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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.EventSystems;
- using UnityEngine.UI;
- public class TestCShape : MonoBehaviour
- {
- GraphicRaycaster RaycastInCanvas;
- // Start is called before the first frame update
- void Start()
- {
- RaycastInCanvas = GameObject.Find("Canvas").GetComponent<GraphicRaycaster>();
- }
- // Update is called once per frame
- void Update()
- {
- if (Input.GetMouseButtonDown(0))
- {
- IsPointerOverGameObject();
- }
- }
- private void IsPointerOverGameObject()
- {
- PointerEventData eventData = new PointerEventData(EventSystem.current);
- eventData.pressPosition = Input.mousePosition;
- eventData.position = Input.mousePosition;
- List<RaycastResult> list = new List<RaycastResult>();
- RaycastInCanvas.Raycast(eventData, list);
- print(list.Count);
- for (int i = 0; i < list.Count; i++)
- {
- print(list[i].gameObject.name);
- }
- }
- }
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