local S2C = {} function S2C:LoginRet(result, reason, userID) print(string.format("S2C:LoginRet result:%s reason:%s userID:%s", result, reason, userID)) local eventManager = require("Base/SEventDispatchCenter.lua") eventManager:DispatchEvent(eventManager.EventType.NET_LOGIN_RET, result, reason) if not result then CS.UnityEngine.Debug.LogWarning("S2C.LoginRet Failed!") return end local languageConfig = require("Config/SConfigManager.lua"):GetConfig("languageConfig") -- ShowDialogOK(languageConfig["login"]["login_success"]) end -- About Sync Info Start function S2C:SyncDataStart() print(string.format("S2C:SyncDataStart")) -- local UIHelper = require("Base/UIHelper.lua") -- UIHelper:OpenUI("UI/Home/SUIHomePanel.lua") -- UIHelper:CloseUI("UI/Login/SUILoginPanel.lua") end function S2C:SyncServerTime(syncStep, serverTime) print(string.format("S2C:SyncServerTime serverTime:%s ", serverTime)) local nowTime, _ = require("Base/Utils.lua"):TimeNow() local eventManager = require("Base/SEventDispatchCenter.lua") eventManager:DispatchEvent(eventManager.EventType.NET_UPDATE_SERVER_TIME, serverTime, nowTime) -- local totalPercent = syncStep.percent -- local tipsInfo = syncStep.tips -- eventManager:DispatchEvent(eventManager.EventType.UI_UPDATE_SYNC_STEP, totalPercent, tipsInfo) end function S2C:SyncBaseData(syncStep, userID, name, level, createTime, baseData) print(string.format( "S2C:SyncBaseData userID:%s name:%s level:%s createTime:%s percnet:%d tips:%s", userID, name, level ,createTime, syncStep.percent, syncStep.tips )) local eventManager = require("Base/SEventDispatchCenter.lua") eventManager:DispatchEvent(eventManager.EventType.NET_UPDATE_BASE_DATA, userID, name, level, createTime, baseData) local totalPercent = syncStep.percent local tipsInfo = syncStep.tips eventManager:DispatchEvent(eventManager.EventType.UI_UPDATE_SYNC_STEP, totalPercent, tipsInfo) end return S2C