Boy.prefab 22 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &315411224939556903
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 1093038227801057949}
  12. m_Layer: 0
  13. m_Name: Boy
  14. m_TagString: Untagged
  15. m_Icon: {fileID: 0}
  16. m_NavMeshLayer: 0
  17. m_StaticEditorFlags: 0
  18. m_IsActive: 1
  19. --- !u!4 &1093038227801057949
  20. Transform:
  21. m_ObjectHideFlags: 0
  22. m_CorrespondingSourceObject: {fileID: 0}
  23. m_PrefabInstance: {fileID: 0}
  24. m_PrefabAsset: {fileID: 0}
  25. m_GameObject: {fileID: 315411224939556903}
  26. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  27. m_LocalPosition: {x: 0, y: 0, z: 0}
  28. m_LocalScale: {x: 1, y: 1, z: 1}
  29. m_Children:
  30. - {fileID: 277235369851133867}
  31. - {fileID: 8695208194010785468}
  32. - {fileID: 3695988054641094481}
  33. - {fileID: 5323780298885760829}
  34. - {fileID: 7885830863244172744}
  35. m_Father: {fileID: 0}
  36. m_RootOrder: 0
  37. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  38. --- !u!1 &391349615648252509
  39. GameObject:
  40. m_ObjectHideFlags: 0
  41. m_CorrespondingSourceObject: {fileID: 0}
  42. m_PrefabInstance: {fileID: 0}
  43. m_PrefabAsset: {fileID: 0}
  44. serializedVersion: 6
  45. m_Component:
  46. - component: {fileID: 2346154925044320069}
  47. m_Layer: 0
  48. m_Name: Bip001 Head
  49. m_TagString: Untagged
  50. m_Icon: {fileID: 0}
  51. m_NavMeshLayer: 0
  52. m_StaticEditorFlags: 0
  53. m_IsActive: 1
  54. --- !u!4 &2346154925044320069
  55. Transform:
  56. m_ObjectHideFlags: 0
  57. m_CorrespondingSourceObject: {fileID: 0}
  58. m_PrefabInstance: {fileID: 0}
  59. m_PrefabAsset: {fileID: 0}
  60. m_GameObject: {fileID: 391349615648252509}
  61. m_LocalRotation: {x: -0.0075198696, y: 0.007533787, z: 0.047382418, w: 0.9988201}
  62. m_LocalPosition: {x: -0.07229294, y: 0.0062286374, z: -0.0000000047683715}
  63. m_LocalScale: {x: 1, y: 1.0000001, z: 1.0000001}
  64. m_Children:
  65. - {fileID: 1916074063095671819}
  66. - {fileID: 4107450689955689369}
  67. m_Father: {fileID: 7957197564387750132}
  68. m_RootOrder: 0
  69. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  70. --- !u!1 &1279467346005384261
  71. GameObject:
  72. m_ObjectHideFlags: 0
  73. m_CorrespondingSourceObject: {fileID: 0}
  74. m_PrefabInstance: {fileID: 0}
  75. m_PrefabAsset: {fileID: 0}
  76. serializedVersion: 6
  77. m_Component:
  78. - component: {fileID: 3695988054641094481}
  79. - component: {fileID: 4816552506981925174}
  80. m_Layer: 0
  81. m_Name: boy_basketface
  82. m_TagString: Untagged
  83. m_Icon: {fileID: 0}
  84. m_NavMeshLayer: 0
  85. m_StaticEditorFlags: 0
  86. m_IsActive: 1
  87. --- !u!4 &3695988054641094481
  88. Transform:
  89. m_ObjectHideFlags: 0
  90. m_CorrespondingSourceObject: {fileID: 0}
  91. m_PrefabInstance: {fileID: 0}
  92. m_PrefabAsset: {fileID: 0}
  93. m_GameObject: {fileID: 1279467346005384261}
  94. m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
  95. m_LocalPosition: {x: -0, y: 0, z: 0}
  96. m_LocalScale: {x: 1, y: 1, z: 1}
  97. m_Children: []
  98. m_Father: {fileID: 1093038227801057949}
  99. m_RootOrder: 2
  100. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  101. --- !u!137 &4816552506981925174
  102. SkinnedMeshRenderer:
  103. m_ObjectHideFlags: 0
  104. m_CorrespondingSourceObject: {fileID: 0}
  105. m_PrefabInstance: {fileID: 0}
  106. m_PrefabAsset: {fileID: 0}
  107. m_GameObject: {fileID: 1279467346005384261}
  108. m_Enabled: 1
  109. m_CastShadows: 1
  110. m_ReceiveShadows: 1
  111. m_DynamicOccludee: 1
  112. m_MotionVectors: 1
  113. m_LightProbeUsage: 1
  114. m_ReflectionProbeUsage: 1
  115. m_RayTracingMode: 0
  116. m_RenderingLayerMask: 1
  117. m_RendererPriority: 0
  118. m_Materials:
  119. - {fileID: -5246455378973462045, guid: 6e8e551e1cc159041993ce13c6205f43, type: 3}
  120. m_StaticBatchInfo:
  121. firstSubMesh: 0
  122. subMeshCount: 0
  123. m_StaticBatchRoot: {fileID: 0}
  124. m_ProbeAnchor: {fileID: 0}
  125. m_LightProbeVolumeOverride: {fileID: 0}
  126. m_ScaleInLightmap: 1
  127. m_ReceiveGI: 1
  128. m_PreserveUVs: 0
  129. m_IgnoreNormalsForChartDetection: 0
  130. m_ImportantGI: 0
  131. m_StitchLightmapSeams: 1
  132. m_SelectedEditorRenderState: 3
  133. m_MinimumChartSize: 4
  134. m_AutoUVMaxDistance: 0.5
  135. m_AutoUVMaxAngle: 89
  136. m_LightmapParameters: {fileID: 0}
  137. m_SortingLayerID: 0
  138. m_SortingLayer: 0
  139. m_SortingOrder: 0
  140. serializedVersion: 2
  141. m_Quality: 0
  142. m_UpdateWhenOffscreen: 1
  143. m_SkinnedMotionVectors: 1
  144. m_Mesh: {fileID: 4980377973414119781, guid: 6e8e551e1cc159041993ce13c6205f43, type: 3}
  145. m_Bones: []
  146. m_BlendShapeWeights: []
  147. m_RootBone: {fileID: 0}
  148. m_AABB:
  149. m_Center: {x: 0, y: 0.0032677539, z: 1.2822158}
  150. m_Extent: {x: 0.08887312, y: 0.11255737, z: 0.1632632}
  151. m_DirtyAABB: 0
  152. --- !u!1 &1834058079971891768
  153. GameObject:
  154. m_ObjectHideFlags: 0
  155. m_CorrespondingSourceObject: {fileID: 0}
  156. m_PrefabInstance: {fileID: 0}
  157. m_PrefabAsset: {fileID: 0}
  158. serializedVersion: 6
  159. m_Component:
  160. - component: {fileID: 7093060380924688080}
  161. m_Layer: 0
  162. m_Name: Bip001 Spine2
  163. m_TagString: Untagged
  164. m_Icon: {fileID: 0}
  165. m_NavMeshLayer: 0
  166. m_StaticEditorFlags: 0
  167. m_IsActive: 1
  168. --- !u!4 &7093060380924688080
  169. Transform:
  170. m_ObjectHideFlags: 0
  171. m_CorrespondingSourceObject: {fileID: 0}
  172. m_PrefabInstance: {fileID: 0}
  173. m_PrefabAsset: {fileID: 0}
  174. m_GameObject: {fileID: 1834058079971891768}
  175. m_LocalRotation: {x: -0.02585027, y: -0.0006515208, z: 0.020430975, w: 0.9994568}
  176. m_LocalPosition: {x: -0.08620361, y: -0.000068495276, z: 0.0000035488604}
  177. m_LocalScale: {x: 1.0000001, y: 1, z: 1}
  178. m_Children:
  179. - {fileID: 5855639882035380321}
  180. m_Father: {fileID: 658427630957567142}
  181. m_RootOrder: 0
  182. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  183. --- !u!1 &1899493146177913074
  184. GameObject:
  185. m_ObjectHideFlags: 0
  186. m_CorrespondingSourceObject: {fileID: 0}
  187. m_PrefabInstance: {fileID: 0}
  188. m_PrefabAsset: {fileID: 0}
  189. serializedVersion: 6
  190. m_Component:
  191. - component: {fileID: 7957197564387750132}
  192. m_Layer: 0
  193. m_Name: Bip001 Neck
  194. m_TagString: Untagged
  195. m_Icon: {fileID: 0}
  196. m_NavMeshLayer: 0
  197. m_StaticEditorFlags: 0
  198. m_IsActive: 1
  199. --- !u!4 &7957197564387750132
  200. Transform:
  201. m_ObjectHideFlags: 0
  202. m_CorrespondingSourceObject: {fileID: 0}
  203. m_PrefabInstance: {fileID: 0}
  204. m_PrefabAsset: {fileID: 0}
  205. m_GameObject: {fileID: 1899493146177913074}
  206. m_LocalRotation: {x: -0.0000000040398764, y: 0.00000070773945, z: -0.24349995, w: 0.9699009}
  207. m_LocalPosition: {x: -0.12698372, y: -0.0038228035, z: 0.000000059604645}
  208. m_LocalScale: {x: 1, y: 0.99999994, z: 1.0000001}
  209. m_Children:
  210. - {fileID: 2346154925044320069}
  211. m_Father: {fileID: 5855639882035380321}
  212. m_RootOrder: 0
  213. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  214. --- !u!1 &3660240808216841688
  215. GameObject:
  216. m_ObjectHideFlags: 0
  217. m_CorrespondingSourceObject: {fileID: 0}
  218. m_PrefabInstance: {fileID: 0}
  219. m_PrefabAsset: {fileID: 0}
  220. serializedVersion: 6
  221. m_Component:
  222. - component: {fileID: 277235369851133867}
  223. m_Layer: 0
  224. m_Name: Bip001
  225. m_TagString: Untagged
  226. m_Icon: {fileID: 0}
  227. m_NavMeshLayer: 0
  228. m_StaticEditorFlags: 0
  229. m_IsActive: 1
  230. --- !u!4 &277235369851133867
  231. Transform:
  232. m_ObjectHideFlags: 0
  233. m_CorrespondingSourceObject: {fileID: 0}
  234. m_PrefabInstance: {fileID: 0}
  235. m_PrefabAsset: {fileID: 0}
  236. m_GameObject: {fileID: 3660240808216841688}
  237. m_LocalRotation: {x: -0.5000004, y: 0.4999996, z: 0.4999996, w: 0.5000004}
  238. m_LocalPosition: {x: -0, y: 0.7347596, z: -0.02015068}
  239. m_LocalScale: {x: 0.99999994, y: 0.99999994, z: 1}
  240. m_Children:
  241. - {fileID: 1215903242806389707}
  242. m_Father: {fileID: 1093038227801057949}
  243. m_RootOrder: 0
  244. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  245. --- !u!1 &3731393996309067471
  246. GameObject:
  247. m_ObjectHideFlags: 0
  248. m_CorrespondingSourceObject: {fileID: 0}
  249. m_PrefabInstance: {fileID: 0}
  250. m_PrefabAsset: {fileID: 0}
  251. serializedVersion: 6
  252. m_Component:
  253. - component: {fileID: 8695208194010785468}
  254. - component: {fileID: 2986289933326172940}
  255. - component: {fileID: 1246845889983429515}
  256. m_Layer: 0
  257. m_Name: boy_basketbody
  258. m_TagString: Untagged
  259. m_Icon: {fileID: 0}
  260. m_NavMeshLayer: 0
  261. m_StaticEditorFlags: 0
  262. m_IsActive: 1
  263. --- !u!4 &8695208194010785468
  264. Transform:
  265. m_ObjectHideFlags: 0
  266. m_CorrespondingSourceObject: {fileID: 0}
  267. m_PrefabInstance: {fileID: 0}
  268. m_PrefabAsset: {fileID: 0}
  269. m_GameObject: {fileID: 3731393996309067471}
  270. m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
  271. m_LocalPosition: {x: -0, y: 0, z: 0}
  272. m_LocalScale: {x: 1, y: 1, z: 1}
  273. m_Children: []
  274. m_Father: {fileID: 1093038227801057949}
  275. m_RootOrder: 1
  276. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  277. --- !u!33 &2986289933326172940
  278. MeshFilter:
  279. m_ObjectHideFlags: 0
  280. m_CorrespondingSourceObject: {fileID: 0}
  281. m_PrefabInstance: {fileID: 0}
  282. m_PrefabAsset: {fileID: 0}
  283. m_GameObject: {fileID: 3731393996309067471}
  284. m_Mesh: {fileID: 8440748076158660467, guid: 6e8e551e1cc159041993ce13c6205f43, type: 3}
  285. --- !u!23 &1246845889983429515
  286. MeshRenderer:
  287. m_ObjectHideFlags: 0
  288. m_CorrespondingSourceObject: {fileID: 0}
  289. m_PrefabInstance: {fileID: 0}
  290. m_PrefabAsset: {fileID: 0}
  291. m_GameObject: {fileID: 3731393996309067471}
  292. m_Enabled: 1
  293. m_CastShadows: 1
  294. m_ReceiveShadows: 1
  295. m_DynamicOccludee: 1
  296. m_MotionVectors: 1
  297. m_LightProbeUsage: 1
  298. m_ReflectionProbeUsage: 1
  299. m_RayTracingMode: 2
  300. m_RenderingLayerMask: 1
  301. m_RendererPriority: 0
  302. m_Materials:
  303. - {fileID: -6010901075364415079, guid: 6e8e551e1cc159041993ce13c6205f43, type: 3}
  304. m_StaticBatchInfo:
  305. firstSubMesh: 0
  306. subMeshCount: 0
  307. m_StaticBatchRoot: {fileID: 0}
  308. m_ProbeAnchor: {fileID: 0}
  309. m_LightProbeVolumeOverride: {fileID: 0}
  310. m_ScaleInLightmap: 1
  311. m_ReceiveGI: 1
  312. m_PreserveUVs: 0
  313. m_IgnoreNormalsForChartDetection: 0
  314. m_ImportantGI: 0
  315. m_StitchLightmapSeams: 1
  316. m_SelectedEditorRenderState: 3
  317. m_MinimumChartSize: 4
  318. m_AutoUVMaxDistance: 0.5
  319. m_AutoUVMaxAngle: 89
  320. m_LightmapParameters: {fileID: 0}
  321. m_SortingLayerID: 0
  322. m_SortingLayer: 0
  323. m_SortingOrder: 0
  324. --- !u!1 &4281995115209213083
  325. GameObject:
  326. m_ObjectHideFlags: 0
  327. m_CorrespondingSourceObject: {fileID: 0}
  328. m_PrefabInstance: {fileID: 0}
  329. m_PrefabAsset: {fileID: 0}
  330. serializedVersion: 6
  331. m_Component:
  332. - component: {fileID: 304874701319828965}
  333. m_Layer: 0
  334. m_Name: Bip001 Spine
  335. m_TagString: Untagged
  336. m_Icon: {fileID: 0}
  337. m_NavMeshLayer: 0
  338. m_StaticEditorFlags: 0
  339. m_IsActive: 1
  340. --- !u!4 &304874701319828965
  341. Transform:
  342. m_ObjectHideFlags: 0
  343. m_CorrespondingSourceObject: {fileID: 0}
  344. m_PrefabInstance: {fileID: 0}
  345. m_PrefabAsset: {fileID: 0}
  346. m_GameObject: {fileID: 4281995115209213083}
  347. m_LocalRotation: {x: -0.0056049577, y: -0.0029290386, z: -0.02478001, w: 0.99967295}
  348. m_LocalPosition: {x: -0.06114845, y: 0.0136677455, z: -0.0017267423}
  349. m_LocalScale: {x: 1, y: 0.99999994, z: 1}
  350. m_Children:
  351. - {fileID: 658427630957567142}
  352. m_Father: {fileID: 1215903242806389707}
  353. m_RootOrder: 0
  354. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  355. --- !u!1 &4718962050458697792
  356. GameObject:
  357. m_ObjectHideFlags: 0
  358. m_CorrespondingSourceObject: {fileID: 0}
  359. m_PrefabInstance: {fileID: 0}
  360. m_PrefabAsset: {fileID: 0}
  361. serializedVersion: 6
  362. m_Component:
  363. - component: {fileID: 7885830863244172744}
  364. - component: {fileID: 1847544771986938055}
  365. - component: {fileID: 6539236395799773215}
  366. m_Layer: 0
  367. m_Name: yifu
  368. m_TagString: Untagged
  369. m_Icon: {fileID: 0}
  370. m_NavMeshLayer: 0
  371. m_StaticEditorFlags: 0
  372. m_IsActive: 1
  373. --- !u!4 &7885830863244172744
  374. Transform:
  375. m_ObjectHideFlags: 0
  376. m_CorrespondingSourceObject: {fileID: 0}
  377. m_PrefabInstance: {fileID: 0}
  378. m_PrefabAsset: {fileID: 0}
  379. m_GameObject: {fileID: 4718962050458697792}
  380. m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
  381. m_LocalPosition: {x: -0, y: 0.9946376, z: -0.00990169}
  382. m_LocalScale: {x: 1, y: 1, z: 1}
  383. m_Children: []
  384. m_Father: {fileID: 1093038227801057949}
  385. m_RootOrder: 4
  386. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  387. --- !u!33 &1847544771986938055
  388. MeshFilter:
  389. m_ObjectHideFlags: 0
  390. m_CorrespondingSourceObject: {fileID: 0}
  391. m_PrefabInstance: {fileID: 0}
  392. m_PrefabAsset: {fileID: 0}
  393. m_GameObject: {fileID: 4718962050458697792}
  394. m_Mesh: {fileID: -1779726894751064344, guid: 6e8e551e1cc159041993ce13c6205f43, type: 3}
  395. --- !u!23 &6539236395799773215
  396. MeshRenderer:
  397. m_ObjectHideFlags: 0
  398. m_CorrespondingSourceObject: {fileID: 0}
  399. m_PrefabInstance: {fileID: 0}
  400. m_PrefabAsset: {fileID: 0}
  401. m_GameObject: {fileID: 4718962050458697792}
  402. m_Enabled: 1
  403. m_CastShadows: 1
  404. m_ReceiveShadows: 1
  405. m_DynamicOccludee: 1
  406. m_MotionVectors: 1
  407. m_LightProbeUsage: 1
  408. m_ReflectionProbeUsage: 1
  409. m_RayTracingMode: 2
  410. m_RenderingLayerMask: 1
  411. m_RendererPriority: 0
  412. m_Materials:
  413. - {fileID: -8427245108984008777, guid: 6e8e551e1cc159041993ce13c6205f43, type: 3}
  414. m_StaticBatchInfo:
  415. firstSubMesh: 0
  416. subMeshCount: 0
  417. m_StaticBatchRoot: {fileID: 0}
  418. m_ProbeAnchor: {fileID: 0}
  419. m_LightProbeVolumeOverride: {fileID: 0}
  420. m_ScaleInLightmap: 1
  421. m_ReceiveGI: 1
  422. m_PreserveUVs: 0
  423. m_IgnoreNormalsForChartDetection: 0
  424. m_ImportantGI: 0
  425. m_StitchLightmapSeams: 1
  426. m_SelectedEditorRenderState: 3
  427. m_MinimumChartSize: 4
  428. m_AutoUVMaxDistance: 0.5
  429. m_AutoUVMaxAngle: 89
  430. m_LightmapParameters: {fileID: 0}
  431. m_SortingLayerID: 0
  432. m_SortingLayer: 0
  433. m_SortingOrder: 0
  434. --- !u!1 &5869800803239351738
  435. GameObject:
  436. m_ObjectHideFlags: 0
  437. m_CorrespondingSourceObject: {fileID: 0}
  438. m_PrefabInstance: {fileID: 0}
  439. m_PrefabAsset: {fileID: 0}
  440. serializedVersion: 6
  441. m_Component:
  442. - component: {fileID: 1215903242806389707}
  443. m_Layer: 0
  444. m_Name: Bip001 Pelvis
  445. m_TagString: Untagged
  446. m_Icon: {fileID: 0}
  447. m_NavMeshLayer: 0
  448. m_StaticEditorFlags: 0
  449. m_IsActive: 1
  450. --- !u!4 &1215903242806389707
  451. Transform:
  452. m_ObjectHideFlags: 0
  453. m_CorrespondingSourceObject: {fileID: 0}
  454. m_PrefabInstance: {fileID: 0}
  455. m_PrefabAsset: {fileID: 0}
  456. m_GameObject: {fileID: 5869800803239351738}
  457. m_LocalRotation: {x: -0.46776628, y: 0.5302779, z: 0.46776566, w: 0.53027856}
  458. m_LocalPosition: {x: -0, y: 0, z: 0}
  459. m_LocalScale: {x: 1, y: 0.9999999, z: 0.9999999}
  460. m_Children:
  461. - {fileID: 304874701319828965}
  462. m_Father: {fileID: 277235369851133867}
  463. m_RootOrder: 0
  464. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  465. --- !u!1 &6303821849115198073
  466. GameObject:
  467. m_ObjectHideFlags: 0
  468. m_CorrespondingSourceObject: {fileID: 0}
  469. m_PrefabInstance: {fileID: 0}
  470. m_PrefabAsset: {fileID: 0}
  471. serializedVersion: 6
  472. m_Component:
  473. - component: {fileID: 1916074063095671819}
  474. - component: {fileID: 8148454354168330351}
  475. - component: {fileID: 3388463669937054214}
  476. m_Layer: 0
  477. m_Name: boy_basketeye
  478. m_TagString: Untagged
  479. m_Icon: {fileID: 0}
  480. m_NavMeshLayer: 0
  481. m_StaticEditorFlags: 0
  482. m_IsActive: 1
  483. --- !u!4 &1916074063095671819
  484. Transform:
  485. m_ObjectHideFlags: 0
  486. m_CorrespondingSourceObject: {fileID: 0}
  487. m_PrefabInstance: {fileID: 0}
  488. m_PrefabAsset: {fileID: 0}
  489. m_GameObject: {fileID: 6303821849115198073}
  490. m_LocalRotation: {x: 0.7028886, y: 0.07712504, z: -0.7028877, w: 0.07712514}
  491. m_LocalPosition: {x: 1.2129261, y: 0.28073794, z: 0.0056622885}
  492. m_LocalScale: {x: 1, y: 1, z: 1}
  493. m_Children: []
  494. m_Father: {fileID: 2346154925044320069}
  495. m_RootOrder: 0
  496. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  497. --- !u!33 &8148454354168330351
  498. MeshFilter:
  499. m_ObjectHideFlags: 0
  500. m_CorrespondingSourceObject: {fileID: 0}
  501. m_PrefabInstance: {fileID: 0}
  502. m_PrefabAsset: {fileID: 0}
  503. m_GameObject: {fileID: 6303821849115198073}
  504. m_Mesh: {fileID: -5843149850838008450, guid: 6e8e551e1cc159041993ce13c6205f43, type: 3}
  505. --- !u!23 &3388463669937054214
  506. MeshRenderer:
  507. m_ObjectHideFlags: 0
  508. m_CorrespondingSourceObject: {fileID: 0}
  509. m_PrefabInstance: {fileID: 0}
  510. m_PrefabAsset: {fileID: 0}
  511. m_GameObject: {fileID: 6303821849115198073}
  512. m_Enabled: 1
  513. m_CastShadows: 1
  514. m_ReceiveShadows: 1
  515. m_DynamicOccludee: 1
  516. m_MotionVectors: 1
  517. m_LightProbeUsage: 1
  518. m_ReflectionProbeUsage: 1
  519. m_RayTracingMode: 2
  520. m_RenderingLayerMask: 1
  521. m_RendererPriority: 0
  522. m_Materials:
  523. - {fileID: -6297911337406034032, guid: 6e8e551e1cc159041993ce13c6205f43, type: 3}
  524. m_StaticBatchInfo:
  525. firstSubMesh: 0
  526. subMeshCount: 0
  527. m_StaticBatchRoot: {fileID: 0}
  528. m_ProbeAnchor: {fileID: 0}
  529. m_LightProbeVolumeOverride: {fileID: 0}
  530. m_ScaleInLightmap: 1
  531. m_ReceiveGI: 1
  532. m_PreserveUVs: 0
  533. m_IgnoreNormalsForChartDetection: 0
  534. m_ImportantGI: 0
  535. m_StitchLightmapSeams: 1
  536. m_SelectedEditorRenderState: 3
  537. m_MinimumChartSize: 4
  538. m_AutoUVMaxDistance: 0.5
  539. m_AutoUVMaxAngle: 89
  540. m_LightmapParameters: {fileID: 0}
  541. m_SortingLayerID: 0
  542. m_SortingLayer: 0
  543. m_SortingOrder: 0
  544. --- !u!1 &6670702617616048768
  545. GameObject:
  546. m_ObjectHideFlags: 0
  547. m_CorrespondingSourceObject: {fileID: 0}
  548. m_PrefabInstance: {fileID: 0}
  549. m_PrefabAsset: {fileID: 0}
  550. serializedVersion: 6
  551. m_Component:
  552. - component: {fileID: 5855639882035380321}
  553. m_Layer: 0
  554. m_Name: Bip001 Spine3
  555. m_TagString: Untagged
  556. m_Icon: {fileID: 0}
  557. m_NavMeshLayer: 0
  558. m_StaticEditorFlags: 0
  559. m_IsActive: 1
  560. --- !u!4 &5855639882035380321
  561. Transform:
  562. m_ObjectHideFlags: 0
  563. m_CorrespondingSourceObject: {fileID: 0}
  564. m_PrefabInstance: {fileID: 0}
  565. m_PrefabAsset: {fileID: 0}
  566. m_GameObject: {fileID: 6670702617616048768}
  567. m_LocalRotation: {x: -0.026360199, y: -0.0006011255, z: 0.052366156, w: 0.9982798}
  568. m_LocalPosition: {x: -0.08619957, y: -0.0000647831, z: 0.0000034350155}
  569. m_LocalScale: {x: 1.0000001, y: 1.0000001, z: 1}
  570. m_Children:
  571. - {fileID: 7957197564387750132}
  572. m_Father: {fileID: 7093060380924688080}
  573. m_RootOrder: 0
  574. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  575. --- !u!1 &7206814352497556080
  576. GameObject:
  577. m_ObjectHideFlags: 0
  578. m_CorrespondingSourceObject: {fileID: 0}
  579. m_PrefabInstance: {fileID: 0}
  580. m_PrefabAsset: {fileID: 0}
  581. serializedVersion: 6
  582. m_Component:
  583. - component: {fileID: 658427630957567142}
  584. m_Layer: 0
  585. m_Name: Bip001 Spine1
  586. m_TagString: Untagged
  587. m_Icon: {fileID: 0}
  588. m_NavMeshLayer: 0
  589. m_StaticEditorFlags: 0
  590. m_IsActive: 1
  591. --- !u!4 &658427630957567142
  592. Transform:
  593. m_ObjectHideFlags: 0
  594. m_CorrespondingSourceObject: {fileID: 0}
  595. m_PrefabInstance: {fileID: 0}
  596. m_PrefabAsset: {fileID: 0}
  597. m_GameObject: {fileID: 7206814352497556080}
  598. m_LocalRotation: {x: 0.00026015102, y: -0.00047079628, z: 0.04186868, w: 0.999123}
  599. m_LocalPosition: {x: -0.086200714, y: -0.00006840229, z: -0.000000032186506}
  600. m_LocalScale: {x: 1.0000001, y: 1, z: 1}
  601. m_Children:
  602. - {fileID: 7093060380924688080}
  603. m_Father: {fileID: 304874701319828965}
  604. m_RootOrder: 0
  605. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  606. --- !u!1 &7277376898720594495
  607. GameObject:
  608. m_ObjectHideFlags: 0
  609. m_CorrespondingSourceObject: {fileID: 0}
  610. m_PrefabInstance: {fileID: 0}
  611. m_PrefabAsset: {fileID: 0}
  612. serializedVersion: 6
  613. m_Component:
  614. - component: {fileID: 4107450689955689369}
  615. - component: {fileID: 6338008133372819614}
  616. - component: {fileID: 6891477695626329888}
  617. m_Layer: 0
  618. m_Name: boy_basketeyelash
  619. m_TagString: Untagged
  620. m_Icon: {fileID: 0}
  621. m_NavMeshLayer: 0
  622. m_StaticEditorFlags: 0
  623. m_IsActive: 1
  624. --- !u!4 &4107450689955689369
  625. Transform:
  626. m_ObjectHideFlags: 0
  627. m_CorrespondingSourceObject: {fileID: 0}
  628. m_PrefabInstance: {fileID: 0}
  629. m_PrefabAsset: {fileID: 0}
  630. m_GameObject: {fileID: 7277376898720594495}
  631. m_LocalRotation: {x: 0.7028886, y: 0.07712504, z: -0.7028877, w: 0.07712514}
  632. m_LocalPosition: {x: 1.2129261, y: 0.28073794, z: 0.0056622885}
  633. m_LocalScale: {x: 1, y: 1, z: 1}
  634. m_Children: []
  635. m_Father: {fileID: 2346154925044320069}
  636. m_RootOrder: 1
  637. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  638. --- !u!33 &6338008133372819614
  639. MeshFilter:
  640. m_ObjectHideFlags: 0
  641. m_CorrespondingSourceObject: {fileID: 0}
  642. m_PrefabInstance: {fileID: 0}
  643. m_PrefabAsset: {fileID: 0}
  644. m_GameObject: {fileID: 7277376898720594495}
  645. m_Mesh: {fileID: -5206476074997973443, guid: 6e8e551e1cc159041993ce13c6205f43, type: 3}
  646. --- !u!23 &6891477695626329888
  647. MeshRenderer:
  648. m_ObjectHideFlags: 0
  649. m_CorrespondingSourceObject: {fileID: 0}
  650. m_PrefabInstance: {fileID: 0}
  651. m_PrefabAsset: {fileID: 0}
  652. m_GameObject: {fileID: 7277376898720594495}
  653. m_Enabled: 1
  654. m_CastShadows: 1
  655. m_ReceiveShadows: 1
  656. m_DynamicOccludee: 1
  657. m_MotionVectors: 1
  658. m_LightProbeUsage: 1
  659. m_ReflectionProbeUsage: 1
  660. m_RayTracingMode: 2
  661. m_RenderingLayerMask: 1
  662. m_RendererPriority: 0
  663. m_Materials:
  664. - {fileID: -6478684576798966025, guid: 6e8e551e1cc159041993ce13c6205f43, type: 3}
  665. m_StaticBatchInfo:
  666. firstSubMesh: 0
  667. subMeshCount: 0
  668. m_StaticBatchRoot: {fileID: 0}
  669. m_ProbeAnchor: {fileID: 0}
  670. m_LightProbeVolumeOverride: {fileID: 0}
  671. m_ScaleInLightmap: 1
  672. m_ReceiveGI: 1
  673. m_PreserveUVs: 0
  674. m_IgnoreNormalsForChartDetection: 0
  675. m_ImportantGI: 0
  676. m_StitchLightmapSeams: 1
  677. m_SelectedEditorRenderState: 3
  678. m_MinimumChartSize: 4
  679. m_AutoUVMaxDistance: 0.5
  680. m_AutoUVMaxAngle: 89
  681. m_LightmapParameters: {fileID: 0}
  682. m_SortingLayerID: 0
  683. m_SortingLayer: 0
  684. m_SortingOrder: 0
  685. --- !u!1 &9132441611331481113
  686. GameObject:
  687. m_ObjectHideFlags: 0
  688. m_CorrespondingSourceObject: {fileID: 0}
  689. m_PrefabInstance: {fileID: 0}
  690. m_PrefabAsset: {fileID: 0}
  691. serializedVersion: 6
  692. m_Component:
  693. - component: {fileID: 5323780298885760829}
  694. - component: {fileID: 258871417064761502}
  695. - component: {fileID: 1327161597167263925}
  696. m_Layer: 0
  697. m_Name: boy_basketshoes
  698. m_TagString: Untagged
  699. m_Icon: {fileID: 0}
  700. m_NavMeshLayer: 0
  701. m_StaticEditorFlags: 0
  702. m_IsActive: 1
  703. --- !u!4 &5323780298885760829
  704. Transform:
  705. m_ObjectHideFlags: 0
  706. m_CorrespondingSourceObject: {fileID: 0}
  707. m_PrefabInstance: {fileID: 0}
  708. m_PrefabAsset: {fileID: 0}
  709. m_GameObject: {fileID: 9132441611331481113}
  710. m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
  711. m_LocalPosition: {x: -0, y: 0, z: 0}
  712. m_LocalScale: {x: 1, y: 1, z: 1}
  713. m_Children: []
  714. m_Father: {fileID: 1093038227801057949}
  715. m_RootOrder: 3
  716. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  717. --- !u!33 &258871417064761502
  718. MeshFilter:
  719. m_ObjectHideFlags: 0
  720. m_CorrespondingSourceObject: {fileID: 0}
  721. m_PrefabInstance: {fileID: 0}
  722. m_PrefabAsset: {fileID: 0}
  723. m_GameObject: {fileID: 9132441611331481113}
  724. m_Mesh: {fileID: -328742517108400901, guid: 6e8e551e1cc159041993ce13c6205f43, type: 3}
  725. --- !u!23 &1327161597167263925
  726. MeshRenderer:
  727. m_ObjectHideFlags: 0
  728. m_CorrespondingSourceObject: {fileID: 0}
  729. m_PrefabInstance: {fileID: 0}
  730. m_PrefabAsset: {fileID: 0}
  731. m_GameObject: {fileID: 9132441611331481113}
  732. m_Enabled: 1
  733. m_CastShadows: 1
  734. m_ReceiveShadows: 1
  735. m_DynamicOccludee: 1
  736. m_MotionVectors: 1
  737. m_LightProbeUsage: 1
  738. m_ReflectionProbeUsage: 1
  739. m_RayTracingMode: 2
  740. m_RenderingLayerMask: 1
  741. m_RendererPriority: 0
  742. m_Materials:
  743. - {fileID: 2066966299144909132, guid: 6e8e551e1cc159041993ce13c6205f43, type: 3}
  744. m_StaticBatchInfo:
  745. firstSubMesh: 0
  746. subMeshCount: 0
  747. m_StaticBatchRoot: {fileID: 0}
  748. m_ProbeAnchor: {fileID: 0}
  749. m_LightProbeVolumeOverride: {fileID: 0}
  750. m_ScaleInLightmap: 1
  751. m_ReceiveGI: 1
  752. m_PreserveUVs: 0
  753. m_IgnoreNormalsForChartDetection: 0
  754. m_ImportantGI: 0
  755. m_StitchLightmapSeams: 1
  756. m_SelectedEditorRenderState: 3
  757. m_MinimumChartSize: 4
  758. m_AutoUVMaxDistance: 0.5
  759. m_AutoUVMaxAngle: 89
  760. m_LightmapParameters: {fileID: 0}
  761. m_SortingLayerID: 0
  762. m_SortingLayer: 0
  763. m_SortingOrder: 0