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- local ZUIPanelUpdate = ZUIPanelUpdate or {}
- ZUIPanelUpdate.textUpdateStateInfo = nil
- ZUIPanelUpdate.imageProgress = nil
- ZUIPanelUpdate.textTipsTitle = nil
- ZUIPanelUpdate.textTipsInfo = nil
- local function OnClickButtonYes()
- print("--> Click Yes ~")
- ZUIPanelUpdate.panelTips:SetActive(false)
- local eventDispatchCenter = require("Base/ZEventDispatchCenter.lua")
- eventDispatchCenter:DispatchEvent(eventDispatchCenter.EventType.UPDATE_RETRY)
- end
- local function OnClickButtonNo()
- print("--> Click No ~")
- ZUIPanelUpdate.panelTips:SetActive(false)
- CS.UnityEngine.Application.Quit()
- end
- function ZUIPanelUpdate.SetProgressPercent(percent)
- if percent <= 0 then percent = 0 end
- if percent >= 1 then percent = 1 end
- ZUIPanelUpdate.imageProgress.transform:GetComponent("Image").fillAmount = percent;
- end
- function ZUIPanelUpdate.SetUpdateInfo(information)
- ZUIPanelUpdate.panelUpdateInfo:SetActive(false)
- ZUIPanelUpdate.textUpdateStateInfo:SetActive(true)
- ZUIPanelUpdate.textUpdateStateInfo:GetComponent("Text").text = information
- end
- function ZUIPanelUpdate.SetTips(title, information)
- ZUIPanelUpdate.panelUpdateInfo:SetActive(false)
- ZUIPanelUpdate.panelTips:SetActive(true)
- ZUIPanelUpdate.textTipsTitle:GetComponent("Text").text = title
- ZUIPanelUpdate.textTipsInfo:GetComponent("Text").text = information
- end
- function ZUIPanelUpdate.SetUpdateDetail(szPercent, szUpdateDetail, szUpdateSpeed)
- ZUIPanelUpdate.panelTips:SetActive(false)
- ZUIPanelUpdate.textUpdateStateInfo:SetActive(false)
- ZUIPanelUpdate.panelUpdateInfo:SetActive(true)
- ZUIPanelUpdate.textUpdatePercent:GetComponent("Text").text = szPercent
- ZUIPanelUpdate.textUpdateDetail:GetComponent("Text").text = szUpdateDetail
- ZUIPanelUpdate.textUpdateSpeed:GetComponent("Text").text = szUpdateSpeed
- end
- function ZUIPanelUpdate.Awake()
- print("ZUIPanelUpdate Awake")
- --local prefabCanvasUpdate = CS.SFramework.SResourceManagerR.LoadResource("Prefabs/Canvas_Update.prefab")
- local prefabCanvasUpdate = LoadResource("Prefabs/Canvas_Update.prefab")
- local canvasUpdate = CS.UnityEngine.GameObject.Instantiate(prefabCanvasUpdate)
- ZUIPanelUpdate.canvasUpdate = canvasUpdate
- local panelUpdate = canvasUpdate.transform:Find("Panel_Update").gameObject
- local textInfo = panelUpdate.transform:Find("Text_Info").gameObject
- local imageProgress = panelUpdate.transform:Find("Image_Progress").gameObject
- local panelUpdateInfo = panelUpdate.transform:Find("Panel_UpdateInfo").gameObject
- local textUpdatePercent = panelUpdateInfo.transform:Find("Text_UpdatePercent").gameObject
- local textUpdateDetail = panelUpdateInfo.transform:Find("Text_UpdateDetail").gameObject
- local textUpdateSpeed = panelUpdateInfo.transform:Find("Text_UpdateSpeed").gameObject
- local panelTips = canvasUpdate.transform:Find("Panel_Tips").gameObject
- local textTitle = panelTips.transform:Find("Text_Title").gameObject
- local tipsTextInfo = panelTips.transform:Find("Text_Info").gameObject
- panelTips:SetActive(false)
- panelUpdateInfo:SetActive(false)
- ZUIPanelUpdate.panelTips = panelTips
- ZUIPanelUpdate.textUpdateStateInfo = textInfo
- ZUIPanelUpdate.imageProgress = imageProgress
- ZUIPanelUpdate.panelUpdateInfo = panelUpdateInfo
- ZUIPanelUpdate.textUpdatePercent = textUpdatePercent
- ZUIPanelUpdate.textUpdateDetail = textUpdateDetail
- ZUIPanelUpdate.textUpdateSpeed = textUpdateSpeed
- ZUIPanelUpdate.textTipsTitle = textTitle
- ZUIPanelUpdate.textTipsInfo = tipsTextInfo
- end
- function ZUIPanelUpdate.Start()
- print("ZUIPanelUpdate Start")
- local canvasUpdate = ZUIPanelUpdate.canvasUpdate
- local buttonYes = canvasUpdate.transform:Find("Panel_Tips/Button_Yes").gameObject
- buttonYes:GetComponent("Button").onClick:AddListener(OnClickButtonYes)
- local buttonNo = canvasUpdate.transform:Find("Panel_Tips/Button_No").gameObject
- buttonNo:GetComponent("Button").onClick:AddListener(OnClickButtonNo)
- ZUIPanelUpdate.RefreshInfo()
- local eventDispatchCenter = require("Base/ZEventDispatchCenter.lua")
- eventDispatchCenter:RegisterEvent(eventDispatchCenter.EventType.UPDATE_STATE_INFO, ZUIPanelUpdate.SetUpdateInfo)
- eventDispatchCenter:RegisterEvent(eventDispatchCenter.EventType.UPDATE_PROGRESS_PERCENT, ZUIPanelUpdate.SetProgressPercent)
- eventDispatchCenter:RegisterEvent(eventDispatchCenter.EventType.UPDATE_SHOW_TIPS, ZUIPanelUpdate.SetTips)
- eventDispatchCenter:RegisterEvent(eventDispatchCenter.EventType.UPDATE_SHOW_UPDATE_DETAIL, ZUIPanelUpdate.SetUpdateDetail)
- end
- function ZUIPanelUpdate.OnDestroy()
- print("ZUIPanelUpdate.OnDestroy")
- local eventDispatchCenter = require("Base/ZEventDispatchCenter.lua")
- eventDispatchCenter:UnregisterEvent(eventDispatchCenter.EventType.UPDATE_SHOW_UPDATE_DETAIL, ZUIPanelUpdate.SetUpdateDetail)
- eventDispatchCenter:UnregisterEvent(eventDispatchCenter.EventType.UPDATE_SHOW_TIPS, ZUIPanelUpdate.SetTips)
- eventDispatchCenter:UnregisterEvent(eventDispatchCenter.EventType.UPDATE_PROGRESS_PERCENT, ZUIPanelUpdate.SetProgressPercent)
- eventDispatchCenter:UnregisterEvent(eventDispatchCenter.EventType.UPDATE_STATE_INFO, ZUIPanelUpdate.SetUpdateInfo)
- end
- function ZUIPanelUpdate.RefreshInfo()
- ZUIPanelUpdate.textTipsTitle:GetComponent("Text").text = "更新提示"
- ZUIPanelUpdate.textTipsInfo:GetComponent("Text").text = "准备更新..."
- ZUIPanelUpdate.textUpdateStateInfo:GetComponent("Text").text = "等待更新..."
- end
- return ZUIPanelUpdate
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