("UIHelper:LoadSprite rootPanel.name:%s resourcePath:%s spriteName:%s", rootPanel.name, resourcePath, spriteName))
    local texture2D = CS.SFramework.SResourceManager.LoadResource(resourcePath)
    local skillSprite = CS.UnityEngine.Sprite.Create(texture2D, CS.UnityEngine.Rect(0,0,texture2D.width, texture2D.height), CS.UnityEngine.Vector2.zero)
    skillSprite.name = spriteName
    rootPanel.transform:GetComponent("Image").sprite = skillSprite
end

return UIHelper