local Main = Main or {} print("main.lua run start ... ... ") function Main.Awake(luaRoot) print("Main.Awake() Called ~") print("luaRoot.name -> " .. luaRoot.name) end g_TestTable = { Awake = function() print("g_TestTable.Awake Called~") end, Start = function() print("g_TestTable.Start Called~") end } function Main.Start(luaRoot) print("Main.Start Called ~") print("luaRoot.name -> " .. luaRoot.name) local luaTest = CS.UnityEngine.GameObject("Lua_Test_g_TestTable") print("luaTest.name -> " .. luaTest.name) CS.SFramework.SLuaComponent.Add(luaTest, g_TestTable) print("-------------- Test require -------------") -- Test Update v1 Code local tExistedTab = require("start/existed.lua"); tExistedTab.Test("this is a test info.") tExistedTab.ShowUI() -- Test Update v2 Code --[[local tExistedTab2 = require("start/existed2.lua") tExistedTab2.ShowUI()]] end function Main.OnDestroy() print("Main.OnDestroy Called ~") end print("main.lua run Finish ... ...") return Main