using System.Collections; using System.Collections.Generic; using UnityEngine; public class SStartSceneLoader : MonoBehaviour { private GameObject _logicInstance; void Awake() { _logicInstance = GameObject.Find("LogicInstance"); Debug.Assert(_logicInstance != null); } void Start () { //ShowUI(); //AddUIController(); //AddLuaRoot(); } private void ShowUI() { // Add CanvasUI GameObject canvasStart = SFramework.SResourceManagerR.LoadResource("prefabs/canvas_start.prefab") as GameObject; GameObject.Instantiate(canvasStart); } private void AddUIController() { // Add UIController //_logicInstance.AddComponent(); } private void AddLuaRoot() { GameObject luaRoot = SFramework.SResourceManagerR.LoadResource("prefabs/luaroot.prefab") as GameObject; GameObject.Instantiate(luaRoot); } }