using System.Collections; using System.Collections.Generic; using UnityEngine; public class SUIPanelStart : SFramework.SUIObjectBase { private GameObject _textWelcome; public override void UI_Awake() { GameObject canvas = GameObject.Find("Canvas_Start(Clone)"); Debug.Assert(canvas != null); _rootPanel = canvas.transform.Find("Panel_Start").gameObject; Debug.Assert(_rootPanel != null); _textWelcome = _rootPanel.transform.Find("Text_Welcome").gameObject; Debug.Assert(_textWelcome != null); } public override void UI_Start() { _textWelcome.GetComponent().text = "jxf Welcome to start scene.\nControl by SUIPanelStart."; } }