SStartSceneLoader.cs 967 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class SStartSceneLoader : MonoBehaviour {
  5. private GameObject _logicInstance;
  6. void Awake()
  7. {
  8. _logicInstance = GameObject.Find("LogicInstance");
  9. Debug.Assert(_logicInstance != null);
  10. }
  11. void Start ()
  12. {
  13. //ShowUI();
  14. //AddUIController();
  15. //AddLuaRoot();
  16. }
  17. private void ShowUI()
  18. {
  19. // Add CanvasUI
  20. GameObject canvasStart = SFramework.SResourceManagerR.LoadResource("prefabs/canvas_start.prefab") as GameObject;
  21. GameObject.Instantiate(canvasStart);
  22. }
  23. private void AddUIController()
  24. {
  25. // Add UIController
  26. //_logicInstance.AddComponent<SUIPanelStart>();
  27. }
  28. private void AddLuaRoot()
  29. {
  30. GameObject luaRoot = SFramework.SResourceManagerR.LoadResource("prefabs/luaroot.prefab") as GameObject;
  31. GameObject.Instantiate(luaRoot);
  32. }
  33. }