display0624.prefab 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &446917764775263554
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 970549884519049208}
  12. m_Layer: 0
  13. m_Name: display0624
  14. m_TagString: ScreenSide
  15. m_Icon: {fileID: 0}
  16. m_NavMeshLayer: 0
  17. m_StaticEditorFlags: 0
  18. m_IsActive: 1
  19. --- !u!4 &970549884519049208
  20. Transform:
  21. m_ObjectHideFlags: 0
  22. m_CorrespondingSourceObject: {fileID: 0}
  23. m_PrefabInstance: {fileID: 0}
  24. m_PrefabAsset: {fileID: 0}
  25. m_GameObject: {fileID: 446917764775263554}
  26. m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
  27. m_LocalPosition: {x: 0, y: 0.97, z: 0}
  28. m_LocalScale: {x: 1, y: 1, z: 1}
  29. m_Children:
  30. - {fileID: 2217006839799209558}
  31. - {fileID: 6811686590184273215}
  32. - {fileID: 7517926636664444397}
  33. - {fileID: 1038019514127042430}
  34. m_Father: {fileID: 0}
  35. m_RootOrder: 0
  36. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  37. --- !u!1 &3072061523980534759
  38. GameObject:
  39. m_ObjectHideFlags: 0
  40. m_CorrespondingSourceObject: {fileID: 0}
  41. m_PrefabInstance: {fileID: 0}
  42. m_PrefabAsset: {fileID: 0}
  43. serializedVersion: 6
  44. m_Component:
  45. - component: {fileID: 6811686590184273215}
  46. - component: {fileID: 3501122615579839679}
  47. - component: {fileID: 8999099474164221575}
  48. - component: {fileID: 2462037910909346088}
  49. m_Layer: 0
  50. m_Name: pin001
  51. m_TagString: ScreenSide
  52. m_Icon: {fileID: 0}
  53. m_NavMeshLayer: 0
  54. m_StaticEditorFlags: 0
  55. m_IsActive: 1
  56. --- !u!4 &6811686590184273215
  57. Transform:
  58. m_ObjectHideFlags: 0
  59. m_CorrespondingSourceObject: {fileID: 0}
  60. m_PrefabInstance: {fileID: 0}
  61. m_PrefabAsset: {fileID: 0}
  62. m_GameObject: {fileID: 3072061523980534759}
  63. m_LocalRotation: {x: 0.5006915, y: 0.4993076, z: -0.5006913, w: 0.49930775}
  64. m_LocalPosition: {x: -0.00018961907, y: -0.06856369, z: 0.19773124}
  65. m_LocalScale: {x: 1, y: 1, z: 1}
  66. m_Children: []
  67. m_Father: {fileID: 970549884519049208}
  68. m_RootOrder: 1
  69. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  70. --- !u!33 &3501122615579839679
  71. MeshFilter:
  72. m_ObjectHideFlags: 0
  73. m_CorrespondingSourceObject: {fileID: 0}
  74. m_PrefabInstance: {fileID: 0}
  75. m_PrefabAsset: {fileID: 0}
  76. m_GameObject: {fileID: 3072061523980534759}
  77. m_Mesh: {fileID: 902658717976523937, guid: c77a846dede3943429019ab63eeb7aa4, type: 3}
  78. --- !u!23 &8999099474164221575
  79. MeshRenderer:
  80. m_ObjectHideFlags: 0
  81. m_CorrespondingSourceObject: {fileID: 0}
  82. m_PrefabInstance: {fileID: 0}
  83. m_PrefabAsset: {fileID: 0}
  84. m_GameObject: {fileID: 3072061523980534759}
  85. m_Enabled: 1
  86. m_CastShadows: 1
  87. m_ReceiveShadows: 1
  88. m_DynamicOccludee: 1
  89. m_MotionVectors: 1
  90. m_LightProbeUsage: 1
  91. m_ReflectionProbeUsage: 1
  92. m_RayTracingMode: 2
  93. m_RayTraceProcedural: 0
  94. m_RenderingLayerMask: 1
  95. m_RendererPriority: 0
  96. m_Materials:
  97. - {fileID: 610936467693642336, guid: c77a846dede3943429019ab63eeb7aa4, type: 3}
  98. m_StaticBatchInfo:
  99. firstSubMesh: 0
  100. subMeshCount: 0
  101. m_StaticBatchRoot: {fileID: 0}
  102. m_ProbeAnchor: {fileID: 0}
  103. m_LightProbeVolumeOverride: {fileID: 0}
  104. m_ScaleInLightmap: 1
  105. m_ReceiveGI: 1
  106. m_PreserveUVs: 0
  107. m_IgnoreNormalsForChartDetection: 0
  108. m_ImportantGI: 0
  109. m_StitchLightmapSeams: 1
  110. m_SelectedEditorRenderState: 3
  111. m_MinimumChartSize: 4
  112. m_AutoUVMaxDistance: 0.5
  113. m_AutoUVMaxAngle: 89
  114. m_LightmapParameters: {fileID: 0}
  115. m_SortingLayerID: 0
  116. m_SortingLayer: 0
  117. m_SortingOrder: 0
  118. m_AdditionalVertexStreams: {fileID: 0}
  119. --- !u!328 &2462037910909346088
  120. VideoPlayer:
  121. m_ObjectHideFlags: 0
  122. m_CorrespondingSourceObject: {fileID: 0}
  123. m_PrefabInstance: {fileID: 0}
  124. m_PrefabAsset: {fileID: 0}
  125. m_GameObject: {fileID: 3072061523980534759}
  126. m_Enabled: 1
  127. m_VideoClip: {fileID: 0}
  128. m_TargetCameraAlpha: 1
  129. m_TargetCamera3DLayout: 0
  130. m_TargetCamera: {fileID: 0}
  131. m_TargetTexture: {fileID: 0}
  132. m_TimeReference: 0
  133. m_TargetMaterialRenderer: {fileID: 0}
  134. m_TargetMaterialProperty: _MainTex
  135. m_RenderMode: 3
  136. m_AspectRatio: 2
  137. m_DataSource: 1
  138. m_PlaybackSpeed: 1
  139. m_AudioOutputMode: 2
  140. m_TargetAudioSources:
  141. - {fileID: 0}
  142. m_DirectAudioVolumes:
  143. - 1
  144. m_Url:
  145. m_EnabledAudioTracks: 01
  146. m_DirectAudioMutes: 00
  147. m_ControlledAudioTrackCount: 1
  148. m_PlayOnAwake: 0
  149. m_SkipOnDrop: 1
  150. m_Looping: 1
  151. m_WaitForFirstFrame: 1
  152. m_FrameReadyEventEnabled: 0
  153. m_VideoShaders: []
  154. --- !u!1 &4958199912101752869
  155. GameObject:
  156. m_ObjectHideFlags: 0
  157. m_CorrespondingSourceObject: {fileID: 0}
  158. m_PrefabInstance: {fileID: 0}
  159. m_PrefabAsset: {fileID: 0}
  160. serializedVersion: 6
  161. m_Component:
  162. - component: {fileID: 1038019514127042430}
  163. - component: {fileID: 2666253767531319473}
  164. - component: {fileID: 7376427141710324325}
  165. - component: {fileID: 7199804862064449908}
  166. - component: {fileID: 2529553568117062429}
  167. m_Layer: 0
  168. m_Name: content
  169. m_TagString: ScreenSide
  170. m_Icon: {fileID: 0}
  171. m_NavMeshLayer: 0
  172. m_StaticEditorFlags: 0
  173. m_IsActive: 0
  174. --- !u!4 &1038019514127042430
  175. Transform:
  176. m_ObjectHideFlags: 0
  177. m_CorrespondingSourceObject: {fileID: 0}
  178. m_PrefabInstance: {fileID: 0}
  179. m_PrefabAsset: {fileID: 0}
  180. m_GameObject: {fileID: 4958199912101752869}
  181. m_LocalRotation: {x: 0.5006915, y: 0.4993076, z: -0.5006913, w: 0.49930775}
  182. m_LocalPosition: {x: -0.00018961907, y: -0.06856369, z: 0.19773124}
  183. m_LocalScale: {x: 1, y: 1, z: 1}
  184. m_Children: []
  185. m_Father: {fileID: 970549884519049208}
  186. m_RootOrder: 3
  187. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  188. --- !u!33 &2666253767531319473
  189. MeshFilter:
  190. m_ObjectHideFlags: 0
  191. m_CorrespondingSourceObject: {fileID: 0}
  192. m_PrefabInstance: {fileID: 0}
  193. m_PrefabAsset: {fileID: 0}
  194. m_GameObject: {fileID: 4958199912101752869}
  195. m_Mesh: {fileID: 902658717976523937, guid: c77a846dede3943429019ab63eeb7aa4, type: 3}
  196. --- !u!23 &7376427141710324325
  197. MeshRenderer:
  198. m_ObjectHideFlags: 0
  199. m_CorrespondingSourceObject: {fileID: 0}
  200. m_PrefabInstance: {fileID: 0}
  201. m_PrefabAsset: {fileID: 0}
  202. m_GameObject: {fileID: 4958199912101752869}
  203. m_Enabled: 1
  204. m_CastShadows: 1
  205. m_ReceiveShadows: 1
  206. m_DynamicOccludee: 1
  207. m_MotionVectors: 1
  208. m_LightProbeUsage: 1
  209. m_ReflectionProbeUsage: 1
  210. m_RayTracingMode: 2
  211. m_RayTraceProcedural: 0
  212. m_RenderingLayerMask: 1
  213. m_RendererPriority: 0
  214. m_Materials:
  215. - {fileID: -3620572297651811420, guid: 775d760e7c2141f46aa9c9fc515cf604, type: 3}
  216. m_StaticBatchInfo:
  217. firstSubMesh: 0
  218. subMeshCount: 0
  219. m_StaticBatchRoot: {fileID: 0}
  220. m_ProbeAnchor: {fileID: 0}
  221. m_LightProbeVolumeOverride: {fileID: 0}
  222. m_ScaleInLightmap: 1
  223. m_ReceiveGI: 1
  224. m_PreserveUVs: 0
  225. m_IgnoreNormalsForChartDetection: 0
  226. m_ImportantGI: 0
  227. m_StitchLightmapSeams: 1
  228. m_SelectedEditorRenderState: 3
  229. m_MinimumChartSize: 4
  230. m_AutoUVMaxDistance: 0.5
  231. m_AutoUVMaxAngle: 89
  232. m_LightmapParameters: {fileID: 0}
  233. m_SortingLayerID: 0
  234. m_SortingLayer: 0
  235. m_SortingOrder: 0
  236. m_AdditionalVertexStreams: {fileID: 0}
  237. --- !u!328 &7199804862064449908
  238. VideoPlayer:
  239. m_ObjectHideFlags: 0
  240. m_CorrespondingSourceObject: {fileID: 0}
  241. m_PrefabInstance: {fileID: 0}
  242. m_PrefabAsset: {fileID: 0}
  243. m_GameObject: {fileID: 4958199912101752869}
  244. m_Enabled: 1
  245. m_VideoClip: {fileID: 0}
  246. m_TargetCameraAlpha: 1
  247. m_TargetCamera3DLayout: 0
  248. m_TargetCamera: {fileID: 0}
  249. m_TargetTexture: {fileID: 0}
  250. m_TimeReference: 0
  251. m_TargetMaterialRenderer: {fileID: 0}
  252. m_TargetMaterialProperty: _MainTex
  253. m_RenderMode: 3
  254. m_AspectRatio: 2
  255. m_DataSource: 1
  256. m_PlaybackSpeed: 1
  257. m_AudioOutputMode: 2
  258. m_TargetAudioSources:
  259. - {fileID: 0}
  260. m_DirectAudioVolumes:
  261. - 1
  262. m_Url:
  263. m_EnabledAudioTracks: 01
  264. m_DirectAudioMutes: 00
  265. m_ControlledAudioTrackCount: 1
  266. m_PlayOnAwake: 0
  267. m_SkipOnDrop: 1
  268. m_Looping: 1
  269. m_WaitForFirstFrame: 1
  270. m_FrameReadyEventEnabled: 0
  271. m_VideoShaders: []
  272. --- !u!64 &2529553568117062429
  273. MeshCollider:
  274. m_ObjectHideFlags: 0
  275. m_CorrespondingSourceObject: {fileID: 0}
  276. m_PrefabInstance: {fileID: 0}
  277. m_PrefabAsset: {fileID: 0}
  278. m_GameObject: {fileID: 4958199912101752869}
  279. m_Material: {fileID: 0}
  280. m_IsTrigger: 0
  281. m_Enabled: 1
  282. serializedVersion: 4
  283. m_Convex: 0
  284. m_CookingOptions: 30
  285. m_Mesh: {fileID: 902658717976523937, guid: c77a846dede3943429019ab63eeb7aa4, type: 3}
  286. --- !u!1 &7144933445157180165
  287. GameObject:
  288. m_ObjectHideFlags: 0
  289. m_CorrespondingSourceObject: {fileID: 0}
  290. m_PrefabInstance: {fileID: 0}
  291. m_PrefabAsset: {fileID: 0}
  292. serializedVersion: 6
  293. m_Component:
  294. - component: {fileID: 7517926636664444397}
  295. - component: {fileID: 2374489659324892527}
  296. - component: {fileID: 1474840713394525156}
  297. m_Layer: 0
  298. m_Name: Plane032
  299. m_TagString: ScreenSide
  300. m_Icon: {fileID: 0}
  301. m_NavMeshLayer: 0
  302. m_StaticEditorFlags: 0
  303. m_IsActive: 1
  304. --- !u!4 &7517926636664444397
  305. Transform:
  306. m_ObjectHideFlags: 0
  307. m_CorrespondingSourceObject: {fileID: 0}
  308. m_PrefabInstance: {fileID: 0}
  309. m_PrefabAsset: {fileID: 0}
  310. m_GameObject: {fileID: 7144933445157180165}
  311. m_LocalRotation: {x: 0.5006915, y: 0.4993076, z: -0.5006913, w: 0.49930775}
  312. m_LocalPosition: {x: 0.008428278, y: -0.000023857354, z: -0.925872}
  313. m_LocalScale: {x: 1, y: 1, z: 1}
  314. m_Children: []
  315. m_Father: {fileID: 970549884519049208}
  316. m_RootOrder: 2
  317. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  318. --- !u!33 &2374489659324892527
  319. MeshFilter:
  320. m_ObjectHideFlags: 0
  321. m_CorrespondingSourceObject: {fileID: 0}
  322. m_PrefabInstance: {fileID: 0}
  323. m_PrefabAsset: {fileID: 0}
  324. m_GameObject: {fileID: 7144933445157180165}
  325. m_Mesh: {fileID: 6859112682783481441, guid: c77a846dede3943429019ab63eeb7aa4, type: 3}
  326. --- !u!23 &1474840713394525156
  327. MeshRenderer:
  328. m_ObjectHideFlags: 0
  329. m_CorrespondingSourceObject: {fileID: 0}
  330. m_PrefabInstance: {fileID: 0}
  331. m_PrefabAsset: {fileID: 0}
  332. m_GameObject: {fileID: 7144933445157180165}
  333. m_Enabled: 1
  334. m_CastShadows: 1
  335. m_ReceiveShadows: 1
  336. m_DynamicOccludee: 1
  337. m_MotionVectors: 1
  338. m_LightProbeUsage: 1
  339. m_ReflectionProbeUsage: 1
  340. m_RayTracingMode: 2
  341. m_RayTraceProcedural: 0
  342. m_RenderingLayerMask: 1
  343. m_RendererPriority: 0
  344. m_Materials:
  345. - {fileID: 610936467693642336, guid: c77a846dede3943429019ab63eeb7aa4, type: 3}
  346. m_StaticBatchInfo:
  347. firstSubMesh: 0
  348. subMeshCount: 0
  349. m_StaticBatchRoot: {fileID: 0}
  350. m_ProbeAnchor: {fileID: 0}
  351. m_LightProbeVolumeOverride: {fileID: 0}
  352. m_ScaleInLightmap: 1
  353. m_ReceiveGI: 1
  354. m_PreserveUVs: 0
  355. m_IgnoreNormalsForChartDetection: 0
  356. m_ImportantGI: 0
  357. m_StitchLightmapSeams: 1
  358. m_SelectedEditorRenderState: 3
  359. m_MinimumChartSize: 4
  360. m_AutoUVMaxDistance: 0.5
  361. m_AutoUVMaxAngle: 89
  362. m_LightmapParameters: {fileID: 0}
  363. m_SortingLayerID: 0
  364. m_SortingLayer: 0
  365. m_SortingOrder: 0
  366. m_AdditionalVertexStreams: {fileID: 0}
  367. --- !u!1 &8137035002701245313
  368. GameObject:
  369. m_ObjectHideFlags: 0
  370. m_CorrespondingSourceObject: {fileID: 0}
  371. m_PrefabInstance: {fileID: 0}
  372. m_PrefabAsset: {fileID: 0}
  373. serializedVersion: 6
  374. m_Component:
  375. - component: {fileID: 2217006839799209558}
  376. - component: {fileID: 468077074797083945}
  377. - component: {fileID: 2999601947350765509}
  378. m_Layer: 0
  379. m_Name: logo021
  380. m_TagString: ScreenSide
  381. m_Icon: {fileID: 0}
  382. m_NavMeshLayer: 0
  383. m_StaticEditorFlags: 0
  384. m_IsActive: 1
  385. --- !u!4 &2217006839799209558
  386. Transform:
  387. m_ObjectHideFlags: 0
  388. m_CorrespondingSourceObject: {fileID: 0}
  389. m_PrefabInstance: {fileID: 0}
  390. m_PrefabAsset: {fileID: 0}
  391. m_GameObject: {fileID: 8137035002701245313}
  392. m_LocalRotation: {x: 0.7071065, y: -0.0009781336, z: -0.0009779009, w: 0.70710576}
  393. m_LocalPosition: {x: 0.019353151, y: -0.06899593, z: -0.829333}
  394. m_LocalScale: {x: 0.146236, y: 0.146236, z: 0.146236}
  395. m_Children: []
  396. m_Father: {fileID: 970549884519049208}
  397. m_RootOrder: 0
  398. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  399. --- !u!33 &468077074797083945
  400. MeshFilter:
  401. m_ObjectHideFlags: 0
  402. m_CorrespondingSourceObject: {fileID: 0}
  403. m_PrefabInstance: {fileID: 0}
  404. m_PrefabAsset: {fileID: 0}
  405. m_GameObject: {fileID: 8137035002701245313}
  406. m_Mesh: {fileID: 927896827086972150, guid: c77a846dede3943429019ab63eeb7aa4, type: 3}
  407. --- !u!23 &2999601947350765509
  408. MeshRenderer:
  409. m_ObjectHideFlags: 0
  410. m_CorrespondingSourceObject: {fileID: 0}
  411. m_PrefabInstance: {fileID: 0}
  412. m_PrefabAsset: {fileID: 0}
  413. m_GameObject: {fileID: 8137035002701245313}
  414. m_Enabled: 1
  415. m_CastShadows: 1
  416. m_ReceiveShadows: 1
  417. m_DynamicOccludee: 1
  418. m_MotionVectors: 1
  419. m_LightProbeUsage: 1
  420. m_ReflectionProbeUsage: 1
  421. m_RayTracingMode: 2
  422. m_RayTraceProcedural: 0
  423. m_RenderingLayerMask: 1
  424. m_RendererPriority: 0
  425. m_Materials:
  426. - {fileID: 309214074911941394, guid: c77a846dede3943429019ab63eeb7aa4, type: 3}
  427. m_StaticBatchInfo:
  428. firstSubMesh: 0
  429. subMeshCount: 0
  430. m_StaticBatchRoot: {fileID: 0}
  431. m_ProbeAnchor: {fileID: 0}
  432. m_LightProbeVolumeOverride: {fileID: 0}
  433. m_ScaleInLightmap: 1
  434. m_ReceiveGI: 1
  435. m_PreserveUVs: 0
  436. m_IgnoreNormalsForChartDetection: 0
  437. m_ImportantGI: 0
  438. m_StitchLightmapSeams: 1
  439. m_SelectedEditorRenderState: 3
  440. m_MinimumChartSize: 4
  441. m_AutoUVMaxDistance: 0.5
  442. m_AutoUVMaxAngle: 89
  443. m_LightmapParameters: {fileID: 0}
  444. m_SortingLayerID: 0
  445. m_SortingLayer: 0
  446. m_SortingOrder: 0
  447. m_AdditionalVertexStreams: {fileID: 0}