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- using UnityEngine;
- using System.Collections;
- using XLua;
- using System.IO;
- namespace XLuaTest
- {
- public class SignatureLoaderTest : MonoBehaviour
- {
- public static string PUBLIC_KEY = "BgIAAACkAABSU0ExAAQAAAEAAQBVDDC5QJ+0uSCJA+EysIC9JBzIsd6wcXa+FuTGXcsJuwyUkabwIiT2+QEjP454RwfSQP8s4VZE1m4npeVD2aDnY4W6ZNJe+V+d9Drt9b+9fc/jushj/5vlEksGBIIC/plU4ZaR6/nDdMIs/JLvhN8lDQthwIYnSLVlPmY1Wgyatw==";
- // Use this for initialization
- void Start()
- {
- LuaEnv luaenv = new LuaEnv();
- #if UNITY_EDITOR
- luaenv.AddLoader(new SignatureLoader(PUBLIC_KEY, (ref string filepath) =>
- {
- filepath = Application.dataPath + "/XLua/Examples/10_SignatureLoader/" + filepath.Replace('.', '/') + ".lua";
- if (File.Exists(filepath))
- {
- return File.ReadAllBytes(filepath);
- }
- else
- {
- return null;
- }
- }));
- #else //为了让手机也能测试
- luaenv.AddLoader(new SignatureLoader(PUBLIC_KEY, (ref string filepath) =>
- {
- filepath = filepath.Replace('.', '/') + ".lua";
- TextAsset file = (TextAsset)Resources.Load(filepath);
- if (file != null)
- {
- return file.bytes;
- }
- else
- {
- return null;
- }
- }));
- #endif
- luaenv.DoString(@"
- require 'signatured1'
- require 'signatured2'
- ");
- luaenv.Dispose();
- }
- // Update is called once per frame
- void Update()
- {
- }
- }
- }
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