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- local Main = {}
- local function LoadGlobalScript()
- require("Base/GlobalFunctions.lua")
- end
- function Main.Awake(luaRoot)
- CS.UnityEngine.Object.DontDestroyOnLoad(luaRoot)
- LoadGlobalScript()
- print("Main.Awake() Called ~")
- print("luaRoot.name -> " .. luaRoot.name)
- Main.luaRoot = luaRoot
- end
- function Main.Start(luaRoot)
- print("Main.Start Called ~")
- -- require("Base/UIHelper.lua"):OpenUI("UI/ZUILoginPanel.lua")
- require("Base/UIHelper.lua"):OpenUI("UI/MOD/ZUIMODPanel.lua")
- end
- function Main.OnDestroy()
- print("Main.OnDestroy Called ~")
- end
- print("main.lua Load Finish ... ...")
- return Main
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