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- using UnityEngine;
- using XLua;
- namespace XLuaTest
- {
- public class GenericMethodExample : MonoBehaviour
- {
- private const string script = @"
- local foo1 = CS.XLuaTest.Foo1Child()
- local foo2 = CS.XLuaTest.Foo2Child()
- local obj = CS.UnityEngine.GameObject()
- foo1:PlainExtension()
- foo1:Extension1()
- foo1:Extension2(obj) -- overload1
- foo1:Extension2(foo2) -- overload2
-
- local foo = CS.XLuaTest.Foo()
- foo:Test1(foo1)
- foo:Test2(foo1,foo2,obj)
- ";
- private LuaEnv env;
- private void Start()
- {
- env = new LuaEnv();
- env.DoString(script);
- }
- private void Update()
- {
- if (env != null)
- env.Tick();
- }
- private void OnDestroy()
- {
- env.Dispose();
- }
- }
- }
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