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- local Test = {}
- local function OnClickBUttonTest()
- print("---->OnClickBUttonTest")
- end
- local function GetHitInfoMovePlayer()
- local Input = CS.UnityEngine.Input
- if Input.GetMouseButtonDown(0) then
- local mousePosition = CS.UnityEngine.Input.mousePosition
- local bTouchUI = require("Base/UIHelper.lua"):IsPointerOverGameObject(mousePosition)
- print("----> bTouchUI")
- end
- end
- local function RegisterTouchEvent()
- local uiHelper = require("Base/UIHelper.lua")
- uiHelper:AddClickEvent(Test._rootCanvas, "Button", OnClickBUttonTest)
- end
- function Test.Awake()
- local canvas = CS.UnityEngine.GameObject.Find("Canvas").gameObject
- Test._rootCanvas = canvas
- end
- function Test.Start()
- RegisterTouchEvent()
- end
- function Test.Update()
- GetHitInfoMovePlayer()
- end
- return Test
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