local AnimatorHelper = {} function AnimatorHelper:PlayAnimation(root) local animatorGameObject = root.gameObject animatorGameObject:GetComponent("Animator"):Play() end function AnimatorHelper:PlayAnimationByName(root, szAnimName) local animatorGameObject = root.gameObject animatorGameObject:GetComponent("Animator"):Play(szAnimName) end function AnimatorHelper:SetBool(root, szParam, bActive) local animatorGameObject = root.gameObject animatorGameObject:GetComponent("Animator"):SetBool(szParam, bActive) end function AnimatorHelper:SetTrigger(root, szParam) local animatorGameObject = root.gameObject animatorGameObject:GetComponent("Animator"):SetTrigger(szParam) end function AnimatorHelper:ResetTrigger(root, szParam) local animatorGameObject = root.gameObject animatorGameObject:GetComponent("Animator"):ResetTrigger(szParam) end function AnimatorHelper:SetFloat(root, szParam, nNumber) local animatorGameObject = root.gameObject animatorGameObject:GetComponent("Animator"):SetFloat(szParam, nNumber) end function AnimatorHelper:GetAnimatorLength(root, szAnimName) local animatorGameObject = root.gameObject local tClips = animatorGameObject:GetComponent("Animator").runtimeAnimatorController.animationClips local nLength = 0 for _, clip in ipairs(tClips) do if clip.name == szAnimName then nLength = clip.length break end end return nLength end return AnimatorHelper