| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647 |
- using System;
- using UnityEditor;
- using UnityEngine;
- using CSObjectWrapEditor;
- using XLua;
- namespace XLuaTest
- {
- public static class BuildFromCLI
- {
- /// <summary>
- /// 此方法通过Unity菜单调用。
- /// </summary>
- [MenuItem("XLua/Examples/13_BuildFromCLI")]
- public static void BuildFromUnityMenu()
- {
- var outputDir = Application.dataPath.Substring(0, Application.dataPath.Length - "/Assets".Length) + "/output";
- var packageName = "xLuaGame.exe";
- build(outputDir, packageName);
- }
- /// <summary>
- /// 此方法通过命令行调用。
- /// </summary>
- public static void Build()
- {
- var outputDir = Application.dataPath.Substring(0, Application.dataPath.Length - "/Assets".Length) + "/output";
- var packageName = "xLuaGame.exe";
- build(outputDir, packageName);
- }
- private static void build(string outputDir, string packageName)
- {
- Debug.Log("构建开始:输出目录 " + outputDir);
- DelegateBridge.Gen_Flag = true;
- Generator.ClearAll();
- Generator.GenAll();
- var levels = new string[0];
- var locationPathName = string.Format("{0}/{1}", outputDir, packageName);
- var target = BuildTarget.StandaloneWindows64;
- var options = BuildOptions.None;
- BuildPipeline.BuildPlayer(levels, locationPathName, target, options);
- Debug.Log("构建完成");
- }
- }
- }
|